Tainted Grail: The Fall of Avalon - Skills

Tainted Grail: The Fall of Avalon uses a non-static, classless RPG skill system. As you level you earn skill points spent across eight attribute trees, Strength, Endurance, Dexterity, Spirituality, Perception, Practicality, Red Death (unlocked via the 'Perinde Ac Cadaver' quest), and the Sarras DLC...
of 26 entries · updated 2026-09-23
Name Type Description Weapon Type Tree Cost Prerequisite
Fists Of Fury Passive Unarmed attacks deal 20% / 30% / 40% more damage (ranks 1-3). Core off-hand punch scaling. Unarmed Strength - Unarmed Skill point (rank-based, up to 3 ranks) Strength tree (Unarmed branch)
Brawler Passive Consecutive unarmed attacks gain 5% / 10% bonus damage (ranks 1-2). Rewards sustained unarmed combos. Unarmed Strength - Unarmed Skill point (rank-based, up to 2 ranks) Strength tree (Unarmed branch)
Brutish Fighter Passive Attacks with two-handed weapons are stronger by 10% / 15% / 20% (ranks 1-3). Core two-handed damage scaling. Two Handed Strength - Two Handed Skill point (rank-based, up to 3 ranks) Strength tree (Two Handed branch)
Mighty Blows Passive Two-handed weapon hits deplete 5% / 10% / 15% of the damage dealt from the target's stamina (ranks 1-3). Two Handed Strength - Two Handed Skill point (rank-based, up to 3 ranks) Strength tree (Two Handed branch)
Crushing Blow Passive Heavy Attacks with two-handed weapons deal 15% / 20% / 25% weapon damage in a 4m radius around the enemy hit (ranks 1-3). Two Handed Strength - Two Handed Skill point (rank-based, up to 3 ranks) Strength tree (Two Handed branch)
Agile Fighter Passive Attacks with one-handed weapons are stronger by 10% / 15% / 20% (ranks 1-3). One Handed Strength - One Handed Skill point (rank-based, up to 3 ranks) Strength tree (One Handed branch)
Duelist Passive Having a free off-hand decreases the Stamina cost of Parrying by 50%. Rewards single-weapon (empty off-hand) combat. One Handed Strength - One Handed Skill point Strength tree (One Handed branch)
Debilitating Blows Passive Heavy Attacks with one-handed weapons have a 5% / 10% / 15% chance to Stun (ranks 1-3). One Handed Strength - One Handed Skill point (rank-based, up to 3 ranks) Strength tree (One Handed branch)
Reckless Frenzy Passive When below 30% Health, gain 30% Attack Speed. A defensive/offensive risk-reward perk for low-health bursts. General Strength - General Skill point Strength tree (General branch)
Deflecting Parry Passive You can Parry projectiles to deflect them. Turns a timely parry into ranged defense. Parry Dexterity - Parry Skill point Dexterity tree (Parry branch)
Ferocity Passive Increases Attack Speed by 10% / 15% / 20% for 5s after killing an enemy (ranks 1-3). Chains kills into faster swings. Attack Speed Dexterity - Attack Speed Skill point (rank-based, up to 3 ranks) Dexterity tree (Attack Speed branch)
Temporal Slip Active Sliding slows down time for 2s. A mobility/utility active that lets you reposition or line up hits while the world crawls. Movement Dexterity - Movement Skill point Dexterity tree (Movement branch)
Deadly Aim Passive Deal 50% / 85% extra damage when hitting enemy Weakspots (ranks 1-2). Rewards precision archery on enemy weak points. Bow Dexterity - Bows Skill point (rank-based, up to 2 ranks) Dexterity tree (Bows branch)
Impaling Shot Passive Shooting an enemy below 35% Max Health applies Bleed. Finisher pressure via bow shots. Bow Dexterity - Bows Skill point Dexterity tree (Bows branch)
Unending Volley Passive Shooting a Weakspot regenerates 10 / 20 Stamina (ranks 1-2). Sustain for archers who keep hitting weak points. Bow Dexterity - Bows Skill point (rank-based, up to 2 ranks) Dexterity tree (Bows branch)
Piercing Volley Passive Arrows and throwables pierce through 1 enemy. Lets ranged attacks hit multiple lined-up targets. Bow Dexterity - Bows Skill point Dexterity tree (Bows branch)
Dagger Proficiency Passive Backstabs with daggers have an increased chance of 33% / 66% / 100% to be Critical (ranks 1-3). Dagger Perception - Daggers Skill point (rank-based, up to 3 ranks) Perception tree (Daggers branch)
Deadly Luck Passive Increases your Backstab Damage by 100% / 200% / 300% for each equipped Dagger (ranks 1-3). Dagger Perception - Daggers Skill point (rank-based, up to 3 ranks) Perception tree (Daggers branch)
Go For The Eyes Passive Increases Critical Damage by 10-40% across successive ranks. Boosts overall critical strike damage. Critical Hits Perception - Critical Hits Skill point (rank-based) Perception tree (Critical Hits branch)
Arcane Conduit Passive Soul Cubes and Wands increase Spell Power by 15% / 30% / 45% when equipped (ranks 1-3). Core scaling for spellcasters. Wand & Soul Cubes Spirituality - Wands & Cubes Skill point (rank-based, up to 3 ranks) Spirituality tree (Wands & Cubes branch)
Wand Mastery Passive Wands have x1.3 / x1.5 stronger effects (ranks 1-2). Amplifies the effect strength of equipped wands. Wand & Soul Cubes Spirituality - Wands & Cubes Skill point (rank-based, up to 2 ranks) Spirituality tree (Wands & Cubes branch)
Mana Battery Passive Activating Soul Cubes increases Mana Regeneration by 20% for 10s (30% at rank 2). Magic (General & Buffs) Spirituality - General & Buffs / Wands & Cubes Skill point (rank-based, up to 2 ranks) Spirituality tree (General & Buffs branch)
Charged Cantrip Passive After casting a spell, your next spell with a lower base Mana cost has a 25% increased chance of a Critical Hit. Spellcasting Spirituality - Combat Skill point Spirituality tree (Combat branch)
Elemental Infusion Passive Each enemy affected by an elemental status increases the corresponding Damage type by 10%. Spellcasting Spirituality - Combat Skill point Spirituality tree (Combat branch)
Unbound Passive The Movement Speed penalty while casting spells is 50% lower, but casting uses up Stamina. Spellcasting Spirituality - General & Buffs Skill point Spirituality tree (General & Buffs branch)
Invocations of Might Passive Each point in Spirituality increases your Summon's Max Health and Damage by 5%. Summoning Spirituality - Summoning Skill point Spirituality tree (Summoning branch)
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