The Sinking City 2 - Systems
The Sinking City 2 rebuilds Frogwares' detective formula as a survival horror game. Ammunition, healing and weapon parts are scavenged rather than bought, evidence and deduction still gate the story, and the flooded city is navigated by boat between districts. The systems below are the ones the game...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Resource Scarcity | Survival System | The core survival horror loop: ammunition, healing and throwables are limited, drops are fixed rather than farmable, and every encounter is a spending decision. | Launch feature |
| Weapon Parts and Accessories | Progression System | Weapons are upgraded by slotting accessories found in E.R.C. | Launch feature |
| Investigation and Evidence | Investigation System | Calvin still works like an investigator: evidence is collected, documents are read, and deduction puzzles gate progress. | Launch feature |
| Boat Traversal | Traversal System | The flood makes the city navigable by water, and the campaign uses a boat to travel between districts that are otherwise cut off. | Launch feature |
| Separate Combat and Puzzle Difficulty | Accessibility System | Combat and puzzle difficulty are tuned independently, so players can keep the investigation readable while raising enemy pressure, or the reverse. | Launch feature |
| Scavenging and Loot Containers | Loot System | E.R.C. crates, safes and hidden side areas are the supply chain of the campaign. | Launch feature |
| Collectibles and Dream Essence | Collectible System | The city is seeded with evidence, Dream Essence, lore notes and Tales of Arkham radio broadcasts that build out the history of the flood and the cult behind it. | Launch feature |
| Melee and Dodge Combat | Combat System | Dodging is the defensive backbone of the game and the unlock for aggressive melee. | Launch feature |
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