Dark Souls II - Weapons

The weapon families of Dark Souls II, grouped by moveset, with the named weapons that define each family and the systems that sit on top of them: reinforcement, infusion, power stancing and the four catalyst types. Weapon movesets are fixed per family, so a build is chosen by family first and by nam...
of 17 entries · updated 2026-09-15
Name Type Description Stats Abilities Source
Straight Swords Straight Sword The default melee family: fast horizontal slashes, a reliable thrust on the heavy attack and low stamina cost per swing. Damage Type: Slash / Thrust Scaling: Strength and Dexterity Speed: Fast Light attack chain of three to four swings Running thrust Two-handed vertical heavy Starting gear, Majula and Forest of Fallen Giants drops, Heide Knights, Blue Sentinels reward
Greatswords Greatsword The middleweight two-hand family: longer reach, more poise damage and higher stamina cost than a straight sword, with the Bastard Sword and Claymore as the accessible options and the Drangleic Sword, Mirrah Greatsword and Black Knight Greatsword as the scaling upgrades. Damage Type: Slash Scaling: Strength or Dexterity depending on the weapon Speed: Medium Wide horizontal sweep Overhead heavy attack High poise damage Merchants, boss souls and mid-game drops
Ultra Greatswords Ultra Greatsword The heaviest blade family, built around huge poise damage and long recovery. Damage Type: Slash / Strike Scaling: Strength Speed: Slow Two-hit combo that staggers most enemies Wide sweeping heavy attack Guard break on connected hits Pursuer and Lost Sinner boss souls, Iron Keep and Crown expansion content
Curved Swords Curved Sword Fast, wide-arc slashes with a flowing moveset and lower stagger than straight swords. Damage Type: Slash Scaling: Dexterity Speed: Fast Curved wide swing chain Running slash Power stance pairing Merchants, Huntsman's Copse and Shaded Woods drops, Eleum Loyce
Katanas Katana Long, thin blades with a fast draw slash, high Dexterity scaling and a bleed value. Damage Type: Slash / Thrust Scaling: Dexterity Speed: Fast Draw slash Bleed buildup Shield-ignoring attacks (Darkdrift) Merchants, Iron Keep, Crown of the Old Iron King
Thrusting Swords Thrusting Sword The precision family: long, narrow thrusts with high counter damage and low stamina cost, ideal for players who fight from behind a shield. Damage Type: Thrust Scaling: Dexterity Speed: Fast Counter damage bonus Shield-poking attacks Long-range thrust chain Merchants, Drangleic Castle and Crown expansion content
Axes and Greataxes Axe Short, brutal chopping weapons with high poise damage and a slow, committed swing. Damage Type: Slash / Strike Scaling: Strength Speed: Medium to slow Heavy overhead chop Poise damage Lifesteal on hit (Butcher's Knife) Merchants, Gyrm and Black Knight drops, Huntsman's Copse
Hammers and Great Hammers Hammer The strike family, and the answer to armoured enemies and crystal-based foes who resist slash damage. Damage Type: Strike Scaling: Strength Speed: Medium to slow Strike damage against armour High poise break Two-handed overhead smash Merchants, blacksmiths, Giant memories and late-game drops
Spears Spear Long-reach thrusting weapons that let the player attack from outside most enemy swing ranges while keeping a shield up. Damage Type: Thrust Scaling: Dexterity Speed: Medium Long-reach poke Shield-safe attacking Sweeping heavy attack (Partizan) Merchants, Heide Knights, Shulva
Halberds and Reapers Halberd Polearm weapons that hit with the blade on the forward swing and the shaft on the return, so spacing decides the damage. Damage Type: Slash / Thrust Scaling: Strength and Dexterity Speed: Medium Sweet-spot damage bonus Wide sweep Bleed and shield-ignoring reaper attacks Merchants, Syan Knights, Drangleic Castle, Nashandra's soul
Whips and Fist Weapons Whip / Fist The two shortest-range or lowest-damage families, kept viable by utility. Damage Type: Strike / Slash Scaling: Dexterity Speed: Fast Unparryable whip attacks Bleed buildup Fastest power-stance combos Merchants, Shaded Woods, Crown of the Sunken King (Bone Fist)
Bows Bow The dedicated ranged physical option, drawn from the quiver with no stamina cost until release. Damage Type: Thrust (arrow) Scaling: Dexterity Speed: Draw-dependent Aimed shots Enemy pulling Poison and lightning arrows Merchants, Forest of Fallen Giants, Dragonrider and Nashandra souls
Crossbows Crossbow Point-and-fire ranged weapons that need no stat investment to use and can be fired one-handed behind a shield. Damage Type: Thrust (bolt) Scaling: None (fixed damage) Speed: Reload after each shot No stat requirement One-handed firing Three-bolt burst (Avelyn) Merchants, Lost Bastille, Shulva
Staves and Catalysts Catalyst The casting tools for sorcery and hexes, with spell damage scaling off Intelligence for sorcery and the lower of Intelligence and Faith for hexes. Damage Type: Magic / Dark Scaling: Intelligence (sorcery), Intelligence and Faith (hexes) Speed: Cast-time dependent Soul Arrow and heavier sorceries Hex casting Spell use replenishment at bonfires Merchants, Straid of Olaphis, Shaded Woods and DLC vendors
Sacred Chimes Sacred Chime The catalysts for miracles and hexes, scaling off Faith for miracles and the lower of Intelligence and Faith for hexes. Damage Type: Lightning (miracles) / Dark (hexes) Scaling: Faith (miracles), Intelligence and Faith (hexes) Speed: Cast-time dependent Healing and buff miracles Lightning spear variants Hex casting Merchants, Blue Sentinels, Dragon Remnants, late-game covenants and drops
Power Stancing Weapon System Holding two weapons of the same family in each hand with 1.5 times the strength and dexterity requirements unlocks a combined moveset that swings both weapons at once. Requirement: 1.5x Strength and Dexterity of both weapons Families: Most weapon types pair with their own type Dual overhead slam Dual sweep combo Full dual moveset on both hands Unlocked automatically when the requirements are met
Reinforcement and Infusion Upgrade System Standard weapons upgrade to +10 with Titanite shards, large shards and chunks, while Twinkling Titanite weapons and boss weapons cap at +5 using Petrified Dragon Bones. Standard Path: +10 with Titanite Special Path: +5 with Twinkling Titanite or Petrified Dragon Bone Elemental infusions (Fire, Lightning, Magic, Dark) Mundane and Raw infusions Bleed and Poison infusions Lenigrast and Steady Hand McDuff in Majula and the Lost Bastille
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