Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) - Systems

The systems that sit behind Xenoblade Chronicles X's open world: the FrontierNav survey network that turns exploration into income, the BLADE divisions that define a character's job, Skell ownership and its costs, the Overdrive and Soul Voice layer of combat, augment crafting, and the online Squad f...
of 13 entries · updated 2026-09-15
Name Type Description Source Rewards
FrontierNav and Data Probes Exploration Economy Every piece of Mira the player surveys can hold a Data Probe, and the network of installed probes is how the game pays for exploration. Unlocked early in the campaign in New Los Angeles Miranium income Credits and crafting materials Combat buffs from Battle probes Storage and Booster upgrades
BLADE Divisions Character Progression Choice Every BLADE operative joins one of the organisation's eight divisions, and the choice changes what the player is rewarded for doing. Chosen shortly after arriving in New Los Angeles and freely changeable BLADE level progression Division specific rewards Divisional leaderboards
Skell Licensing, Fuel and Insurance Mech Ownership Skells are not simply handed over. The player earns a licence through the story, buys or assembles a frame and its weapons, then has to keep the machine running: Skells burn fuel refined from Miranium, and a wrecked Skell is either repaired at a cost or replaced using its insurance. Skell licence earned through the main story, machines bought in New Los Angeles Flight module Frame levels from light to heavy Vehicle-mounted combat
Overdrive Combat System Overdrive is the game's damage window: once triggered it raises the party's output and shortens Art cooldowns, and every consecutive Art landed while it runs adds to the count and extends the effect. Unlocked with combat Arts early in the campaign Damage multipliers Reduced Art cooldowns Overdrive count extensions
Soul Voices Combat System Party members call out instructions during battle, and answering the prompt by using the requested kind of Art triggers a bonus such as healing, a damage buff or an Overdrive extension. Active from the first battle Healing and buffs Overdrive extension Party synergy bonuses
Arts, Tension Points and Skills Combat System Arts are the character's active abilities and are learned through class ranks, each with its own cooldown, secondary cooldown and effect. Learned automatically as class ranks rise Art pool per class Tension Point Arts Passive Skill slots
Augments and Equipment Crafting Crafting System Weapons and armour carry slots that accept Augments, and Augments are crafted in New Los Angeles from materials gathered across Mira. Crafting terminal in New Los Angeles, unlocked during the early campaign Stat Augments Resistance Augments Build specific tuning
Miranium and Resource Development Economy Miranium is the raw material produced by Mining probes and consumed by the city's development projects, Skell fuel and high-end crafting. Mining probes, FrontierNav nodes and enemy drops City development levels Skell fuel Higher tier shop stock
Affinity Missions and Party Recruitment Side Content Beyond the main story, every recruitable character has a chain of Affinity Missions that only unlock once the player has met the right story and level conditions. Mission board in New Los Angeles and story progress New party members Character story chains Unique equipment
Online Squads and Squad Tasks Online Features Every player joins an online Squad of other BLADE operatives and shares a set of rotating Squad Tasks with them. Squad selection on the city's online terminal Shared Squad Task rewards Squad missions Online leaderboards
Global Nemesis Online Boss A rotating raid boss that every Squad on the server attacks over the same window. Online terminal, available from the early campaign Nemesis rewards Rare crafting materials Shared community progress
Tyrants World Content Tyrants are the named, individually placed monsters that roam every continent, ranging from early pushovers to level 90+ world bosses with unique mechanics. Found roaming every continent in the open world Unique equipment and materials Hunting achievements High-level challenge fights
Day, Night and Weather World Simulation Mira runs a full day and night cycle with weather that changes what spawns and how the world looks, from clear skies to sandstorms and storms that alter visibility and enemy behaviour. Always active in the open world Time and weather specific spawns Different visual state of Mira Manual time skip from the map
No matching entries
Try a different search term.

More Xenoblade Chronicles X: Definitive Edition (Switch 2 Edition) data