Tainted Grail: The Fall of Avalon - Locations

The open world of The Fall of Avalon, split across three main mainland regions and entered in order: the Horns of the South (Act 1, southern Avalon near Kamelot), Cuanacht (Act 2), and Forlorn Swords (Act 3), after the Isle of the Dead tutorial area. Sanctuary of Sarras, a sunken underwater realm, w...
of 14 entries · updated 2026-09-23
Name Type Description Region Points Of Interest
Isle of the Dead Starting Area (Tutorial) The game's starting location, a grim island dominated by the Red Priests' research into the Red Death, referred to as the tutorial area for Act 1. Isle of the Dead (off the southeast coast of Avalon) Island Asylum Beyond The Menhir Isle Beach
Horns Of The South Zone / Region (Act 1) The first mainland region, accessible right after you leave the Isle of the Dead tutorial and generally known as Act 1. Horns of the South, southern Avalon The Village Horns Of The South - Fortress Broc Meala Abandoned Village Smuggler's Bay Blood Lake All-Mother's Temple The All-Mother's Shrines (Grace / Love / Protection)
The Village Village / Starting Hub A small settlement on the beach and the first safe hub the player reaches in the Horns of the South. Horns Of The South Ron's Tavern Wooden Villa Bounty Board (Act 1) Entrance gated by the Shadow Of The Horns quest
Horns Of The South - Fortress Garrison / Fortress A stone garrison stronghold in the southwest part of the region and the administrative heart of the Horns of the South. Horns Of The South Barracks Kitchen Jail Captain's Quarters Brother Riagán's Quarters Cillian's Quarters Jann's Quarters Orlaith's Quarters Workbench / Alchemy Bench / Cooking Pot Merchants & Fast Travel Pillar
Broc Meala Village A rustic rural village in the Horns of the South that provides a quieter counterpoint to the fortress and beach settlement. Horns Of The South Villager homesteads Local side quest hub
Smuggler's Bay Coastal Hideout A hidden stretch of coastline on the southern shore used by smugglers and outlaws operating beyond the reach of the fortress's law. Horns Of The South Smuggler's Bay Dungeon Smuggler's Hideout Wreck of the Andraste
Cuanacht Zone / Region (Act 2) The second region in the game, accessed in Act 2 after obtaining the Excalibur fragment of Arthur's soul during the main quest in the Horns of the South. Cuanacht Cuanacht - City Old Cuanacht Sagremor Castle Farmlands Corrupted Temple Corrupted Temple Ruins Fae Realm Gates Of Knowledge
Cuanacht - City City The largest settlement in the game, the seat of Lord Yvain, a direct descendant of the knight Palamedes. Cuanacht Cuanacht Main Square Cuanacht - Player Home Vrell's Bookstore Cuanacht Waterworks Cuanacht - Delia's Workshop Lord Yvain's Mansion Red Priests Quarters Bounty Board (Act 2) Fast Travel Pillar
Old Cuanacht Ruins The decaying remnants of the settlement that preceded the current city of Cuanacht, now overgrown and abandoned. Cuanacht Overgrown ruins Ruin-looting areas
Sagremor Castle Fortress / Dungeon A fortified castle and dungeon site tied to the Cuanacht storyline, named for the legendary knight Sagremor. Cuanacht Castle stronghold Underground dungeon Named enemy & quest encounters
Forlorn Swords Zone / Region (Act 3) The third region in the game and the final mainland act, a harsher northern land reached in Act 3. Forlorn Swords Volker Village Ulfr Village Seat Of The Elders Máthair Temple Coldreach Merlin's Tomb King's Threat Dødheimsgard (Alt Realm) Rul'okull Old Wyrdstone Mine
Volker Village Village (Faction Base) A village in the Forlorn Swords region aligned with the Volker faction, acting as their primary base of operations in Act 3. Forlorn Swords Flaithri's Forge (Workbench) Stigr's House (Alchemy basement) Frig's House (Alchemy station) Gytha's Shop Aki's House Angsvar's House Fast Travel Pillar
Ulfr Village Village A village in the Forlorn Swords region tied to the alf/Runic heritage of its inhabitants, reached through the Elevator Pass mines. Forlorn Swords Elevator Pass (Ulfr) Runic village homesteads Fast Travel access
Sanctuary Of Sarras Zone / Region (DLC - Underwater Expansion) A major underwater region and the focus of the first paid expansion, a sunken realm left untouched by both the Wyrdness and the Red Death. Sanctuary of Sarras (sunken realm) Chapter House Archive The Ulcerate The Oozing Fields Observatory Truth Island Knowledge Island Resonant Reach Tumbo Village Geyser Prison Sarras Chapel (entry point)
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