Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2 Wiki

Browse and search Demon Slayer: The Hinokami Chronicles 2 data including the Slayer, Hashira and Twelve Kizuki demon roster, the Breathing styles and Blood Demon Arts behind every moveset, the Taisho-era Japan story locations, Demon Slayer Corps gear and ranks, and the two-on-two tag-team battle systems from CyberConnect2 and Aniplex.

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Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 is an arena fighting game developed by CyberConnect2 and published by Aniplex, the sequel to 2021's The Hinokami Chronicles. It continues the adaptation of Koyoharu Gotouge's manga and the ufotable anime, carrying Tanjiro Kamado and the Demon Slayer Corps past the Entertainment District and into the Swordsmith Village and Hashira Training storylines as the Corps prepares for the final war against Muzan Kibutsuji. Matches are two-on-two tag-team arena battles built on chained combos, guard-breaking heavy attacks, assist calls, and screen-filling special moves drawn from each fighter's Breathing style or Blood Demon Art. The roster spans the series' young Demon Slayers, the nine Hashira, and the Upper and Lower Rank demons of the Twelve Kizuki, and the package pairs a fully voiced story campaign with local and online versus play.

Developer
CyberConnect2
Publisher
Aniplex (Japan) / Sega (worldwide)
Release Date
2025 (PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, Windows)
Price
Standard Edition, with a Character Pass sold separately for additional fighters; see the official store page for current pricing
Platforms
PlayStation 5 PlayStation 4 Xbox Series X/S Xbox One Nintendo Switch Windows (Steam)
Genres
Fighting Arena fighter Action
Modes
Single-player Local multiplayer (versus) Online multiplayer

Key Systems

  • Two-on-Two Tag-Team Combat — Every bout pairs an active fighter with a partner who can be called in for assist attacks and tag swaps, letting players chain a Slayer's Breathing techniques into a demon's Blood Demon Art mid-combo.
  • Breathing Styles and Blood Demon Arts — Each character carries a signature moveset built from their canon techniques, from Water Breathing's ten forms and Hinokami Kagura's sun techniques to Destructive Death, Exploding Blood, and the Twelve Kizuki's demon arts.
  • Story Mode Adaptation — The campaign retells the anime's Swordsmith Village and Hashira Training arcs with fully voiced, cinematic scene direction, boss encounters against Upper Rank demons, and exploration interludes between battles.
  • Slayers and Demons Roster — The playable line-up covers Tanjiro, Nezuko, Zenitsu, Inosuke, Kanao and Genya, the nine Hashira, and the Twelve Kizuki demons, with additional fighters delivered through the Character Pass.
  • Local and Online Versus — Head-to-head play supports local multiplayer and online matches with ranked progression, rematches, and a free battle mode for testing any unlocked pairing.
  • Progression and Gallery Unlocks — Earned points and story progress unlock characters, alternate costumes, quotes, music tracks, and production art collected in the game's gallery.

Controls

Gamepad Buttons

Action Button
Move Left Stick / D-Pad
Confirm / Menu Select A (Xbox) / Cross (PS)
Cancel / Back B (Xbox) / Circle (PS)
Light and Heavy Attack X / Y (Xbox), Square / Triangle (PS)
Guard L1 (PS) / LB (Xbox)
Assist / Tag Partner L2 (PS) / LT (Xbox)
Special Technique R1 (PS) / RB (Xbox)

Reception

Metacritic
Generally favourable reception for a licensed anime arena fighter, with the presentation and roster singled out for praise; check the aggregate sites for current scores.
Opencritic
Recommended for Demon Slayer fans, with critics noting the faithful adaptation of the anime's look and voice cast.
Press
Critics highlighted the cinematic story mode, the ufotable-styled visual effects, and the accessible two-on-two combat, while noting that competitive depth sits below dedicated fighting games.
Community
The expansion of the roster to the Hashira and the Upper Rank demons was the most requested change after the first game, and the sequel's story coverage through the Hashira Training arc was welcomed as the correct stopping point before the Infinity Castle finale.

Data updated 2026-09-15.