Tainted Grail: The Fall of Avalon - Locations
The open world of The Fall of Avalon, split across three main mainland regions and entered in order: the Horns of the South (Act 1, southern Avalon near Kamelot), Cuanacht (Act 2), and Forlorn Swords (Act 3), after the Isle of the Dead tutorial area. Sanctuary of Sarras, a sunken underwater realm, w...
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of 14 entries
· updated 2026-09-23
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Isle of the Dead | Starting Area (Tutorial) | The game's starting location, a grim island dominated by the Red Priests' research into the Red Death, referred to as the tutorial area for Act 1. | Isle of the Dead (off the southeast coast of Avalon) | Island Asylum Beyond The Menhir Isle Beach |
| Horns Of The South | Zone / Region (Act 1) | The first mainland region, accessible right after you leave the Isle of the Dead tutorial and generally known as Act 1. | Horns of the South, southern Avalon | The Village Horns Of The South - Fortress Broc Meala Abandoned Village Smuggler's Bay Blood Lake All-Mother's Temple The All-Mother's Shrines (Grace / Love / Protection) |
| The Village | Village / Starting Hub | A small settlement on the beach and the first safe hub the player reaches in the Horns of the South. | Horns Of The South | Ron's Tavern Wooden Villa Bounty Board (Act 1) Entrance gated by the Shadow Of The Horns quest |
| Horns Of The South - Fortress | Garrison / Fortress | A stone garrison stronghold in the southwest part of the region and the administrative heart of the Horns of the South. | Horns Of The South | Barracks Kitchen Jail Captain's Quarters Brother Riagán's Quarters Cillian's Quarters Jann's Quarters Orlaith's Quarters Workbench / Alchemy Bench / Cooking Pot Merchants & Fast Travel Pillar |
| Broc Meala | Village | A rustic rural village in the Horns of the South that provides a quieter counterpoint to the fortress and beach settlement. | Horns Of The South | Villager homesteads Local side quest hub |
| Smuggler's Bay | Coastal Hideout | A hidden stretch of coastline on the southern shore used by smugglers and outlaws operating beyond the reach of the fortress's law. | Horns Of The South | Smuggler's Bay Dungeon Smuggler's Hideout Wreck of the Andraste |
| Cuanacht | Zone / Region (Act 2) | The second region in the game, accessed in Act 2 after obtaining the Excalibur fragment of Arthur's soul during the main quest in the Horns of the South. | Cuanacht | Cuanacht - City Old Cuanacht Sagremor Castle Farmlands Corrupted Temple Corrupted Temple Ruins Fae Realm Gates Of Knowledge |
| Cuanacht - City | City | The largest settlement in the game, the seat of Lord Yvain, a direct descendant of the knight Palamedes. | Cuanacht | Cuanacht Main Square Cuanacht - Player Home Vrell's Bookstore Cuanacht Waterworks Cuanacht - Delia's Workshop Lord Yvain's Mansion Red Priests Quarters Bounty Board (Act 2) Fast Travel Pillar |
| Old Cuanacht | Ruins | The decaying remnants of the settlement that preceded the current city of Cuanacht, now overgrown and abandoned. | Cuanacht | Overgrown ruins Ruin-looting areas |
| Sagremor Castle | Fortress / Dungeon | A fortified castle and dungeon site tied to the Cuanacht storyline, named for the legendary knight Sagremor. | Cuanacht | Castle stronghold Underground dungeon Named enemy & quest encounters |
| Forlorn Swords | Zone / Region (Act 3) | The third region in the game and the final mainland act, a harsher northern land reached in Act 3. | Forlorn Swords | Volker Village Ulfr Village Seat Of The Elders Máthair Temple Coldreach Merlin's Tomb King's Threat Dødheimsgard (Alt Realm) Rul'okull Old Wyrdstone Mine |
| Volker Village | Village (Faction Base) | A village in the Forlorn Swords region aligned with the Volker faction, acting as their primary base of operations in Act 3. | Forlorn Swords | Flaithri's Forge (Workbench) Stigr's House (Alchemy basement) Frig's House (Alchemy station) Gytha's Shop Aki's House Angsvar's House Fast Travel Pillar |
| Ulfr Village | Village | A village in the Forlorn Swords region tied to the alf/Runic heritage of its inhabitants, reached through the Elevator Pass mines. | Forlorn Swords | Elevator Pass (Ulfr) Runic village homesteads Fast Travel access |
| Sanctuary Of Sarras | Zone / Region (DLC - Underwater Expansion) | A major underwater region and the focus of the first paid expansion, a sunken realm left untouched by both the Wyrdness and the Red Death. | Sanctuary of Sarras (sunken realm) | Chapter House Archive The Ulcerate The Oozing Fields Observatory Truth Island Knowledge Island Resonant Reach Tumbo Village Geyser Prison Sarras Chapel (entry point) |
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