Terraria - Weapons

Terraria's arsenal is organized by damage type rather than by class lock, so any character can use any weapon. Melee covers swords, yoyos, flails and boomerangs, Ranged covers bows, guns and launchers that consume ammo, Magic covers mana-costing staves, tomes and magic guns, and Summon covers minion...
of 90 entries · updated 2026-09-15

Melee: Swords

Swords swing in an arc and are the backbone of the Melee line, from the early ore blades through the Night's Edge family to the Moon Lord drops.

Name Type Description Stats Source
Night's Edge Sword (Melee) The pre-Hardmode melee milestone, built from four different swords at a Demon or Crimson Altar and carrying the highest melee damage available before the Wall of Flesh. Damage Type: Melee Tier: Late pre-Hardmode Special: Crafted from Blade of Grass, Muramasa, Lights Bane or Blood Butcherer, and Volcano Crafted at a Demon Altar or Crimson Altar
Blade of Grass Sword (Melee) The Jungle sword, crafted from Jungle Spores, Stingers and Vines, and one of the four components of the Night's Edge. Damage Type: Melee Tier: Early pre-Hardmode Special: Inflicts Poison on hit Crafted at an Iron Anvil from Jungle materials
Muramasa Sword (Melee) A fast katana found in the Dungeon's locked golden chests, prized for its speed and its role in the Night's Edge recipe. Damage Type: Melee Tier: Pre-Hardmode Dungeon Special: Very fast swing speed for its tier Dungeon golden chests
Volcano (Fiery Greatsword) Sword (Melee) The Underworld's Hellstone greatsword, slow but heavy hitting, and the fourth ingredient of the Night's Edge. Damage Type: Melee Tier: Late pre-Hardmode Special: Inflicts On Fire! Crafted at a Hellforge from Hellstone Bars
Starfury Sword (Melee) A floating-island sword that calls falling stars down on the cursor position, giving Melee a rare ranged option before Hardmode. Damage Type: Melee Tier: Pre-Hardmode Special: Summons a star projectile at the cursor Floating island chests
Enchanted Sword Sword (Melee) Pulled from a sword-in-stone shrine, this blade fires a short-range projectile with each swing. Damage Type: Melee Tier: Pre-Hardmode Special: Fires a sword beam projectile Enchanted Sword Shrines underground
Bee Keeper Sword (Melee) Queen Bee's drop, releasing friendly bees on hit that seek out nearby enemies. Damage Type: Melee Tier: Pre-Hardmode Special: Spawns homing bees on hit Dropped by Queen Bee
Excalibur Sword (Melee) The Hallowed greatsword, the first Hardmode melee upgrade and one half of the True Excalibur recipe. Damage Type: Melee Tier: Early Hardmode Special: Crafted from Hallowed Bars at a Mythril Anvil Crafted from Hallowed Bars
True Night's Edge Sword (Melee) The Night's Edge reforged with a Broken Hero Sword, firing a damaging projectile and feeding into the Terra Blade. Damage Type: Melee Tier: Hardmode Special: Fires a sword projectile; component of the Terra Blade Crafted from Night's Edge and a Broken Hero Sword
Terra Blade Sword (Melee) The classic endgame sword, combining the True Night's Edge and True Excalibur, and firing a piercing projectile that carries most melee builds through the mechanical bosses and Plantera. Damage Type: Melee Tier: Mid Hardmode Special: Projectile pierces enemies; component of the Zenith Crafted from True Night's Edge, True Excalibur and a Broken Hero Sword
Seedler Sword (Melee) Plantera's sword, throwing seed projectiles that burst into damaging spores. Damage Type: Melee Tier: Post-Plantera Special: Fires explosive seed projectiles Dropped by Plantera
Chlorophyte Claymore Sword (Melee) The Chlorophyte greatsword, firing a chlorophyll orb on swing and serving as the standard post-mechanical-boss melee blade. Damage Type: Melee Tier: Post-mechanical bosses Special: Fires a homing chlorophyll orb Crafted from Chlorophyte Bars
Influx Waver Sword (Melee) Dropped by the Martian Saucer, this sword sends out three energy waves and is one of the ten blades fused into the Zenith. Damage Type: Melee Tier: Post-Golem Special: Fires three sword beams; component of the Zenith Dropped by the Martian Saucer during Martian Madness
Horseman's Blade Sword (Melee) The Headless Horseman's sword from the Pumpkin Moon, spawning homing pumpkins when it kills an enemy. Damage Type: Melee Tier: Post-Plantera event drop Special: Spawns homing pumpkins on kill Dropped by the Headless Horseman during the Pumpkin Moon
Christmas Tree Sword Sword (Melee) Everscream's Frost Moon drop, flinging ornament projectiles in a spread. Damage Type: Melee Tier: Post-Plantera event drop Special: Fires ornament projectiles Dropped by Everscream during the Frost Moon
Meowmere Sword (Melee) The Moon Lord's cat sword, firing bouncing rainbow cat projectiles that ricochet off blocks. Damage Type: Melee Tier: Endgame Special: Bouncing rainbow projectiles; component of the Zenith Dropped by the Moon Lord
Star Wrath Sword (Melee) Another Moon Lord drop, raining stars from the sky with each swing and one of the Zenith's components. Damage Type: Melee Tier: Endgame Special: Summons falling stars; component of the Zenith Dropped by the Moon Lord
Zenith Unique Sword (Melee) The final melee weapon, crafted from ten of the game's iconic swords and swinging a flurry of phantom blades at every enemy on screen. Damage Type: Melee Tier: Endgame (post-Moon Lord) Special: Attacks every enemy on screen; crafted from ten swords including Terra Blade, Meowmere and Star Wrath Crafted at a Demon or Crimson Altar from ten endgame swords

