Super Mario Galaxy 1 + 2 Wiki

Browse and search Super Mario Galaxy 1 + 2 data including the playable cast, the Bee, Boo, Cloud, Rock and Spring transformations, the domes and galaxies of both games, the standard enemies, and every major boss from the Power Star guards to Bowser.

Search results

Loading Super Mario Galaxy 1 + 2 data...
No matches
Nothing in the Super Mario Galaxy 1 + 2 data matches that search.

Super Mario Galaxy 1 + 2

Super Mario Galaxy 1 + 2 bundles Nintendo's two gravity-defying Wii platformers, Super Mario Galaxy (2007) and Super Mario Galaxy 2 (2010), into a single Nintendo Switch release. Both games cast Mario as the hero of a cosmic rescue: Bowser tears Princess Peach's castle from the ground and drags it into space, and Mario is saved by Rosalina's Lumas, who need Power Stars to power the Comet Observatory and chase Bowser across the universe. Play is built around tiny planetoids with their own gravity, so Mario runs around the surface of small worlds, launches between them with Launch Stars, and delivers the series' signature Spin Attack to stun enemies and extend his jumps. The sequel swaps the Comet Observatory for Starship Mario, adds Yoshi with the Dash Pepper, Blimp Fruit and Bulb Berry, and hides a second set of 120 Green Stars behind the first campaign.

Developer
Nintendo EPD (originals developed by Nintendo EAD Tokyo)
Publisher
Nintendo
Release Date
2025 (Nintendo Switch double pack) / November 1, 2007 (Super Mario Galaxy, Wii) / May 23, 2010 (Super Mario Galaxy 2, Wii)
Engine
Proprietary Nintendo in-house engine (Wii originals, Nintendo Switch release)
Price
Sold as a single Nintendo Switch double pack; check the Nintendo eShop for current pricing and regional editions
Platforms
Nintendo Switch Nintendo Switch 2
Genres
3D Platformer Action-Adventure
Modes
Single-player Co-op (2 players)
Directors
Yoshiaki Koizumi (Super Mario Galaxy) Koichi Hayashida (Super Mario Galaxy 2)
Producers
Shigeru Miyamoto
Composers
Mahito Yokota Koji Kondo Ryo Nagamatsu (Super Mario Galaxy 2)

Key Systems

  • Gravity-Driven Planetoids - Every course is assembled from spherical bodies with their own centres of gravity, so Mario can wrap around the surface of a small planet, run along its underside, and leap between worlds that pull him in different directions.
  • Spin Attack - The Wii Remote shake that defined the game is now a button press on Switch: a spin that stuns enemies, shatters crystals, deflects projectiles, spins switches, and floats Mario for a moment in mid-air to lengthen jumps.
  • Star Bits and the Star Pointer - Star Bits rain across every level and are collected with the on-screen pointer, then fed to Hungry Lumas, used to stun enemies, and traded for access to secret galaxies. On Switch the pointer is handled with motion or the right stick.
  • Launch Stars, Sling Stars and Pull Stars - Traversal is a chain of star-powered launchers: Launch Stars fire Mario across open space, Sling Stars work as aimed slingshots, and Pull Stars are dragged on with the pointer to haul him through vacuum.
  • Power-Up Transformations - Bee Mushrooms, Boo Mushrooms, Fire Flowers, Ice Flowers and Rainbow Stars carry Galaxy's transformations, while Galaxy 2 adds Cloud Flowers, Rock Mushrooms, Spin Drills, Spring Mushrooms and Yoshi-exclusive fruits that each rewrite how a level is read.
  • Comet Observatory, Lumas and Power Stars - The Observatory hub grows as Power Stars come home: five domes open one after another, Hungry Lumas are fed to unlock new galaxies, and Grand Stars open the routes to Bowser's battles and the final galaxy.
  • Starship Mario and the World Map (Super Mario Galaxy 2) - Galaxy 2 replaces the Observatory with Starship Mario, a planet-sized Mario head that flies the player between Worlds 1-6 and the unlockable World S, delivering some of the tightest, most gimmick-dense levels in the series.
  • Yoshi and the Fruit Powers (Super Mario Galaxy 2) - Yoshi is a full playable companion in Galaxy 2, and mid-level fruit rewrites him: the Dash Pepper adds acceleration, the Blimp Fruit floats him upward, and the Bulb Berry makes him glow to reveal hidden platforms.
  • Co-Star Co-op - A second player picks up a Co-Star Luma to gather Star Bits, stun enemies, hold them in place, and collect coins, letting a partner join the campaign without controlling Mario directly.

Controls

Gamepad Buttons

Action Button
Move Left Stick
Jump A / B
Spin Attack Y / X
Crouch, duck and crawl ZR / ZL
Camera Right Stick
Star Bits pointer Motion control / Right Stick (touch screen in handheld)
Pause Plus (+) / Minus (-)

Reception

Metacritic
Super Mario Galaxy 97/100 and Super Mario Galaxy 2 97/100 on Metacritic (Wii originals), both among the highest-rated games of their generation
Critical
Both games are routinely ranked among the best 3D platformers ever made, praised for their gravity-driven level design, orchestral score, and the density of new ideas per galaxy
Legacy
Galaxy's spherical world design, camera work and orchestral score carried directly into Super Mario Odyssey, and Galaxy 2's Yoshi levels remain a fan favourite of the Wii era
Collection
The Switch double pack gives Super Mario Galaxy 2 its first release outside the Wii and Wii U, after it was left out of Super Mario 3D All-Stars in 2020

Data updated 2026-09-15.