Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) - Locations

The places of Xenoblade Chronicles X, from the wreck-born city of New Los Angeles to the five continents of Mira and the Ganglion installations built across them. The planet is fully open from the start, each continent has its own climate, creatures and FrontierNav network, and the campaign is struc...
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Mira Planet The planet the White Whale crashes on and the setting of the whole game. Uncharted system, the game's entire world Five continents: Primordia, Noctilum, Oblivia, Sylvalum and Cauldros The FrontierNav survey network Roaming Tyrants Mira's unexplained skies and weather
New Los Angeles (NLA) Hub City Humanity's last city, raised inside and around the crashed hull of the White Whale on the coast of Primordia. Primordia coast, built into the wreck of the White Whale BLADE barracks and mission boards Skell hangar and licence desk Commercial and industrial districts Command centre and defence perimeter
Primordia Starting Continent The green continent around the city and the first region every player surveys. Mira, west of New Los Angeles New Los Angeles Coastal plains and the city defence line Early FrontierNav probe sites Low-level hunting grounds for the opening BLADE missions
Noctilum Forest Continent A vast bioluminescent jungle whose canopy hides rivers, sinkholes and the ruins of something built before humanity arrived. Mira, south of Primordia Bioluminescent canopy routes Jungle rivers and waterfalls Ancient ruins beneath the canopy Predator nests and insect swarm territory
Oblivia Desert Continent A dust desert of mesas, sand seas, dry basins and buried structures, crossing between Primordia and Sylvalum. Mira, north west of Primordia Sand seas and mesa country Rock arches and buried ruins Tyrant hunting grounds Skell-only probe sites
Sylvalum Frozen Continent A pale, cold continent of ice fields, spore lakes, salt flats and strange white growths that give it an almost alien calm. Mira, north of Oblivia Ice fields and frozen lakes Spore lakes and white flora High-level armoured wildlife Late-game FrontierNav survey routes
Cauldros Volcanic Continent and Ganglion Stronghold The volcanic continent and the Ganglion's main foothold on Mira, split by lava channels, ash plains and fortified installations. Mira, south east of Sylvalum Lava fields and ash plains Ganglion fortifications and factories Highest-level wildlife on Mira The campaign's endgame region
The White Whale Ark Ship Wreck One of the ark ships that carried the last of humanity away from a dying Earth. Crashed in Primordia, now the site of New Los Angeles The hull district at the centre of New Los Angeles Surviving ship systems used by the city The evacuation fleet's launch from Earth
The Lifehold Plot Location The section of the ark fleet that carried the sleeping survivors of Earth and the systems keeping them alive. Separated from the White Whale during the crash, somewhere on Mira The missing ark section and its beacons The campaign's central objective The survivors held in stasis aboard
Ganglion Installations Enemy Installations The Ganglion's footholds on Mira: fortified camps, mining operations, factories, prison compounds and launch sites spread across all five continents. Cauldros primarily, with bases across every continent Cauldros fortresses and factories Mining and salvage operations Prison compounds and laboratories Ganglion patrol routes
No matching entries
Try a different search term.

More Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) data