Melee: Yoyos, Flails and Boomerangs

The Melee variants that trade the sword arc for reach, orbit or recall behaviour. Yoyos track the cursor, flails swing on a chain, and boomerangs return to the thrower.

Name Type Description Stats Source
Terrarian Unique Yoyo (Melee) The Moon Lord's yoyo, the strongest yoyo in the game, firing damaging projectiles from the yoyo itself as it orbits. Damage Type: Melee Tier: Endgame Special: Yoyo fires its own projectiles Dropped by the Moon Lord
The Eye of Cthulhu Yoyo (Melee) A Hardmode yoyo dropped by Mothron during the Solar Eclipse, one of the strongest available before the Moon Lord. Damage Type: Melee Tier: Post-Plantera Special: High-damage Hardmode yoyo Dropped by Mothron during the Solar Eclipse
Amazon Yoyo (Melee) A Jungle yoyo found in Ivy Chests inside Jungle Shrines, giving early access to the yoyo playstyle. Damage Type: Melee Tier: Early pre-Hardmode Special: Found rather than crafted Ivy Chests in Jungle Shrines
Cascade Yoyo (Melee) An Underworld yoyo that inflicts On Fire!, dropping from the enemies of the hell layer once Hardmode begins. Damage Type: Melee Tier: Early Hardmode Special: Inflicts On Fire! Dropped by Underworld enemies in Hardmode
Hel-Fire Yoyo (Melee) The stronger Underworld yoyo, applying the Hellfire debuff and dropping from the same hell-layer enemies. Damage Type: Melee Tier: Hardmode Special: Inflicts Hellfire Dropped by Underworld enemies in Hardmode
Amarok Yoyo (Melee) A snow biome yoyo that freezes enemies on hit, dropped by the Hardmode enemies of the tundra. Damage Type: Melee Tier: Early Hardmode Special: Inflicts Frostburn and can freeze enemies Dropped by Snow biome enemies in Hardmode
Flairon Flail (Melee) Duke Fishron's flail, releasing homing bubbles as it swings and one of the best Melee weapons of the post-Plantera tier. Damage Type: Melee Tier: Post-Plantera Special: Releases homing bubble projectiles Dropped by Duke Fishron
Solar Eruption Flail (Melee) The Solar Fragment flail, a long piercing chain that sweeps through crowds and is crafted from the Solar Pillar's fragments. Damage Type: Melee Tier: Endgame (Lunar events) Special: Long piercing chain that ignores some terrain Crafted from Solar Fragments
Dao of Pow Flail (Melee) A Hardmode flail crafted from Light and Dark Shards that confuses enemies on hit. Damage Type: Melee Tier: Early Hardmode Special: Inflicts Confused Crafted from Light Shards and Dark Shards
Blue Moon Flail (Melee) A Dungeon flail pulled from the locked golden chests, the pre-Hardmode counterpart to the Sunfury. Damage Type: Melee Tier: Pre-Hardmode Dungeon Special: Chain flail with long reach Dungeon golden chests
Possessed Hatchet Boomerang (Melee) Golem's boomerang, homing in on enemies and returning to the player, and one of the strongest throwing melee weapons in the game. Damage Type: Melee Tier: Post-Golem Special: Homing throw that returns to the player Dropped by Golem
Light Disc Boomerang (Melee) The Hallowed boomerang, thrown in stacks and bouncing between enemies, a staple of early Hardmode melee builds. Damage Type: Melee Tier: Early Hardmode Special: Throwable in stacks; bounces off blocks Crafted from Hallowed Bars and Souls of Light and Night
Bananarang Boomerang (Melee) A comedic Clown drop from Hardmode Blood Moons, thrown in stacks and returning to the player. Damage Type: Melee Tier: Hardmode Blood Moon Special: Stackable returning throw Dropped by Clowns during Hardmode Blood Moons
Thorn Chakram Boomerang (Melee) A Jungle chakram crafted from Jungle Spores, Stingers and Vines, bouncing along the ground and piercing enemies. Damage Type: Melee Tier: Early pre-Hardmode Special: Bounces and pierces Crafted from Jungle materials

