Final Fantasy XV - Systems
The systems that hold the road trip together: resting and levelling at camps, Ignis's cooking buffs, the Regalia and chocobos as travel, the hunt and diner economy, the day and night cycle that brings daemons out, and the side activities from fishing to Prompto's photography. Progression runs throug...
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· updated 2026-11-14
| Name | Type | Description | Source |
|---|---|---|---|
| Camping and Resting | Progression | Experience is banked while the party is out in the world and only applied when it rests at a haven, camper van or inn. | Havens, camper vans and inns across Lucis |
| Ignis's Cooking | Buff System | Ignis cooks one meal per rest from ingredients gathered, bought or won from hunts. | Camp cooking menu; recipes unlocked by ingredients and skill level |
| The Regalia | Travel | The royal car is the party's transport, driven manually or set to auto-drive along the road network, with fuel bought at stations. | Hammerhead upgrades from Cindy and quest rewards |
| Chocobos | Travel | Rented from Wiz Chocobo Post and later called with a whistle anywhere outdoors. | Wiz Chocobo Post in Duscae |
| Hunts and the Diner Economy | Quest System | Diners and tipsters post hunts for specific monsters with a recommended level, and completing them pays gil, ingredients and sometimes unique gear. | Diners, tipsters and Meldacio Hunter HQ |
| Day, Night and Daemons | World System | The world runs on a clock. Daemons spawn in darkness, caves and imperial ruins, and the longer the party stays out after nightfall the higher the danger level and the stronger the spawns. | Global world clock and danger level |
| AP and the Ascension Grid | Progression | AP is earned by almost every action, from kills and warps to driving, fishing and Prompto's photographs, and it is spent on a shared grid rather than per character. | Ascension menu; AP from combat, travel and side activities |
| Fishing | Side Activity | Noctis can fish at any open water with a rod, line and lure bought from tackle shops. | Fishing spots across Lucis; tackle shops |
| Prompto's Photo Ops | Side Activity | Prompto automatically photographs the party during fights, travel and camp, and the player reviews the shots at rest and can save them to a gallery. | Automatic during play; reviewed at camp |
| Difficulty and Wait Mode | Combat Option | Easy and Normal change damage taken and item availability, while Wait Mode pauses combat whenever Noctis stands still so the player can scan enemies, target limbs and pick a spell. | Options menu |
| New Game Plus and Chapter Select | Replay | Clearing the story unlocks New Game Plus, carrying levels, gear and Ascension progress into a fresh run. | Post-game menu; Umbra at rest points |
| Comrades Multiplayer | Online Mode | The Comrades expansion is a separate co-op mode for up to four players as Kingsglaive survivors, with custom avatars, a camp hub at Lestallum, its own weapon crafting and a mission board set during the ten-year gap. | Comrades expansion; later a standalone release |
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