The Sinking City 2 - Locations
The Sinking City 2 moves the series out of Oakmont and into Arkham, Massachusetts, caught in the late 1920s under a supernatural flood. Rather than one continuous open world, the campaign moves between flooded districts and interiors, with boat travel linking the surviving routes and the Miskatonic...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Arkham, Massachusetts | City / World | The Lovecraftian university town that replaces Oakmont as the series' setting, reimagined here as a city drowned by a supernatural flood in the late 1920s. | New England | Miskatonic University Library Annex Flooded streets and drowned districts Tales of Arkham radio broadcasts E.R.C. supply caches |
| Miskatonic University Library Annex | Story Location / Investigation Hub | The annex of the Miskatonic University library and the destination of the campaign's opening objective. | Arkham | Opening objective 'Reach the Miskatonic Library Annex' Archive records and puzzle solutions Evidence tied to the failed expedition |
| The Flooded Streets | Open Area / Combat Space | The drowned city streets that make up the campaign's main combat and exploration space. | Arkham | Optional interiors and side areas E.R.C. crates and safes Encounter spaces built around scarce ammunition |
| The Arkham Waterways | Traversal Network | The flood turned the city's streets into navigable water, and the campaign uses boat travel to link districts that can no longer be reached on foot. | Arkham | Boat routes between flooded districts Transition points between missions Submerged landmarks used for navigation |
| Holloway Manor | DLC Location / Haunted Mansion | The setting of the paid Holloway Manor side mission, a self-contained haunted-mansion scenario of roughly two hours that sits apart from the main campaign. | Arkham outskirts | Self-contained horror scenario Bucking Bronco revolver reward Included with the Premium Edition, sold separately for $12.99 |
| Devil Reef Hotel | Chapter Hub / Story Location | The campaign's second chapter hub, a grand waterfront hotel that has become one of the few dry refuges in the flooded city. | Arkham | Chapter 2 story hub Guest rooms and upper floors to search Records pointing toward Devil's Reef |
| Akeley Memorial Hospital | Chapter Hub / Interior Dungeon | The third chapter's multi-floor hospital, one of the campaign's largest interiors. | Arkham | Chapter 3 story hub Multiple floors plus a basement level Medical records and evidence caches Tight corridors built for melee finishers |
| Arkham Fish Market | Chapter Hub / Open Combat Area | The fourth chapter's stilted market district, built out over the water and half-drowned by the flood. | Arkham waterfront | Chapter 4 story hub Piers, stalls and cold-storage interiors Route to the wreck |
| Akeley Forest | Wilderness Area | The wooded fringe on the edge of the city, mapped as its own area rather than a street grid. | Arkham outskirts | Map region with its own trails Outlying buildings and side routes Ambush spaces away from the flooded streets |
| Devil's Reef | Offshore Area / Story Location | The reef waters off Arkham, named repeatedly in the city's records and tied to Mayor Peabody, who disappeared after entering the Devil's Reef area. | Off Arkham | Mayor Peabody's disappearance Offshore boat route Codex and lore entries for the reef |
| The Wreck | Story Location / Set Piece | The stranded ship that closes out the Fish Market and Devil's Reef thread. | Off Arkham | Late-campaign story gate Tilted decks and flooded holds Leads into the final act |
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