Final Fantasy XII: The Zodiac Age - Weapons

The weapon families of Ivalice, one entry per family rather than per individual model, since the Zodiac Job System gates each family behind specific job licenses and the bazaar produces most of the late-game models. Named examples inside each entry are the models worth hunting down for that family.
of 18 entries · updated 2026-09-15
Name Type Description Stats Source
Swords One-Handed Blade The balanced one-handed family, usable with a shield from the start of a Knight build. Hands: One Scaling: Strength Notable Models: Durandal, Save the Queen, Ragnarok Knight job license, shops and bazaar
Greatswords Two-Handed Blade Heavy two-handed blades with high attack and a slower swing, trading shield access for raw damage. Hands: Two Scaling: Strength Notable Models: Excalibur, Deathbringer Knight job license, bazaar and hunt rewards
Katanas Two-Handed Blade The Bushi family, scaling off both strength and magick power, which makes them the best weapons in the game for a character who is also a caster. Hands: Two Scaling: Strength and Magick Power Notable Models: Masamune, Ame-no-Murakumo, Kotetsu Bushi job license, bazaar
Ninja Blades One-Handed Blade Short dark-aspected blades with very fast attack animations and strong combo potential, the Shikari's damage option when a dagger is not enough. Hands: One Scaling: Strength Notable Models: Yagyu Darkblade, Koga Blade, Iga Blade Shikari job license, Lhusu Mines and bazaar
Daggers One-Handed Blade The fastest and lightest blades, with low per-hit damage but excellent combo rates and evasion synergy. Hands: One Scaling: Strength Notable Models: Danjuro, Platinum Dagger Shikari job license, shops and bazaar
Spears Two-Handed Polearm Long-reach two-handed weapons that let the Uhlan hit from outside an enemy's swing range. Hands: Two Scaling: Strength Notable Models: Zodiac Spear, Holy Lance, Gungnir Uhlan job license, hunt rewards and hidden chests
Poles Two-Handed Staff Weapon The Monk's weapon family, blunt and fast with high combo rates and no elemental focus. Hands: Two Scaling: Strength Notable Models: Whale Whisker, Eight-fluted Pole Monk job license, bazaar
Maces One-Handed Blunt Blunt one-handed weapons that ignore part of the target's defence and pair with shields, the standard Red Battlemage and White Mage melee option. Hands: One Scaling: Strength Notable Models: Bazaar mace line Red Battlemage and White Mage job licenses
Axes One-Handed Heavy High-variance crushing weapons whose damage rolls swing widely from hit to hit, with the upside of some of the largest single hits in the game. Hands: One Scaling: Strength Notable Models: Bazaar and hunt axe line Foebreaker job license
Hammers One-Handed Heavy The other half of the Foebreaker family, slower than axes but with more consistent damage and a higher chance to stagger. Hands: One Scaling: Strength Notable Models: Bazaar and hunt hammer line Foebreaker job license
Measures Support Instrument Instruments that buff nearby allies while equipped instead of dealing meaningful damage. Hands: One Scaling: None Notable Models: Various measure instruments Machinist job license, shops
Rods Casting Weapon The Black Mage's casting focus, boosting magick power and adding elemental damage on hit. Hands: One Scaling: Magick Power Notable Models: High-tier bazaar rods Black Mage job license
Staves Casting Weapon Long casting weapons with strong magick power bonuses, used by White Mages and several hybrid builds. Hands: Two Scaling: Magick Power Notable Models: High-tier bazaar staves White Mage job license
Bows Ranged Weapon The Archer's ranged family, with damage scaling off strength and speed and a long animation that keeps the user out of melee range. Hands: Two Scaling: Strength Notable Models: Sagittarius, Artemis Bow, Perseus Bow Archer job license, bazaar
Crossbows Ranged Weapon Ranged weapons with a slower reload than bows but higher per-bolt damage and a defence-ignoring bolt tier. Hands: Two Scaling: Strength Notable Models: Gastraphetes Time Battlemage job license, bazaar
Guns Ranged Weapon Firearms that deal fixed damage per shot regardless of the wielder's stats or the target's defence, which makes them the most consistent ranged option in the game and the reason a Machinist can stay relevant with no strength investment. Hands: One Scaling: None (fixed damage) Notable Models: Fomalhaut, Arcturus Machinist job license, bazaar
Handbombs Thrown Weapon Thrown explosives that hit an area for elemental damage, useful for clearing groups and for hitting a weakness without a caster. Hands: One Scaling: None (fixed per bomb type) Notable Models: Elemental bomb tiers Machinist and Foebreaker job licenses, shops
Shields Off-Hand Defence Off-hand equipment that adds evasion and, on the best models, elemental resistance or status immunity. Hands: Off-hand Scaling: Evasion Notable Models: Zodiac Escutcheon, Ensanguined Shield Knight, Shikari, Foebreaker and Red Battlemage licenses
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