Ranged: Bows

Bows convert arrows into damage and are the ammo-efficient half of the Ranged line, with the Tsunami and Phantasm as the endgame standouts.

Name Type Description Stats Source
Demon Bow Bow (Ranged) The Corruption's Demonite bow, the first real upgrade from the wooden bow and the counterpart to the Tendon Bow. Damage Type: Ranged Tier: Early pre-Hardmode Special: Uses arrows; Corruption variant Crafted from Demonite Bars
Tendon Bow Bow (Ranged) The Crimson's Crimtane bow, statistically identical to the Demon Bow and the natural pick for a Crimson world. Damage Type: Ranged Tier: Early pre-Hardmode Special: Uses arrows; Crimson variant Crafted from Crimtane Bars
Molten Fury Bow (Ranged) The Hellstone bow, setting arrows alight and carrying Ranged through the late pre-Hardmode bosses. Damage Type: Ranged Tier: Late pre-Hardmode Special: Converts arrows into Flaming Arrows Crafted at a Hellforge from Hellstone Bars
Hellwing Bow Bow (Ranged) A Shadow Chest bow that fires bat-shaped projectiles in a spread, useful for crowd control in the Underworld. Damage Type: Ranged Tier: Pre-Hardmode Underworld Special: Fires a spread of bat projectiles Shadow Chests in the Underworld
Bee's Knees Bow (Ranged) Queen Bee's bow, converting arrows into homing bees and one of the strongest pre-Hardmode boss bows. Damage Type: Ranged Tier: Pre-Hardmode Special: Converts arrows into homing bees Dropped by Queen Bee
Daedalus Stormbow Bow (Ranged) A Hallowed Mimic drop that rains arrows from the sky onto the cursor, famous for melting the mechanical bosses with Holy Arrows. Damage Type: Ranged Tier: Early Hardmode Special: Fires arrows from above onto the cursor Dropped by the Hallowed Mimic
Chlorophyte Shotbow Bow (Ranged) The Chlorophyte bow, firing three arrows per shot in a tight spread. Damage Type: Ranged Tier: Post-mechanical bosses Special: Fires three arrows per shot Crafted from Chlorophyte Bars
Eventide Bow (Ranged) Empress of Light's bow, firing a volley of light arrows that converge on the target. Damage Type: Ranged Tier: Post-Plantera Special: Fires converging light arrows Dropped by the Empress of Light
Tsunami Bow (Ranged) Duke Fishron's bow, firing five arrows per shot in a fan and the strongest bow before the Lunar events. Damage Type: Ranged Tier: Post-Plantera Special: Fires five arrows per shot Dropped by Duke Fishron
Phantasm Bow (Ranged) The Vortex Fragment bow, firing a rapid stream of arrows that accelerates the longer the trigger is held. Damage Type: Ranged Tier: Endgame (Lunar events) Special: Fire rate ramps up while firing Crafted from Vortex Fragments

Ranged: Guns and Launchers

Guns consume bullets and launchers consume rockets, covering everything from the Minishark line to the Moon Lord's S.D.M.G.

