Final Fantasy XV Wiki

Browse and search Final Fantasy XV data including the thirteen Royal Arms and the Royal Armiger, the seven weapon classes, Noctis Lucis Caelum and the Crownsguard party, Lunafreya and Ardyn, the regions from Leide to Altissia, the Ascension Grid abilities, and the systems behind camping, cooking, hunts and daemons.

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Final Fantasy XV

Final Fantasy XV is an open-world action RPG developed and published by Square Enix, released worldwide on 29 November 2016 for PlayStation 4 and Xbox One and ported to Windows in 2018. Directed by Hajime Tabata, it follows Prince Noctis Lucis Caelum and his three companions, Gladiolus, Ignis and Prompto, as they drive across the kingdom of Lucis toward a wedding with Lunafreya Nox Fleuret while the Niflheim Empire seizes the crystal and destroys their home city of Insomnia. The road trip structure sets it apart from the series: the party travels by the Regalia, camps at havens, cooks meals for buffs and takes on hunts, with chapters that tighten into a linear late game. Combat is fully real-time, built on warp-strikes, point-warps, the thirteen Royal Arms and the Armiger surge, with companions fighting on their own and triggering link-strikes. It shipped with a multimedia push - the film Kingsglaive, the anime Brotherhood and the mobile game A King's Tale - and was expanded through a season pass of character episodes, the Comrades multiplayer mode and the Royal Edition.

Developer
Square Enix
Publisher
Square Enix
Release Date
2016-11-29 (PlayStation 4, Xbox One) / 2018-03-06 (Windows, Royal Edition)
Engine
Luminous Engine
Price
$59.99 USD at launch; the Royal Edition and Windows Edition are the current packages and bundle the base game with the season pass and Royal Pack content
Platforms
PlayStation 4 Xbox One Windows
Genres
Action RPG Open world
Modes
Single-player Online co-op (Comrades)
Directors
Hajime Tabata
Composers
Yoko Shimomura

Key Systems

  • Open-World Road Trip - the journey across Lucis runs through three connected regions, Leide, Duscae and Cleigne, and the Regalia carries the party between them; the early chapters are open, while chapters 9 onward constrict into a linear run to the capital.
  • Active Cross Battle System - combat is fully real-time and target-locked: Noctis closes distance with a warp, holds an attack button for combos, and his three companions act on their own AI, taking blindsides and parrying on their own.
  • Warp-Strike and Point-Warp - Noctis throws a weapon at a target for damage and teleports to it, or warps to a perched point to refill MP; the MP bar that governs warps, dodges and magic is the central resource of the fight.
  • Royal Arms and the Armiger - thirteen ancestral weapons from the Lucian kings each carry a stat trade-off and drain Noctis's HP while equipped, and collecting them feeds the Armiger surge, which calls all thirteen at once for a burst window.
  • Elemancy - elemental energy is drawn from deposits scattered around the world, then crafted at camp into fire, blizzard and thunder flasks whose potency, cast count and added effects depend on the items mixed in.
  • Ascension Grid - almost every action earns AP, from kills and warps to roadside photography, and AP is spent on a shared grid of combat, teamwork, exploration, recovery and stat nodes rather than a per-character level tree.
  • Camping, Resting and Cooking - resting at havens or camper vans banks experience and levels the party, and Ignis cooks a meal from collected ingredients that grants attack, defence or elemental resistance buffs until the next rest.
  • Companions, Link Strikes and Techniques - each companion has a technique gauge spent on signature moves, and positional play triggers link-strikes from parries, blindsides and warp-strikes for coordinated damage.
  • Hunts, Diners and Side Quests - tipsters and diner boards post hunts for gil, ingredients and unique rewards, and the hunt rank gates the tougher marks behind story progress.
  • Day, Night and Daemons - the sun sets on a real clock, daemons spawn in the dark and in caves, and the party's level of danger rises the longer it stays out after nightfall.
  • Royal Edition Additions - Armiger Unleashed, first-person mode, the Regalia Type-D off-roader, boat travel around Cape Caem and an expanded Insomnia endgame were folded into the Royal Edition and Windows Edition.
  • Comrades Multiplayer - the Comrades expansion turns the game into four-player co-op hunts with a custom Glaive, its own camp hub at Lestallum and a separate progression track.

System Requirements

Minimum

Os Windows 7 SP1 / 8.1 / 10 (64-bit)
Processor Intel Core i5-2500 (3.3GHz) / AMD FX-6100 (3.3GHz)
Memory 8 GB RAM
Graphics NVIDIA GeForce GTX 760 / AMD Radeon R9 280
Directx Version 11
Storage 100 GB available space

Recommended

Os Windows 10 (64-bit)
Processor Intel Core i7-3770 / AMD FX-8350
Memory 16 GB RAM
Graphics NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 480 (8 GB)
Directx Version 11
Storage 100 GB available space

Controls

Keyboard Hotkeys

Action Key
Move WASD
Camera Mouse
Attack Left Mouse
Warp Right Mouse
Jump Space
Sprint Shift
Interact E

Gamepad Buttons

Action Button
Attack Square (PS) / X (Xbox)
Warp Triangle (PS) / Y (Xbox)
Jump Cross (PS) / A (Xbox)
Interact / Pick Up Circle (PS) / B (Xbox)
Technique Menu L1 (PS) / LB (Xbox)
Lock On / Camera Reset R3 (PS) / RS Click (Xbox)

Reception

Metacritic
81/100 (PlayStation 4)

Downloadable Content 6

Name Released Type Content
Episode Gladiolus 2017-03-28 Paid A side chapter starring Gladiolus, set during his absence from the party, with a new combat style built on the Shield of the Just, the Cor Leonis training arc and the Gilgamesh boss fight.
Episode Prompto 2017-06-27 Paid A third-person shooter chapter following Prompto after he is separated from the group in Niflheim, covering his magitek origins and the Verstael Besithia confrontation.
Comrades 2017-11-15 Paid Online co-op expansion for up to four players as Kingsglaive survivors, with custom avatars, a separate camp hub, weapon crafting and its own mission board; later sold as a standalone release.
Episode Ignis 2017-12-13 Paid Ignis's chapter, set during the Altissia battle, adding a focused combat style and an alternate-ending scenario unlocked after the first clear.
Royal Pack 2018-03-06 Paid Upgrade for the base game adding Armiger Unleashed, first-person mode, the Regalia Type-D, boat travel, an expanded Insomnia final dungeon and new boss encounters; bundled with the Royal Edition.
Episode Ardyn 2019-03-26 Paid The final character episode, playing as Ardyn in Insomnia before the main story, with his own combat kit and the origin of his fall; released alongside the cancelled Dawn of the Future DLC line.

Data updated 2026-11-14.