The Sinking City 2 - Locations

The Sinking City 2 moves the series out of Oakmont and into Arkham, Massachusetts, caught in the late 1920s under a supernatural flood. Rather than one continuous open world, the campaign moves between flooded districts and interiors, with boat travel linking the surviving routes and the Miskatonic...
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Arkham, Massachusetts City / World The Lovecraftian university town that replaces Oakmont as the series' setting, reimagined here as a city drowned by a supernatural flood in the late 1920s. New England Miskatonic University Library Annex Flooded streets and drowned districts Tales of Arkham radio broadcasts E.R.C. supply caches
Miskatonic University Library Annex Story Location / Investigation Hub The annex of the Miskatonic University library and the destination of the campaign's opening objective. Arkham Opening objective 'Reach the Miskatonic Library Annex' Archive records and puzzle solutions Evidence tied to the failed expedition
The Flooded Streets Open Area / Combat Space The drowned city streets that make up the campaign's main combat and exploration space. Arkham Optional interiors and side areas E.R.C. crates and safes Encounter spaces built around scarce ammunition
The Arkham Waterways Traversal Network The flood turned the city's streets into navigable water, and the campaign uses boat travel to link districts that can no longer be reached on foot. Arkham Boat routes between flooded districts Transition points between missions Submerged landmarks used for navigation
Holloway Manor DLC Location / Haunted Mansion The setting of the paid Holloway Manor side mission, a self-contained haunted-mansion scenario of roughly two hours that sits apart from the main campaign. Arkham outskirts Self-contained horror scenario Bucking Bronco revolver reward Included with the Premium Edition, sold separately for $12.99
Devil Reef Hotel Chapter Hub / Story Location The campaign's second chapter hub, a grand waterfront hotel that has become one of the few dry refuges in the flooded city. Arkham Chapter 2 story hub Guest rooms and upper floors to search Records pointing toward Devil's Reef
Akeley Memorial Hospital Chapter Hub / Interior Dungeon The third chapter's multi-floor hospital, one of the campaign's largest interiors. Arkham Chapter 3 story hub Multiple floors plus a basement level Medical records and evidence caches Tight corridors built for melee finishers
Arkham Fish Market Chapter Hub / Open Combat Area The fourth chapter's stilted market district, built out over the water and half-drowned by the flood. Arkham waterfront Chapter 4 story hub Piers, stalls and cold-storage interiors Route to the wreck
Akeley Forest Wilderness Area The wooded fringe on the edge of the city, mapped as its own area rather than a street grid. Arkham outskirts Map region with its own trails Outlying buildings and side routes Ambush spaces away from the flooded streets
Devil's Reef Offshore Area / Story Location The reef waters off Arkham, named repeatedly in the city's records and tied to Mayor Peabody, who disappeared after entering the Devil's Reef area. Off Arkham Mayor Peabody's disappearance Offshore boat route Codex and lore entries for the reef
The Wreck Story Location / Set Piece The stranded ship that closes out the Fish Market and Devil's Reef thread. Off Arkham Late-campaign story gate Tilted decks and flooded holds Leads into the final act
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