Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) - Weapons

The weapon categories of Xenoblade Chronicles X, split between the ground gear a character carries on foot and the heavy weapons mounted on a Skell. A character equips one melee and one ranged ground weapon, the pairing is decided by the class they are running, and Skells carry their own shoulder, b...
of 13 entries · updated 2026-09-15
Name Type Description Stats Source
Longsword Melee The default melee option for the Striker line and the weapon most players learn the combat system with. Role: Frontline damage Reach: Medium Speed: Slow Bought from NLA shops, dropped by enemies, crafted from materials
Dual Swords Melee Fast paired blades used by the agile melee classes. Role: Fast melee damage Reach: Short Speed: Very fast Bought from NLA shops, dropped by enemies, crafted from materials
Dual Guns Ranged Paired sidearms with the quickest ranged Arts in the game and a strong buff and utility kit. Role: Utility ranged damage Range: Short to medium Speed: Very fast Bought from NLA shops, dropped by enemies, crafted from materials
Assault Rifle Ranged The all-purpose ranged weapon and the one most players keep through the early campaign. Role: Balanced ranged damage Range: Medium Speed: Medium Bought from NLA shops, dropped by enemies, crafted from materials
Sniper Rifle Ranged A long-range precision weapon that rewards hitting weak points and enemy parts from outside their attack range. Role: Long-range burst damage Range: Very long Speed: Slow Bought from NLA shops, dropped by enemies, crafted from materials
Gatling Gun Ranged A heavy automatic weapon for players who want to keep firing without stopping to line up shots. Role: Sustained ranged damage Range: Medium Speed: Fast Bought from NLA shops, dropped by enemies, crafted from materials
Raygun Ranged An energy sidearm built around debuffs, resistances and support Arts rather than raw damage. Role: Debuff and support Range: Medium Speed: Medium Bought from NLA shops, dropped by enemies, crafted from materials
Psycho Launchers Ranged A support weapon that projects fields, buffs and control effects, and the signature gear of the Psycorruptor and Mastermind classes. Role: Control and party support Range: Medium Speed: Medium Bought from NLA shops, dropped by enemies, crafted from materials
Javelin Melee A long-reach polearm that lets a melee character strike from further out than a sword allows. Role: Reach and crowd control Reach: Long Speed: Medium Bought from NLA shops, dropped by enemies, crafted from materials
Photon Saber Melee An energy blade used by the hybrid and support-oriented melee classes. Role: Hybrid melee damage Reach: Medium Speed: Fast Bought from NLA shops, dropped by enemies, crafted from materials
Knife Melee The lightest melee weapon in the game, chosen for speed, utility Arts and the class skills that come attached to it. Role: Utility melee Reach: Short Speed: Very fast Bought from NLA shops, dropped by enemies, crafted from materials
Shield Defensive A defensive off-hand used by the tank classes, traded for one of the other melee options rather than carried alongside them. Role: Defence and aggro control Reach: Short Speed: Slow Bought from NLA shops, dropped by enemies, crafted from materials
Skell Weapons Mech The heavy weapon families mounted on the game's Skells, split into shoulder, back, sidearm and arm slots so that a single frame can be built around a role. Role: Skell combat, all ranges Slots: Shoulder, back, sidearm, arm Gating: Skell frame level and weapon licences Skell hangar shops, crafting from materials and gathered resources
No matching entries
Try a different search term.

More Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) data