Final Fantasy XII: The Zodiac Age - Locations
The regions, dungeons and cities of Ivalice in roughly the order a player reaches them, from occupied Rabanastre through the Dalmascan deserts, the Skycity of Bhujerba, the imperial capital of Archades and the ancient ruins that close the story.
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of 24 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Rabanastre | Hub City | The capital of occupied Dalmasca and the game's main hub, split between the sunlit streets of the upper city and the crowded Lowtown where the poor and the resistance live. | Dalmasca | Lowtown Muthru Bazaar Rabanastre Palace Clan Centurio hall Old Dalan's hideout Migelo's Sundries |
| Dalmasca Estersand | Wasteland | The first field outside the city, a wide sand plain patrolled by Cactites, Wolf and Dagger-wielding imperial scouts. | Dalmasca | Eastgate Nomad Village The Sandsea gate Cactite hunting grounds |
| Giza Plains | Seasonal Field | A plain that changes state between the Dry and the Rains, opening different paths, enemies and gathering spots depending on the season. | Dalmasca | Nomad Village Dry-season riverbeds Sunstone trial ground Wet-season crossing |
| Nalbina Fortress | Imperial Fortress | The imperial stronghold where Dalmasca's army was broken and where Basch was held for two years. | Dalmasca | Nalbina Dungeons Fortress aerodrome Prison yard Road to the Sandsea |
| Barheim Passage | Dungeon | An abandoned magicite mine and smuggling route under the Estersand, dark, flooded in places and infested with Mimics and the occasional high-level mark. | Dalmasca | Collapsed mine tunnels Flooded lower levels Smuggler route Estersand exit |
| Bhujerba | Sky City | A neutral city floating above the clouds, built on magicite mining and ruled by Marquis Ondore, who publicly cooperates with Archadia while quietly funding the resistance. | Bhujerba | Marquis's palace Bhujerba aerodrome Lhusu Mines entrance Skycity markets |
| Lhusu Mines | Dungeon | The vast magicite mine beneath Bhujerba, worked by conscripted labour and guarded by imperial troops. | Bhujerba | Mine shafts Conscript barracks Deep levels Hidden mark chambers |
| Dreadnought Leviathan | Imperial Airship | An Archadian dreadnought used as a flying prison, where the party is taken after the Bhujerba arc. | Archadian Empire | Holding cells Bridge Engine decks Escape route to the Sandsea |
| Ogir-Yensa Sandsea | Desert | A dead sea of oil platforms and sand, hot enough that the party takes damage from the environment, patrolled by Urutan-Yensa and floating enemies. | Yensa | Oil platform network Urutan-Yensa camps Platform junctions Route to Nam-Yensa |
| Nam-Yensa Sandsea | Desert | The second half of the Yensa sand sea, narrower and more vertical, with ravines and cliff paths leading toward the Tomb of Raithwall. | Yensa | Ravine paths Zertinan Caverns entrance Cliff overlooks Tomb road |
| Tomb of Raithwall | Ancient Dungeon | The tomb of the Dynast-King who unified Ivalice, holding the Dawn Shard and the first Esper, Belias. | Yensa | Hall of the Undying Belias's chamber Dawn Shard altar Sandfall corridors |
| Jahara | Village | The land-bound village of the Garif, a horned people who trade with the sky cities and keep the old stories of the Dynast-King. | Yensa | Garif village square Elder's hut Bridge to the Ozmone Plain |
| Golmore Jungle | Forest | The Viera wood, a dense green maze that lets outsiders in only as far as the wardens allow. | Golmore | Jungle paths Viera wards Eruyt Village approach Henne Mines entrance |
| Eruyt Village | Village | The hidden Viera village where Fran was born, reachable only with her guidance. | Golmore | Village canopy Elders' chamber Wood's heart |
| Mount Bur-Omisace | Mountain Temple | A pilgrimage site of the Kiltia sect built on a mountain above the clouds, and the closest thing Ivalice has to a neutral religious authority. | Bur-Omisace | Temple of Kiltia Pilgrim's path Gran Kiltias's chamber Paramina Rift gate |
| Paramina Rift | Snowfield | A frozen pass between the mountain temple and the imperial heartland, swept by blizzards that cut visibility and filled with ice-aspected enemies. | Bur-Omisace | Blizzard fields Frozen waterfalls Mountain path to the Phon Coast |
| Phon Coast | Coastline | A long tropical shore on the road to Archades, dotted with fishing villages and pirate camps. | Phon | Fishing villages Pirate camps Coastal shrines Road to Tchita |
| Archades | Imperial Capital | The imperial capital, a vertical city of tiers where status decides which levels a person may walk. | Archadian Empire | Old Archades Draklor Laboratory The noble tiers Imperial palace approach |
| Balfonheim Port | Port Town | The pirate port on the western coast, run by Reddas, where sky pirates, merchants and deserters mix. | Balfonheim | Reddas's manor Pirate docks Port market Road to the Feywood |
| Nabreus Deadlands and the Necrohol of Nabudis | Ruined Region | The crater left when a nethicite weapon erased the kingdom of Nabradia, still saturated with Mist and haunted by the dead. | Nabradia | Mist-choked plains Necrohol of Nabudis Ruined palace Hidden Esper chambers |
| Feywood | Forest | A Mist-saturated forest where the trees and the wildlife have both been changed, full of enemies that punish parties without proper elemental coverage. | Paramina | Mist forest paths Ancient stone circles Giruvegan approach |
| Giruvegan | Ancient City | The ruined city of the Occuria, built around the Great Crystal, where the party finally meets the Occurian cabal that has been directing Ashe's choices. | Giruvegan | Great Crystal Occurian shrines Crystal maze Sun-Cryst chamber |
| Ridorana Cataract and the Pharos | Endgame Dungeon | A colossal waterfall at the edge of the world with a tower built into the cliff, climbed in three stages toward the Sun-Cryst. | Ridorana | Cataract overlook First Ascent Second Ascent Third Ascent and the Sun-Cryst |
| Sky Fortress Bahamut | Final Dungeon | The Archadian flagship that ends the war over Rabanastre, where Vayne makes his last stand and the party fights through imperial troops and Judges to reach him. | Rabanastre | Bahamut decks Bridge Vayne's chamber Rabanastre skyline |
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