Dark Souls II Wiki

Browse and search Dark Souls II data including weapon families and boss weapons, the full boss roster, the nine covenants and their rewards, the eight starting classes, the regions of Drangleic and the three Crown expansions from FromSoftware.

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Dark Souls II

Dark Souls II cover

Dark Souls II is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment, the second entry in the Dark Souls trilogy. The player is the Bearer of the Curse, an undead who arrives in the ruined kingdom of Drangleic to find a cure for the curse of hollowing and is drawn into the failed legacy of King Vendrick, his queen Nashandra and the war against the Giants. Combat keeps the series' stamina-driven, animation-committed swordplay while adding power stancing, dual wielding, and a separate Agility stat that governs invincibility frames during rolls. The world branches out from the hub of Majula into four main paths, each ending in a Great Soul, and the game layers on soul memory matchmaking, bonfire ascetics, hexes as a fourth magic school, and nine covenants. Scholar of the First Sin is the 2015 re-release that moved enemy and item placement, added the Aldia storyline and Forlorn invaders, and brought the game to PlayStation 4, Xbox One and DirectX 11 on PC alongside all three Crown expansions.

Developer
FromSoftware
Publisher
Bandai Namco Entertainment
Release Date
March 11, 2014 (PlayStation 3, Xbox 360) / April 25, 2014 (Windows) / April 1, 2015 (Scholar of the First Sin, PlayStation 4, Xbox One, Windows)
Engine
Proprietary FromSoftware engine with Havok physics
Price
$59.99 USD at launch; Scholar of the First Sin (2015) is the current console and DirectX 11 package and bundles all three Crown expansions
Platforms
PlayStation 3 Xbox 360 PlayStation 4 Xbox One Windows
Genres
Action role-playing Soulslike Dark fantasy
Modes
Single-player Online co-operative Player versus player invasion
Directors
Tomohiro Shibuya Yui Tanimura
Composers
Motoi Sakuraba Yuka Kitamura

Key Systems

  • Agility and Invincibility Frames: Adaptability and Attunement both raise Agility, which sets how many frames of invincibility a roll or backstep actually has. Low-Agility builds are hit out of rolls that would be safe in the other Souls games, so stat allocation changes the feel of the dodge itself.
  • Hollowing and Human Effigies: dying reduces maximum health in stages down to half, and a Human Effigy restores both humanity and the health bar. Effigies are the game's scarcest consumable early, which makes death cost more than in the first game.
  • Soul Memory Matchmaking: online matchmaking is based on total souls collected rather than soul level, so farming or losing souls cannot be undone and long-term co-op and invasion brackets drift with playtime.
  • Bonfire Ascetics and Company of Champions: burning a Bonfire Ascetic pushes that one area into the next New Game Plus cycle for better loot and harder enemies, while joining the Company of Champions covenant makes every enemy stronger for players who want a self-imposed hard mode.
  • Power Stancing and Dual Wielding: holding two weapons that meet the strength and dexterity requirements unlocks a combined moveset with its own attacks, and the left-hand weapon can be two-handed on its own for a second full moveset.
  • Four Magic Schools: sorceries, miracles, pyromancies and the new hexes each draw from separate catalysts, and hexes specifically cost souls as well as spell uses, giving Dark builds a distinct economy.
  • Four Great Souls and Branching Progression: Majula opens onto four routes, each ending in a Great Soul boss, and the four can be cleared in any order before the shrine to Drangleic Castle opens.
  • Nine Covenants: the Way of Blue, Blue Sentinels, Brotherhood of Blood, Heirs of the Sun, Rat King, Bell Keepers, Dragon Remnants, Pilgrims of Dark and Company of Champions each rewrite part of the multiplayer or PvE rules and reward their own tokens.
  • Weapon Reinforcement and Infusion: weapons upgrade with Titanite to +10 or with Twinkling Titanite and Petrified Dragon Bone to +5, and infusions (Fire, Lightning, Magic, Dark, Mundane, Raw, Enchanted, Bleed, Poison) reshape scaling and damage type.
  • Scholar of the First Sin Changes: the 2015 re-release rearranged enemy and item placement across every area, added the Forlorn invader and the Aldia storyline thread, raised the enemy count in several zones and bundled all three Crown expansions.

Controls

Keyboard Hotkeys

Action Key
Move WASD
Light attack (right hand) Left Mouse Button
Heavy attack (right hand) Right Mouse Button
Sprint (hold) Left Shift
Roll / backstep Space
Interact / confirm E
Use item R
Lock on / reset camera Middle Mouse Button

Gamepad Buttons

Action Button
Move Left Stick
Camera Right Stick
Light attack (R1) RB / R1
Heavy attack (R2) RT / R2
Guard (L1) LB / L1
Parry or left-hand attack (L2) LT / L2
Roll / backstep B / Circle
Interact A / Cross
Two-hand weapon Y / Triangle
Lock on R3 / Click Right Stick

Reception

Metacritic
91/100 (PlayStation 3), 91/100 (Xbox 360), 91/100 (PC); Scholar of the First Sin 87/100 (PlayStation 4)
Press
Critics praised the scale of the world, the build variety and the four-way opening structure, while long-time series players criticised the changed hitboxes, the Agility stat, the reduced interconnectivity of the level design and the story's distance from the first game.
Sales
Over 2.5 million copies shipped within a month of launch, and the Scholar of the First Sin edition plus the trilogy re-releases kept it in circulation through the following decade.
Legacy
The game is now generally re-evaluated as the most build-diverse entry in the trilogy, and its power stancing, hex school and bonfire ascetics are the mechanics players most often ask later Souls games to bring back.

Downloadable Content 4

Name Released Type Content
Crown of the Sunken King 2014-07-22 Paid First expansion. Adds the sunken city of Shulva with its Sanctum City, Dragon's Sanctum and Cave of the Dead, the Sinh the Slumbering Dragon and Elana the Squalid Queen bosses, the Sanctum Knight and Drakeblood Knight gear, and the puzzle-heavy Sinh arena built around poison and spike traps.
Crown of the Old Iron King 2014-08-26 Paid Second expansion. Adds Brume Tower and the Iron Passage, the Fume Knight and Sir Alonne fights, the Blue Smelter Demon variant, and the Ashen Mist Heart areas that let the player relive the Iron King's memories.
Crown of the Ivory King 2014-09-30 Paid Third and final expansion. Adds the frozen city of Eleum Loyce and the Frozen Outskirts, the Aava the King's Pet, Burnt Ivory King and Lud and Zallen fights, the Alsanna storyline, and the Loyce Knight co-op summon mechanic for the final boss.
Scholar of the First Sin 2015-04-01 Paid Re-release bundling the base game and all three Crown expansions with rearranged enemy and item placement, the Forlorn invader, the Aldia Scholar of the First Sin ending thread, increased enemy counts, and 1080p support on PlayStation 4, Xbox One and DirectX 11 PC.

Data updated 2026-09-15.