Final Fantasy XII: The Zodiac Age - Classes
The twelve jobs of the Zodiac Job System. Each character picks one job at the License Board and the job determines which weapons, armour, magicks, technicks and augments that character can ever spend License Points on, so the job choice is the build. The remaster allows a job reset at the Clan Centu...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 12 entries
· updated 2026-09-15
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| White Mage | The dedicated healing job, with access to the full White Magicks line from Cure through Curaja plus Raise, Arise, Esuna, Esunaga, Protect, Shell, Regen, Dispel and Holy. | Healer / Support Caster | Staves Maces | License Board job (The Zodiac Age) |
| Uhlan | A spear specialist built for reach and steady physical damage, with heavy armour access and HP augments that let it sit in front of most enemies. | Frontline Damage Dealer | Spears Heavy Armour | License Board job (The Zodiac Age) |
| Monk | The pole-wielding brawler job, built around very high HP, strong physical augments and unarmed-style close combat. | Frontline Brawler / Off-Healer | Poles | License Board job (The Zodiac Age) |
| Machinist | The gun job, ignoring defence and enemy evasion because firearms in Ivalice deal fixed damage per shot rather than scaling off the attacker's strength. | Ranged Damage / Utility | Guns Handbombs | License Board job (The Zodiac Age) |
| Red Battlemage | A jack-of-all-trades caster with mid-tier Black, White and Green Magicks, mace and shield access, and enough armour to stand in melee while casting. | Hybrid Caster / Frontline Mage | Maces Shields | License Board job (The Zodiac Age) |
| Knight | The sword and greatsword job, with full heavy armour and shield access plus a support White Magicks line covering Cure, Cura, Esuna and Raise. | Frontline Tank / Physical Damage | Swords Greatswords Shields Heavy Armour | License Board job (The Zodiac Age) |
| Time Battlemage | The job built around Haste, Slow, Stop, Immobilise, Reflect, Float, Bubble and the rest of the Time Magicks line, carrying crossbows for a ranged physical option. | Speed Control / Ranged Support | Crossbows Heavy Armour | License Board job (The Zodiac Age) |
| Shikari | The dagger and ninja blade job, built around evasion, speed and stealing, with shield access that lets it dodge-tank better than any other physical job. | Evasion Tank / Fast Damage | Daggers Ninja Blades Shields | License Board job (The Zodiac Age) |
| Foebreaker | The axe and hammer job, the only job that can equip the heaviest two-handed crushing weapons, with handbombs and shields alongside. | Heavy Damage / Debuffer | Axes Hammers Handbombs Shields | License Board job (The Zodiac Age) |
| Bushi | The katana job, with high HP, strong combo potential and access to the Genji armour set through the board. | Frontline Damage Dealer | Katanas | License Board job (The Zodiac Age) |
| Black Mage | The offensive caster job, with the full Black Magicks line from Fire and Blizzard through Firaga, Thundaga, Scathe and the Drain and Bio spells, plus mystic armour for magick power. | Elemental Nuker | Rods Mystic Armour | License Board job (The Zodiac Age) |
| Archer | The bow job, with long range, fast animations and a board that leans into item potency and light armour. | Ranged Damage / Item Support | Bows Light Armour | License Board job (The Zodiac Age) |
No matching entries
Try a different search term.