Name Type Description Stats Source
Phoenix Blaster Gun (Ranged) The Hellstone pistol, crafted from a Handgun found in Dungeon chests, and a strong early sidearm. Damage Type: Ranged Tier: Late pre-Hardmode Special: Upgrade of the Dungeon Handgun Crafted from a Handgun and Hellstone Bars
Clockwork Assault Rifle Gun (Ranged) The Wall of Flesh's rifle, firing three-round bursts from a single ammo unit. Damage Type: Ranged Tier: Early Hardmode Special: Three-round burst costs one bullet Dropped by the Wall of Flesh
Uzi Gun (Ranged) A hardmode Jungle drop from Angry Trappers, spraying bullets at high speed with a chance not to consume ammo. Damage Type: Ranged Tier: Early Hardmode Special: Chance to save ammo Dropped by Angry Trappers in the Jungle
Megashark Gun (Ranged) The Minishark's Hardmode upgrade, firing at extreme speed with a chance to conserve ammo and the workhorse gun of early Hardmode. Damage Type: Ranged Tier: Early Hardmode Special: 50% chance not to consume ammo Crafted from the Minishark, Shark Fin, Illegal Gun Parts and Souls of Might
Sniper Rifle Gun (Ranged) A Hardmode Dungeon rifle with the highest single-shot damage of any gun, rewarded for precise aim. Damage Type: Ranged Tier: Hardmode Dungeon Special: Extreme single-shot damage Dropped by Skeleton Snipers in the Hardmode Dungeon
Tactical Shotgun Gun (Ranged) A Hardmode Dungeon shotgun firing a spread of six pellets per shot. Damage Type: Ranged Tier: Hardmode Dungeon Special: Six-pellet spread Dropped by Tactical Skeletons in the Hardmode Dungeon
Venus Magnum Gun (Ranged) Plantera's handgun, a high-velocity pistol with a chance to save ammo. Damage Type: Ranged Tier: Post-Plantera Special: Chance to save ammo; very fast bullet velocity Dropped by Plantera
Chain Gun Gun (Ranged) Santa-NK1's Frost Moon drop, the fastest-firing gun in the game with a 50% ammo conservation chance. Damage Type: Ranged Tier: Post-Plantera event drop Special: Highest fire rate of any gun Dropped by Santa-NK1 during the Frost Moon
Grenade Launcher Launcher (Ranged) Plantera's launcher, firing grenades that explode on impact and bounce before detonating. Damage Type: Ranged Tier: Post-Plantera Special: Explosive grenades that bounce Dropped by Plantera
Rocket Launcher Launcher (Ranged) A Hardmode Dungeon launcher for rockets, the standard explosive option before the Lunar events. Damage Type: Ranged Tier: Hardmode Dungeon Special: Fires rockets with area damage Dropped by Skeleton Commandos in the Hardmode Dungeon
Electrosphere Launcher Launcher (Ranged) The Martian Saucer's launcher, firing an electric sphere that lingers and shocks anything inside it. Damage Type: Ranged Tier: Post-Golem Special: Creates a lingering electric field Dropped by the Martian Saucer
Vortex Beater Gun (Ranged) The Vortex Fragment gun, firing a continuous stream of bullets with homing rockets mixed in. Damage Type: Ranged Tier: Endgame (Lunar events) Special: Alternates bullets and homing rockets Crafted from Vortex Fragments
S.D.M.G. Unique Gun (Ranged) The Moon Lord's space dolphin machine gun, the highest-tier gun in the game, with a 66% chance not to consume ammo and an extremely high fire rate. Damage Type: Ranged Tier: Endgame Special: 66% chance not to consume ammo Dropped by the Moon Lord

Magic: Staves, Tomes and Magic Guns

Magic weapons spend mana and scale with magic damage bonuses. They cover direct damage, piercing beams and area control, with the Last Prism as the endgame peak.

