Final Fantasy XV - Systems

The systems that hold the road trip together: resting and levelling at camps, Ignis's cooking buffs, the Regalia and chocobos as travel, the hunt and diner economy, the day and night cycle that brings daemons out, and the side activities from fishing to Prompto's photography. Progression runs throug...
of 12 entries · updated 2026-11-14
Name Type Description Source
Camping and Resting Progression Experience is banked while the party is out in the world and only applied when it rests at a haven, camper van or inn. Havens, camper vans and inns across Lucis
Ignis's Cooking Buff System Ignis cooks one meal per rest from ingredients gathered, bought or won from hunts. Camp cooking menu; recipes unlocked by ingredients and skill level
The Regalia Travel The royal car is the party's transport, driven manually or set to auto-drive along the road network, with fuel bought at stations. Hammerhead upgrades from Cindy and quest rewards
Chocobos Travel Rented from Wiz Chocobo Post and later called with a whistle anywhere outdoors. Wiz Chocobo Post in Duscae
Hunts and the Diner Economy Quest System Diners and tipsters post hunts for specific monsters with a recommended level, and completing them pays gil, ingredients and sometimes unique gear. Diners, tipsters and Meldacio Hunter HQ
Day, Night and Daemons World System The world runs on a clock. Daemons spawn in darkness, caves and imperial ruins, and the longer the party stays out after nightfall the higher the danger level and the stronger the spawns. Global world clock and danger level
AP and the Ascension Grid Progression AP is earned by almost every action, from kills and warps to driving, fishing and Prompto's photographs, and it is spent on a shared grid rather than per character. Ascension menu; AP from combat, travel and side activities
Fishing Side Activity Noctis can fish at any open water with a rod, line and lure bought from tackle shops. Fishing spots across Lucis; tackle shops
Prompto's Photo Ops Side Activity Prompto automatically photographs the party during fights, travel and camp, and the player reviews the shots at rest and can save them to a gallery. Automatic during play; reviewed at camp
Difficulty and Wait Mode Combat Option Easy and Normal change damage taken and item availability, while Wait Mode pauses combat whenever Noctis stands still so the player can scan enemies, target limbs and pick a spell. Options menu
New Game Plus and Chapter Select Replay Clearing the story unlocks New Game Plus, carrying levels, gear and Ascension progress into a fresh run. Post-game menu; Umbra at rest points
Comrades Multiplayer Online Mode The Comrades expansion is a separate co-op mode for up to four players as Kingsglaive survivors, with custom avatars, a camp hub at Lestallum, its own weapon crafting and a mission board set during the ten-year gap. Comrades expansion; later a standalone release
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