Final Fantasy XV - Skills
Final Fantasy XV has no traditional spell list or job skills. Its abilities come from three places: the warp and royal power set that Noctis unlocks through the story and the Ascension Grid, the companion techniques and link-strikes the party triggers together, and the crafted magic and Astral summo...
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of 14 entries
· updated 2026-11-14
| Name | Type | Description | Cost | Prerequisite | Weapon Type |
|---|---|---|---|---|---|
| Warp-Strike | Combat Ability | Noctis throws his weapon at a target and warps to it, closing large gaps instantly and hitting for bonus damage on the arrival. | MP per use | Available from the start | Any equipped weapon |
| Point-Warp | Combat Ability | Warping to a perch point such as a rock spire or a lamp post refills Noctis's MP while he hangs there. | MP per use | Available from the start | Any equipped weapon |
| Airstep | Combat Ability | A mid-air warp that lets Noctis chain aerial attacks instead of dropping to the ground. | Ascension Grid AP | Unlocked in the Combat branch of the Ascension Grid | Any equipped weapon |
| Blink | Combat Ability | A short-range dodge that phases Noctis out of an incoming attack while holding the guard direction. | Ascension Grid AP | Unlocked in the Combat branch of the Ascension Grid | Any equipped weapon |
| Death Drop | Combat Ability | A plunging warped attack whose damage scales with the height of the drop. | Ascension Grid AP | Unlocked in the Combat branch of the Ascension Grid | Any equipped weapon |
| Armiger | Royal Power | When the Armiger gauge is full, Noctis calls all thirteen Royal Arms at once and enters a floating state with boosted attack and movement. | Armiger gauge | Collect Royal Arms to fill the gauge | Royal Arms |
| Armiger Unleashed | Royal Power | An upgraded Armiger that hands the player direct control of a far more elaborate moveset: air combos, weapon-specific finishers and a much longer duration. | Armiger gauge | Royal Edition or Royal Pack; found in the Insomnia endgame | Royal Arms |
| Link-Strikes | Teamwork Ability | Parries, blindsides and warp-strikes put a companion in position for a scripted joint attack with its own animation and damage. | Automatic on trigger | Positioning and parry timing | Party-wide |
| Companion Techniques | Teamwork Ability | Each companion spends the technique gauge on signature moves: Gladiolus's Dawnhammer, Tempest and Impulse, Ignis's Mark, Enhancement, Overwhelm and Sagefire, and Prompto's Trigger Happy, Starshell, Gravisphere and Piercer. | Technique gauge | Unlocked per companion through the Ascension Grid | Party-wide |
| Elemancy (Crafted Magic) | Magic | Magic is not cast from a spell list: the party absorbs fire, ice and lightning energy from deposits, then crafts flasks at camp by mixing elements with items. | Elemental energy plus items | Elemental deposits; crafting at camp | Magic flask |
| Ring of the Lucii | Royal Power | The ring of the Lucian kings, which Noctis wears in the late chapters. | MP and a health cost for the strongest spell | Story progress in the imperial arc | Ring |
| Astral Summons | Summon | The Astrals answer Noctis in specific places and conditions rather than on command: Ramuh on open plains, Titan in the Duscae wilds, Leviathan at Altissia, Shiva in the snow and Ifrit in the final battle. | Automatic when conditions are met | Earn each Astral's favour through the story | Astral |
| Character Swap | Combat Ability | Lets the player take direct control of Gladiolus, Ignis or Prompto mid-fight using the D-pad. | None | Royal Edition or Royal Pack | Party-wide |
| Blindsides and Parries | Combat Ability | Attacking an enemy that is not targeting Noctis counts as a blindside and deals bonus damage, while holding guard into an incoming hit triggers a parry prompt that opens a counter. | None | Available from the start | Any equipped weapon |
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