Super Mario Galaxy 1 + 2 - Enemies

The standard enemies that populate the galaxies of Super Mario Galaxy and Super Mario Galaxy 2. Most are classic Mushroom Kingdom foes rebuilt around the games' spin attack, gravity surfaces and small spherical worlds, which changes how they have to be approached: a Koopa can be circled on a planeto...
of 14 entries · updated 2026-09-15
Name Type Description Location Source
Goomba Ground Enemy The baseline walking enemy, still defeated by a stomp or a spin. Nearly every galaxy in both games Recurring across both campaigns
Grand Goomba Large Ground Enemy A huge Goomba that takes a spin or a ground pound rather than a single stomp and can knock Mario off a small planet entirely. Select galaxies in both games Recurring across both campaigns
Goombeetle Armoured Enemy (Super Mario Galaxy 2) A Goomba wearing a helmet that blocks ordinary stomps, so Mario has to spin it, ground pound it or knock it over first. Galaxy 2 galaxies Super Mario Galaxy 2 only
Koopa Troopa Ground Enemy The classic turtle, whose shell can be kicked along the ground to bowl through a line of enemies. Grassy, beach and fortress galaxies Recurring across both campaigns
Piranha Plant Stationary Enemy The latching plant that lunges out of pipes and pots, unkillable by a plain stomp. Pipe-heavy and jungle galaxies Recurring across both campaigns
Bullet Bill Projectile Enemy The homing bullet fired from Bill Blasters, which flies straight at Mario and can also be ridden for a short distance after a spin. Fortress, cave and airship galaxies Recurring across both campaigns
Banzai Bill Heavy Projectile Enemy A gigantic Bullet Bill that cannot be stopped or ridden and destroys everything in its lane. Later galaxies in both games Recurring across both campaigns
Hammer Bro Ranged Enemy The helmeted koopa that lobs hammers in arcs, forcing Mario to close the distance while jumping the barrage. Fortress and later galaxies Recurring across both campaigns
Magikoopa Caster Enemy A robed caster that teleports around and fires magic rings that turn into enemies or obstacles on contact. Fortress and castle galaxies Recurring across both campaigns
Chomp Heavy Enemy The chain-bound black ball that lunges at Mario whenever he comes near. Grounds and chains across both games Recurring across both campaigns
Octoomba Ranged Enemy (Super Mario Galaxy) A small octopus-like enemy that throws rocks and floats in place, often encountered in groups over long gaps. Water, sand and rocky galaxies in Galaxy Super Mario Galaxy and Super Mario Galaxy 2
Bomb Boo Explosive Enemy (Super Mario Galaxy) A Boo carrying a spiked bomb that detonates a few seconds after Mario grabs it. Ghostly Galaxy and other haunted levels Super Mario Galaxy and Super Mario Galaxy 2
Bob-omb Explosive Enemy The walking bomb that lights its fuse when bumped, then explodes in a blast that also damages nearby enemies. Fortress, deck and machine galaxies Recurring across both campaigns
Topman Spinning Enemy A spinning mechanical top that bounces off surfaces in a set pattern, sweeping a corridor as it rolls. Machine and fortress galaxies, including Battlerock Galaxy Super Mario Galaxy and Super Mario Galaxy 2
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