Terraria Wiki

Browse and search Terraria data including the weapons of every damage type from the Terra Blade and Zenith to the Last Prism and Terrarian, the boss chain from King Slime and the Eye of Cthulhu to the Moon Lord, the town NPC roster, the biomes from the Forest and the Jungle to the Underworld and the Aether, the Melee, Ranged, Magic and Summon builds, and the Hardmode, Journey Mode, reforging and wiring systems from Re-Logic.

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Terraria

Terraria is a 2D action-adventure sandbox game with heavy survival and role-playing systems, developed by the independent studio Re-Logic and first released on Windows in May 2011. The player creates a character, drops into a procedurally generated world with a Guide and a few copper tools, and is left to dig, build, craft and fight through a world that runs from the surface forests down to the Underworld. Progression is driven by bosses and gear rather than levels: breaking a Shadow Orb or Crimson Heart summons a world boss, defeating the Wall of Flesh hardens the entire world into Hardmode, and every major boss unlocks the next tier of ore, armour and weapons. The game is classless in the traditional sense, but gear splits cleanly into Melee, Ranged, Magic and Summon damage, each with its own armour sets, accessories and endgame weapons. It has been supported for over a decade with free major updates, most notably Journey's End (1.4) and Labor of Love (1.4.4), and Re-Logic has sold tens of millions of copies across PC, consoles and mobile.

Developer
Re-Logic
Publisher
Re-Logic (digital) / 505 Games (console and retail publishing)
Release Date
May 16, 2011 (Windows) / March 26, 2013 (PlayStation 3, Xbox 360) / August 29, 2013 (iOS) / December 17, 2013 (PlayStation Vita) / November 14, 2014 (Xbox One) / December 16, 2014 (PlayStation 4) / June 24, 2016 (Wii U) / December 13, 2016 (Nintendo 3DS) / June 27, 2019 (Nintendo Switch)
Price
$9.99 on Steam and the console storefronts; the base game has no paid expansions or season pass.
Platforms
Windows macOS Linux PlayStation 4 PlayStation 5 Xbox One Xbox Series X|S Nintendo Switch iOS Android Nintendo 3DS Wii U PlayStation Vita
Genres
Action-Adventure Survival Sandbox Action RPG
Modes
Single-player Online multiplayer Local split-screen (console versions)
Composers
Scott Lloyd Shelly

Key Systems

  • Classless Gear Progression — There are no levels or experience points. Power comes from armour sets, weapons, accessories and reforges, and every boss defeated opens the next tier of ore, bars and gear rather than a character level.
  • Procedural World Generation and Biomes — Each world is generated with its own size, ore distribution, floating islands, pyramids, Corruption or Crimson, and Dungeon layout, so seeds and world size are the main variables in every run.
  • Boss-Driven Progression — The campaign is a chain of summonable bosses, from the Eye of Cthulhu and Eater of Worlds through the Wall of Flesh to Plantera, Golem and the Moon Lord, with summons built from world materials and altars.
  • Hardmode Conversion — Defeating the Wall of Flesh converts the world to Hardmode, spreading the Corruption or Crimson and the new Hallow, spawning new enemies and ore, and turning the Dungeon and Underworld into far more dangerous places.
  • Four Damage Classes — Melee, Ranged, Magic and Summon gear each have dedicated armour sets, accessories, damage-boosting prefixes and endgame weapons, so a build is defined by the equipment line rather than by a class choice.
  • Building, Housing and NPC Happiness — Players place blocks, furniture, chests and light sources, and NPCs move in when valid housing exists; since 1.4 the happiness system rewards grouping NPCs by biome and reduces prices through pylons.
  • Events and Invasions — Timed and triggered events such as Blood Moon, Goblin Army, Solar Eclipse, Pirate Invasion, Martian Madness and the Pumpkin and Frost Moons gate unique enemies and drops outside the boss chain.
  • Shimmer and the Aether — The 1.4.4 Aether biome under the ocean adds Shimmer, a fluid that transmutes items into other items, decrafts crafted gear back into components and converts NPCs into their shimmered forms.

System Requirements

Minimum

Os Windows XP, Vista, 7, 8/8.1, 10
Processor 2.0 GHz dual-core
Memory 2.5 GB RAM
Graphics 128 MB video memory, capable of Shader Model 2.0+
Directx 9.0c or greater
Storage 200 MB available space

Recommended

Os Windows 7, 8/8.1, 10
Processor Dual Core 3.0 GHz
Memory 4 GB RAM
Graphics 256 MB video memory, capable of Shader Model 2.0+
Directx 9.0c or greater
Storage 200 MB available space

Controls

Keyboard Hotkeys

Action Key
Move left / right A / D
Jump Space
Use item / attack Left mouse button
Interact with furniture and NPCs Right mouse button
Use grappling hook E
Mount or dismount R
Quick heal H
Open inventory Escape

Gamepad Buttons

Action Button
Move Left stick
Jump A / Cross
Aim cursor Right stick
Use item X / Square

Reception

Metacritic
83/100 (PC)
Steam
Overwhelmingly Positive with more than one million user reviews
Legacy
Widely cited as one of the defining sandbox games of the 2010s and still receiving free major content updates more than a decade after launch

Downloadable Content 2

Name Released Type Content
Journey's End (1.4) May 16, 2020 Free The largest free update: Journey Mode with adjustable difficulty and item research, the Bestiary, NPC happiness and pylons, the Zoologist and Golfer NPCs, the Windy Day and Sandstorm events, the Empress of Light and Queen Slime, and the Moon Lord endgame rework.
Labor of Love (1.4.4) September 28, 2022 Free Added the Aether biome and Shimmer fluid, the Shimmer transmutation and decrafting system, town slimes, new furniture and building tools, and a large pass of quality-of-life changes across inventory, housing and combat.

Data updated 2026-09-15.