Name Type Description Stats Source
Water Bolt Magic Tome A Dungeon bookshelf tome that fires bouncing water projectiles, one of the strongest early magic finds and a classic speedrun pickup. Damage Type: Magic Tier: Pre-Hardmode Dungeon Special: Projectiles bounce off walls Bookshelves in the Dungeon
Demon Scythe Magic Dropped by Demons in the Underworld, throwing a spinning scythe that pierces enemies. Damage Type: Magic Tier: Pre-Hardmode Underworld Special: Piercing spinning projectile Dropped by Demons and Voodoo Demons
Meteor Staff Magic A Meteorite-bar staff that calls meteorites down on the cursor, giving Magic strong area damage before Hardmode. Damage Type: Magic Tier: Pre-Hardmode Special: Summons falling meteorites at the cursor Crafted from Meteorite Bars
Crystal Storm Magic A Hardmode crystal tome firing a rapid spread of shards, the first magic upgrade after the Wall of Flesh. Damage Type: Magic Tier: Early Hardmode Special: Rapid shard spread Crafted from Crystal Shards
Cursed Flames Magic Tome The Corruption's Hardmode tome, spitting cursed fire that applies the Cursed Inferno debuff. Damage Type: Magic Tier: Early Hardmode Special: Inflicts Cursed Inferno Crafted from Cursed Flames and a Spell Tome
Golden Shower Magic Tome The Crimson counterpart, spraying ichor that pierces enemies and lowers their defence. Damage Type: Magic Tier: Early Hardmode Special: Inflicts Ichor, lowering enemy defence Crafted from Ichor and a Spell Tome
Nimbus Rod Magic Dropped by Angry Nimbuses in Hardmode rain, summoning two rain clouds that damage anything underneath them. Damage Type: Magic Tier: Early Hardmode Special: Places two damaging rain clouds Dropped by Angry Nimbuses during Hardmode rain
Shadowbeam Staff Magic A Hardmode Dungeon staff whose beam bounces between walls, filling enclosed rooms with damage. Damage Type: Magic Tier: Hardmode Dungeon Special: Beam ricochets off walls Dropped by Necromancers in the Hardmode Dungeon
Inferno Fork Magic A Hardmode Dungeon staff that lobs an exploding fireball leaving a burning patch on the ground. Damage Type: Magic Tier: Hardmode Dungeon Special: Explosion leaves a lingering fire field Dropped by Diabolists in the Hardmode Dungeon
Toxic Flask Magic A Jungle Hardmode throwable flask that shatters into a cloud of venomous gas. Damage Type: Magic Tier: Hardmode Jungle Special: Creates a lingering poison cloud Dropped by Doctor Man Fly in the Hardmode Jungle
Staff of Earth Magic Golem's staff, rolling a boulder that grows as it travels and flattens crowds. Damage Type: Magic Tier: Post-Golem Special: Rolling boulder that grows in size Dropped by Golem
Betsy's Wrath Magic Betsy's Old One's Army drop, firing three fireballs that apply a defence-reducing debuff. Damage Type: Magic Tier: Post-Golem event drop Special: Inflicts Betsy's Curse, lowering defence Dropped by Betsy during the Old One's Army event
Blizzard Staff Magic The Ice Queen's Frost Moon drop, raining icicles from above onto the cursor position. Damage Type: Magic Tier: Post-Plantera event drop Special: Icicles fall from above at the cursor Dropped by the Ice Queen during the Frost Moon
Razorblade Typhoon Magic Duke Fishron's staff, sending out homing water discs that chase down anything on screen. Damage Type: Magic Tier: Post-Plantera Special: Homing water projectiles Dropped by Duke Fishron
Nebula Blaze Magic A Nebula Fragment magic gun firing homing pink bolts, one of the two endgame Nebula weapons. Damage Type: Magic Tier: Endgame (Lunar events) Special: Homing bolts Crafted from Nebula Fragments
Nebula Arcanum Magic The other Nebula Fragment weapon, throwing an orb that splits into homing sub-projectiles and shreds crowds. Damage Type: Magic Tier: Endgame (Lunar events) Special: Orb splits into homing projectiles Crafted from Nebula Fragments
Last Prism Unique Magic The Moon Lord's prism, charging into a converging rainbow beam with the highest sustained magic damage in the game. Damage Type: Magic Tier: Endgame Special: Charged converging beam; highest sustained magic DPS Dropped by the Moon Lord

Summon: Staves and Whips

Summon weapons summon minions that fight on their own or sentries that hold ground, while whips mark targets and boost minion damage against them.

