Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) - Weapons
The weapon categories of Xenoblade Chronicles X, split between the ground gear a character carries on foot and the heavy weapons mounted on a Skell. A character equips one melee and one ranged ground weapon, the pairing is decided by the class they are running, and Skells carry their own shoulder, b...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Longsword | Melee | The default melee option for the Striker line and the weapon most players learn the combat system with. | Role: Frontline damage Reach: Medium Speed: Slow | Bought from NLA shops, dropped by enemies, crafted from materials |
| Dual Swords | Melee | Fast paired blades used by the agile melee classes. | Role: Fast melee damage Reach: Short Speed: Very fast | Bought from NLA shops, dropped by enemies, crafted from materials |
| Dual Guns | Ranged | Paired sidearms with the quickest ranged Arts in the game and a strong buff and utility kit. | Role: Utility ranged damage Range: Short to medium Speed: Very fast | Bought from NLA shops, dropped by enemies, crafted from materials |
| Assault Rifle | Ranged | The all-purpose ranged weapon and the one most players keep through the early campaign. | Role: Balanced ranged damage Range: Medium Speed: Medium | Bought from NLA shops, dropped by enemies, crafted from materials |
| Sniper Rifle | Ranged | A long-range precision weapon that rewards hitting weak points and enemy parts from outside their attack range. | Role: Long-range burst damage Range: Very long Speed: Slow | Bought from NLA shops, dropped by enemies, crafted from materials |
| Gatling Gun | Ranged | A heavy automatic weapon for players who want to keep firing without stopping to line up shots. | Role: Sustained ranged damage Range: Medium Speed: Fast | Bought from NLA shops, dropped by enemies, crafted from materials |
| Raygun | Ranged | An energy sidearm built around debuffs, resistances and support Arts rather than raw damage. | Role: Debuff and support Range: Medium Speed: Medium | Bought from NLA shops, dropped by enemies, crafted from materials |
| Psycho Launchers | Ranged | A support weapon that projects fields, buffs and control effects, and the signature gear of the Psycorruptor and Mastermind classes. | Role: Control and party support Range: Medium Speed: Medium | Bought from NLA shops, dropped by enemies, crafted from materials |
| Javelin | Melee | A long-reach polearm that lets a melee character strike from further out than a sword allows. | Role: Reach and crowd control Reach: Long Speed: Medium | Bought from NLA shops, dropped by enemies, crafted from materials |
| Photon Saber | Melee | An energy blade used by the hybrid and support-oriented melee classes. | Role: Hybrid melee damage Reach: Medium Speed: Fast | Bought from NLA shops, dropped by enemies, crafted from materials |
| Knife | Melee | The lightest melee weapon in the game, chosen for speed, utility Arts and the class skills that come attached to it. | Role: Utility melee Reach: Short Speed: Very fast | Bought from NLA shops, dropped by enemies, crafted from materials |
| Shield | Defensive | A defensive off-hand used by the tank classes, traded for one of the other melee options rather than carried alongside them. | Role: Defence and aggro control Reach: Short Speed: Slow | Bought from NLA shops, dropped by enemies, crafted from materials |
| Skell Weapons | Mech | The heavy weapon families mounted on the game's Skells, split into shoulder, back, sidearm and arm slots so that a single frame can be built around a role. | Role: Skell combat, all ranges Slots: Shoulder, back, sidearm, arm Gating: Skell frame level and weapon licences | Skell hangar shops, crafting from materials and gathered resources |
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