Final Fantasy XII: The Zodiac Age Wiki

Browse and search Final Fantasy XII: The Zodiac Age data including Vaan, Ashe, Balthier, Fran, Basch and Penelo, the twelve Zodiac jobs and their License Boards, all thirteen Espers from Belias to Zodiark, the Gambit system, weapon families from swords to guns, and the regions of Ivalice from Rabanastre to the Pharos at Ridorana.

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Final Fantasy XII: The Zodiac Age

Final Fantasy XII: The Zodiac Age is a high-definition remaster of Square Enix's 2006 PlayStation 2 role-playing game, rebuilt around the Zodiac Job System that was previously only available in the Japanese International Zodiac Job System release. Set in the world of Ivalice, it follows Vaan, a street orphan from the occupied kingdom of Dalmasca, who is pulled into a resistance plot against the Archadian Empire alongside the deposed princess Ashe, the sky pirate Balthier and his Viera partner Fran, and the disgraced knight Basch. Combat runs on the Active Dimension Battle system, where enemies and party members fight in the same real-time space while the player issues commands from a menu, and the Gambit system lets the party be programmed with conditional orders so fights play out automatically. The remaster adds a twelve-job License Board, a fast-forward option, a job reset, an orchestral re-recording of Hitoshi Sakimoto's score, and the Trial Mode battle gauntlet.

Developer
Square Enix
Publisher
Square Enix
Release Date
March 16, 2006 (PlayStation 2, Japan) / October 31, 2006 (North America) / February 23, 2007 (Europe); The Zodiac Age: July 11, 2017 (PlayStation 4), February 1, 2018 (Windows), April 30, 2019 (Xbox One, Nintendo Switch)
Price
$49.99 USD (The Zodiac Age standard edition at launch)
Platforms
PlayStation 2 (original release) PlayStation 4 Windows Xbox One Nintendo Switch
Genres
Role-playing (JRPG) Real-time tactical combat
Modes
Single-player
Directors
Hiroyuki Ito Hiroshi Minagawa
Composers
Hitoshi Sakimoto

Key Systems

  • Active Dimension Battle: there is no separate battle screen. Enemies are visible in the field and engage in real time, the party moves and attacks on its own unless told otherwise, and the player opens a command menu to queue actions, so positioning, aggro and spell targeting all happen live.
  • Gambit System: each party member carries a priority-ordered list of conditional orders such as 'Ally: HP below 50% -> Cura' or 'Foe: flying -> Aero', and the character executes the first valid entry every turn. Gambits are bought and expanded through the campaign, and building a working gambit page is the game's real skill ceiling.
  • Zodiac Job System: each of the six characters picks one of twelve jobs on a shared License Board layout, spending License Points to unlock that job's weapons, armour, magicks, technicks, augments and quickening slots. The choice is permanent unless the player uses the remaster's job reset in Rabanastre.
  • Quickenings and Mist Charges: each character learns three tiers of Quickening, and chaining them in the correct order during a short window produces multi-hit Mist chains that ignore defence. Mist charges are shared with Esper summons, so spending them is a real resource decision.
  • Espers and Summons: thirteen optional Espers are fought and then bound to License Board nodes, after which they can be summoned for a limited time. While summoned, the summoner fights alongside the Esper and the rest of the party is benched.
  • Hunts and Clan Centurio: the Moogle clan in Rabanastre posts elite marks across Ivalice, ranked from simple pest control to optional super-bosses, and each completed hunt advances clan rank, unlocks new gambits and gear, and fills in the Clan Primer bestiary.
  • Bazaar and Loot Economy: enemies drop loot rather than gold, and selling loot to shops unlocks bazaar recipes that produce weapons, armour and ammunition far above the normal shop tier, so the economy is built on deciding what to sell and what to keep.
  • Trial Mode: a one hundred stage battle gauntlet added in the International Zodiac Job System version and carried into the remaster, cleared with a party carried over from the main save, with the final stages serving as the game's hardest fights.
  • Remaster Quality of Life: a two-times and four-times speed toggle for both field and battle, a job reset at the Rabanastre clan hall, an auto-save, and a re-orchestrated soundtrack that can be switched back to the original PlayStation 2 score at any time.

Reception

Metacritic
92/100 (PlayStation 2 original)
Famitsu
40/40 (PlayStation 2 original)
Press
Reviewers singled out the Gambit system and Ivalice's political writing as the series' most ambitious design work, while criticising the uneven party focus and the long stretches between story beats.

Data updated 2026-09-15.