Sacred 2: Fallen Angel Remaster - Locations

The regions of Ancaria, the continent Sacred 2: Fallen Angel is built on. The world is one continuous handcrafted map rather than a set of instanced zones, so a player can walk from a human market town into elven forest, orc highlands or desert trade routes without a loading screen. Regions differ s...
of 8 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Ancaria Continent / Open World The single contiguous continent the whole campaign takes place on. The game world T-Energy shard sites and corrupted zones Regional capitals and trader hubs Class-specific mount stables Optional bosses and side-quest chains spread across every region
Artamark Human Heartland / Starting Region The human core of Ancaria and the region most characters see first: farmland, market towns, a ducal capital and the roads between them. Central Ancaria Capital city and ducal court Dense vendor and blacksmith access Opening campaign quest chain Bandit and wildlife encounters at low level
Tyr Lysia Elven Realm The high elf realm: deep forest, marble architecture and the magic-heavy settlements of the elven nobility. Western Ancaria High elf capital and courts Forest glades and enchanted groves Elven quest givers tied to the High Elf storyline Magic-heavy enemy encounters
Nor Plat Orc Highlands Rugged northern territory held by orc clans, with fortifications, mining camps and a level curve that punishes an under-geared character. Northern Ancaria Orc clan forts and war camps Chieftain encounters Northern mountain passes High-density melee combat zones
Bengaresh Desert Desert Region A sun-bleached desert of dunes, ruins and caravan routes, built around wide-open spaces that favour ranged classes and punish melee characters who let themselves get surrounded. Southern Ancaria Desert trade towns Buried tombs and ruins Caravan route quests Wide-open encounter spaces suited to ranged builds
Dyr-Lain Dryad Homeland / Jungle The forested island homeland of the Dryad, dense with jungle growth, old shrines and the nature magic the class draws on. Island region off Ancaria Dryad shrines and groves Jungle hunting grounds Nature-magic quest lines Poison and beast encounters
Hissil'Ta Swamp Region A humid swamp of drowned ruins, lizardfolk settlements and stagnant water, tuned for mid-to-high level characters. Eastern Ancaria Lizardfolk settlements Drowned temple ruins Poison and disease hazards Mid-to-high level quest chains
The Underworld Endgame Region The subterranean endgame territory introduced with the Ice & Blood expansion and carried into the remaster package: a hostile, high-level region of caverns and demonic architecture aimed at characters who have finished the main campaign. Beneath Ancaria High-level cavern complexes Endgame boss encounters Best-in-slot set item farming Expansion quest chain
No matching entries
Try a different search term.