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Shin Megami Tensei V: Vengeance
Shin Megami Tensei V: Vengeance is a 2024 enhanced re-release of Atlus' 2021 turn-based RPG Shin Megami Tensei V, published by Atlus in Japan and Sega worldwide. The story opens on an ordinary Tokyo school trip that is cut short when the city collapses into Da'at, a sand-buried netherworld where angels, demons and the remnants of Bethel fight over the Throne of Creation. The protagonist fuses with the proto-demon Aogami to become the Nahobino, a being who can walk among demons and command them, and the campaign follows his choice of which power should remake the world. Combat runs on the Press Turn system, where hitting a weakness or landing a critical grants extra half-turns, while recruitment, fusion and essences build the party between battles. Vengeance repeats the original Canon of Creation and adds the alternative Canon of Vengeance, built around the Qadistu and the new character Yoko Hiromine, along with an expanded demon compendium, the Demon Haunt hub and a long list of quality-of-life changes.
Key Systems
- Press Turn Battle System: Each side acts on a shared pool of turn icons. Hitting an enemy weakness or landing a critical converts one icon into a flashing half-turn, missing or hitting a blocked, nulled, drained or repelled affinity burns icons, so reading affinities before committing is the core of every fight.
- Magatsuhi Skills: A party-wide gauge fills through weakness hits, criticals and other combat events, and once full it pays for a race-specific ultimate such as the Fairy or Deity Magatsuhi skill, which can turn a losing round into a cleared board.
- Demon Negotiation and Recruitment: Demons talk instead of only fighting. They ask for money, items, HP or a show of attitude, and the right answers recruit them, while the wrong ones start the fight again or leave with the loot.
- Cathedral of Shadows Fusion: Two recruited demons can be fused into a stronger one, and fusion inherits and rerolls skills, so the compendium is built by fusing upward rather than only by catching demons in the field.
- Essences and the Nahobino: Essences taken from demons teach the protagonist their skills and affinities, letting the Nahobino be rebuilt for a boss by stacking resistances, nulls and drains on top of a chosen damage type.
- Da'at Exploration: The netherworld Tokyo is a set of open zones linked by Leyline Fountains for fast travel, filled with demon lairs, Abscesses that gate progression and side quests handed out by demons themselves.
- Canon of Creation and Canon of Vengeance: Vengeance ships the original campaign plus a second route chosen near the start. The Canon of Vengeance folds in the Qadistu, the new character Yoko Hiromine, extra story scenes, new areas and its own ending branch.
- Demon Haunt: A hub inside the Nahobino's base where the party's demons can be spoken to, fed and rewarded, returning small stat and skill bonuses that would otherwise be unavailable.
- Compendium and Difficulty Options: A full demon compendium records every registered demon for re-summoning, and the game ships several difficulty tiers plus free safety options, which the series uses to keep the Press Turn puzzle approachable.
Reception
Browse Shin Megami Tensei V: Vengeance
Downloadable Content 2
| Name | Released | Type | Content |
|---|---|---|---|
| Return of the True Demon | November 2021 (base game), carried into Vengeance | Paid | A chain of Fiend battles that ends with the Demi-fiend as the game's hardest optional boss. Clearing the chain unlocks the Fiend race for fusion, adding Daisoujou, Matador and the rest of the Fiend line to the compendium. |
| Demon partnership quests (A Goddess in Training, The Rage of a Queen, The Doctor's Last Will, Holy Will and Profane Dissent) | November 2021 (base game), carried into Vengeance | Paid | Four separate quest DLC that add Artemis, Cleopatra, Mephisto and Danu as recruitable, fusable demons, each with its own request chain and its own battle against the demon in question. |
Data updated 2026-09-15.