Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) - Classes

Xenoblade Chronicles X builds progression around sixteen character classes spread across a branching tree: the starting Drifter class opens the Striker, Commando and Enforcer lines, each of which splits into two specialist branches and then into an advanced class. Every class carries its own weapon...
of 16 entries · updated 2026-09-15
Name Description Role Weapon Proficiencies Source
Drifter The class every BLADE recruit starts in. Rank 1 All-rounder Starting melee and ranged weapon types (Rank 1 set) Starting class
Striker The first melee branch of the tree, focused on heavy single-target damage and on staying in the enemy's face. Rank 2 Melee Bruiser Melee weapon types (Longsword, Dual Swords, Javelin, Photon Saber, Knife, Shield) Unlocked by ranking up the Drifter class
Commando The ranged branch of the tree, built around ranged Arts, positioning and hitting weak points from a distance. Rank 2 Ranged Skirmisher Ranged weapon types (Assault Rifle, Sniper Rifle, Gatling Gun, Raygun, Dual Guns, Psycho Launchers) Unlocked by ranking up the Drifter class
Enforcer The utility branch, focused on debuffs, crowd control and party support rather than raw damage. Rank 2 Support and Debuffer Mixed weapon types (Photon Saber, Psycho Launchers, Raygun, Knife) Unlocked by ranking up the Drifter class
Samurai Gunner The offensive Striker speciality, pairing a melee blade with a ranged weapon so that a single rotation can close distance, unload Arts and re-open a cooldown window. Rank 3 Melee Damage One melee weapon type plus one ranged weapon type Unlocked by ranking up the Striker class
Shield Trooper The survival half of the Striker branch, built around Shield Arts, damage reduction and holding aggro so that squishier classes can work. Rank 3 Defensive Melee Shield plus one melee weapon type Unlocked by ranking up the Striker class
Partisan Eagle The damage-oriented Commando speciality, favouring long-range Arts and single-shot burst over sustained fire. Rank 3 Ranged Damage Ranged weapon types with long-range Arts Unlocked by ranking up the Commando class
Winged Viper The mobility half of the Commando branch, trading some raw output for repositioning Arts, evasive buffs and the ability to keep firing while the fight moves. Rank 3 Mobile Ranged Ranged weapon types with movement Arts Unlocked by ranking up the Commando class
Psycorruptor The debuff arm of the Enforcer branch, stacking resistance drops, control effects and party-wide buffs while contributing modest damage of its own. Rank 3 Debuff Support Psycho Launchers and Raygun style support weapons Unlocked by ranking up the Enforcer class
Blast Fencer The hybrid arm of the Enforcer branch, combining a melee blade with support-oriented Arts. Rank 3 Hybrid Melee Photon Saber style melee weapons with support Arts Unlocked by ranking up the Enforcer class
Duelist The advanced class at the end of the Samurai Gunner branch, built for fast chained melee Arts and high sustained damage once the class ranks are filled out. Rank 4 Melee Speed Damage Fast melee weapon types with chained Arts Unlocked by ranking up the Samurai Gunner class
Bastion Warrior The advanced class at the end of the Shield Trooper branch and the sturdiest build in the game. Rank 4 Tank Shield and heavy melee weapon types Unlocked by ranking up the Shield Trooper class
Astral Crusader The advanced class at the end of the Partisan Eagle branch, taking long-range Arts to their highest values and pairing them with utility buffs that raise the party's accuracy and damage. Rank 4 Ranged Damage Long-range weapon types with buff Arts Unlocked by ranking up the Partisan Eagle class
Full Metal Jaguar The advanced class at the end of the Winged Viper branch, built around fast dual-wield Arts, evasion and burst windows. Rank 4 Dual-wield Damage Dual-wield melee and pistol weapon types Unlocked by ranking up the Winged Viper class
Mastermind The advanced class at the end of the Psycorruptor branch, stacking the deepest debuffs and control effects in the game while still contributing damage through its own Arts. Rank 4 Debuff and Damage Support Psycho Launcher style support weapons with control Arts Unlocked by ranking up the Psycorruptor class
Galactic Knight The advanced class at the end of the Blast Fencer branch, mixing strong melee Arts with aura and buff support. Rank 4 Hybrid Melee and Support Photon Saber style melee weapons with aura and buff Arts Unlocked by ranking up the Blast Fencer class
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