Super Mario Galaxy 1 + 2 - Enemies
The standard enemies that populate the galaxies of Super Mario Galaxy and Super Mario Galaxy 2. Most are classic Mushroom Kingdom foes rebuilt around the games' spin attack, gravity surfaces and small spherical worlds, which changes how they have to be approached: a Koopa can be circled on a planeto...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Location | Source |
|---|---|---|---|---|
| Goomba | Ground Enemy | The baseline walking enemy, still defeated by a stomp or a spin. | Nearly every galaxy in both games | Recurring across both campaigns |
| Grand Goomba | Large Ground Enemy | A huge Goomba that takes a spin or a ground pound rather than a single stomp and can knock Mario off a small planet entirely. | Select galaxies in both games | Recurring across both campaigns |
| Goombeetle | Armoured Enemy (Super Mario Galaxy 2) | A Goomba wearing a helmet that blocks ordinary stomps, so Mario has to spin it, ground pound it or knock it over first. | Galaxy 2 galaxies | Super Mario Galaxy 2 only |
| Koopa Troopa | Ground Enemy | The classic turtle, whose shell can be kicked along the ground to bowl through a line of enemies. | Grassy, beach and fortress galaxies | Recurring across both campaigns |
| Piranha Plant | Stationary Enemy | The latching plant that lunges out of pipes and pots, unkillable by a plain stomp. | Pipe-heavy and jungle galaxies | Recurring across both campaigns |
| Bullet Bill | Projectile Enemy | The homing bullet fired from Bill Blasters, which flies straight at Mario and can also be ridden for a short distance after a spin. | Fortress, cave and airship galaxies | Recurring across both campaigns |
| Banzai Bill | Heavy Projectile Enemy | A gigantic Bullet Bill that cannot be stopped or ridden and destroys everything in its lane. | Later galaxies in both games | Recurring across both campaigns |
| Hammer Bro | Ranged Enemy | The helmeted koopa that lobs hammers in arcs, forcing Mario to close the distance while jumping the barrage. | Fortress and later galaxies | Recurring across both campaigns |
| Magikoopa | Caster Enemy | A robed caster that teleports around and fires magic rings that turn into enemies or obstacles on contact. | Fortress and castle galaxies | Recurring across both campaigns |
| Chomp | Heavy Enemy | The chain-bound black ball that lunges at Mario whenever he comes near. | Grounds and chains across both games | Recurring across both campaigns |
| Octoomba | Ranged Enemy (Super Mario Galaxy) | A small octopus-like enemy that throws rocks and floats in place, often encountered in groups over long gaps. | Water, sand and rocky galaxies in Galaxy | Super Mario Galaxy and Super Mario Galaxy 2 |
| Bomb Boo | Explosive Enemy (Super Mario Galaxy) | A Boo carrying a spiked bomb that detonates a few seconds after Mario grabs it. | Ghostly Galaxy and other haunted levels | Super Mario Galaxy and Super Mario Galaxy 2 |
| Bob-omb | Explosive Enemy | The walking bomb that lights its fuse when bumped, then explodes in a blast that also damages nearby enemies. | Fortress, deck and machine galaxies | Recurring across both campaigns |
| Topman | Spinning Enemy | A spinning mechanical top that bounces off surfaces in a set pattern, sweeping a corridor as it rolls. | Machine and fortress galaxies, including Battlerock Galaxy | Super Mario Galaxy and Super Mario Galaxy 2 |
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