Name Type Description Stats Source
Slime Staff Summon Staff The rare early summon from Slimes, giving a baby slime minion long before the class becomes practical. Damage Type: Summon Tier: Very early game Special: Extremely rare drop Rare drop from Slimes
Imp Staff Summon Staff The Hellstone summon, calling a fireball-throwing imp and the standard pre-Hardmode minion. Damage Type: Summon Tier: Late pre-Hardmode Special: Imp fires fireballs Crafted at a Hellforge from Hellstone Bars
Spider Staff Summon Staff A Hardmode summon crafted from Spider Fangs, calling spiders that climb walls and web enemies. Damage Type: Summon Tier: Early Hardmode Special: Spiders climb walls and inflict Venom Crafted from Spider Fangs
Optic Staff Summon Staff Crafted from the Twins' souls, summoning a miniature Retinazer and Spazmatism pair that fire lasers and flames. Damage Type: Summon Tier: Post-mechanical bosses Special: Two minions per summon slot Crafted from Souls of Sight and Hallowed Bars
Pygmy Staff Summon Staff Plantera's summon, calling spear-throwing pygmies that apply a defence-reducing poison. Damage Type: Summon Tier: Post-Plantera Special: Pygmies throw poisoned spears Dropped by Plantera
Raven Staff Summon Staff Pumpking's Pumpkin Moon drop, summoning ravens that dive at enemies. Damage Type: Summon Tier: Post-Plantera event drop Special: Ravens dive at targets Dropped by Pumpking during the Pumpkin Moon
Tempest Staff Summon Staff Duke Fishron's summon, calling a sharknado minion that fires water bolts. Damage Type: Summon Tier: Post-Plantera Special: Minion fires water bolts Dropped by Duke Fishron
Xeno Staff Summon Staff The Martian Saucer's summon, calling a UFO that fires lasers at range. Damage Type: Summon Tier: Post-Golem Special: UFO fires lasers Dropped by the Martian Saucer
Sanguine Staff Summon Staff A Blood Moon fishing reward from the Dreadnautilus, calling a bat that fires homing blood shots. Damage Type: Summon Tier: Hardmode Special: Bat fires homing blood projectiles Dropped by the Dreadnautilus during a Blood Moon
Terraprisma Unique Summon Staff The Empress of Light's daytime-only reward, summoning a swarm of rainbow blades that follow the cursor. Damage Type: Summon Tier: Endgame Special: Only drops from a full daytime Empress of Light kill Dropped by the Empress of Light when fought during the day
Stardust Dragon Staff Summon Staff The Stardust Fragment dragon, growing longer with each summon slot invested and the highest-damage single minion for boss fights. Damage Type: Summon Tier: Endgame (Lunar events) Special: Grows longer with extra summon slots Crafted from Stardust Fragments
Stardust Cell Staff Summon Staff The other Stardust Fragment summon, firing cells that stick to enemies and detonate. Damage Type: Summon Tier: Endgame (Lunar events) Special: Cells attach to enemies and explode Crafted from Stardust Fragments
Snapthorn Whip (Summon) The Jungle whip crafted from Jungle materials, applying poison and boosting minion damage against marked enemies. Damage Type: Summon Tier: Pre-Hardmode Special: Applies poison and a minion damage tag Crafted from Jungle materials
Cool Whip Whip (Summon) A snow-themed whip crafted from Frost Cores and Souls of Light, summoning a snowflake that chases marked enemies. Damage Type: Summon Tier: Early Hardmode Special: Summons a chasing snowflake Crafted from Frost Cores
Firecracker Whip (Summon) The Wall of Flesh's whip, causing marked enemies to explode when a minion hits them. Damage Type: Summon Tier: Early Hardmode Special: Minion hits detonate marked enemies Dropped by the Wall of Flesh
Durendal Whip (Summon) The Hallowed whip, granting a piercing swing and a strong minion damage tag, the standard mid-Hardmode whip. Damage Type: Summon Tier: Post-mechanical bosses Special: Piercing swing; boosts minion attack speed Crafted from Hallowed Bars
Dark Harvest Whip (Summon) Pumpking's whip, spawning reaper spirits on hit and tagging enemies for extra minion damage. Damage Type: Summon Tier: Post-Plantera event drop Special: Spawns reaper spirits Dropped by Pumpking during the Pumpkin Moon
Kaleidoscope Unique Whip (Summon) The Empress of Light's whip, the strongest whip in the game, with a wide piercing swing and the largest minion damage bonus. Damage Type: Summon Tier: Post-Plantera Special: Highest whip damage and minion tag bonus Dropped by the Empress of Light
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