The Sinking City 2 - Weapons
The Sinking City 2 keeps the arsenal deliberately small and survival-horror shaped. The base game ships five named firearms that cover pistol, shotgun, submachine gun and rifle roles, with revolver and grenade launcher playstyles rounded out through the weapon parts system, titled edition weapons an...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Equalizer Mk. II | Pistol | One of the five named base-game firearms. | Class: Handgun Role: Reliable sidearm | Base-game weapon, found through exploration in the campaign |
| Field Surgeon | Shotgun | The base-game shotgun and the close-range answer to the heavier creatures of flooded Arkham. | Class: Shotgun Role: Close-range burst damage | Base-game weapon, found through exploration in the campaign |
| The Minuteman | Submachine Gun | The base game's submachine gun, built for sustained fire against groups. | Class: SMG Role: Sustained close-to-mid range fire | Base-game weapon, found through exploration in the campaign |
| Black Reef Longshot | Rifle | The rifle of the base-game set, covering long sightlines across the flooded streets where enemies can be picked off before they close the distance. | Class: Rifle Role: Long-range precision | Base-game weapon, found through exploration in the campaign |
| Bucking Bronco | Revolver | A named revolver tied to the paid content rather than the base campaign. | Class: Revolver Role: High-damage sidearm | Premium Edition bonus and Holloway Manor DLC |
| Melee and Improvised Weapons | Melee | Melee is a real fallback rather than a cosmetic option. | Class: Melee Role: Ammunition-free fallback | Available from the start of the campaign |
| Grenade Launcher | Heavy Weapon | The grenade launcher is treated as its own playstyle by the weapon parts system, which supplies conditional modifiers for it alongside the shotgun, handgun, revolver, rifle and SMG families. | Class: Explosive Role: Crowd control and heavy targets | Weapon parts and accessories system |
| Weapon Accessories | Upgrade System | The upgrade path for every firearm. Accessories are found in the world, tucked inside E.R.C. | Classes Supported: Shotgun, handgun, revolver, rifle, SMG, grenade launcher Acquisition: E.R.C. crates, safes and optional side areas | Looted from E.R.C. crates and safes throughout the campaign |
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