Sacred 2: Fallen Angel Remaster - Classes
The six playable characters of Sacred 2: Fallen Angel, unchanged in the remaster. Each is a full class rather than a cosmetic pick: it sets starting attributes, an aspect tree of three Combat Art branches, a signature mount and class-specific set items. There is no multiclassing, so the choice deter...
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of 6 entries
· updated 2026-09-15
| Name | Description | Role | Abilities | Weapon Proficiencies | Source |
|---|---|---|---|---|---|
| Seraphim | A winged warrior of the High Heavens who returns to Ancaria to hunt the corruption spreading from the T-Energy shard. | Holy warrior / hybrid melee and support caster | Celestial Magic - holy damage and support Combat Arts Exalted Warrior - melee Combat Arts built around sword chains and mobility Revered Technology - defensive wards, shields and energy-based attacks Class mount available from the stable once the riding skill is trained | One-handed swords Two-handed swords Pole arms (with the corresponding weapon lore skill) | Starting class, available from character creation |
| Shadow Warrior | A resurrected warrior bound to the service of the Shadow, built to absorb punishment and answer it with heavy weapon swings. | Undead melee bruiser / summoner | Death Warrior - heavy melee Combat Arts and crowd control Malevolent Champion - offensive auras and retaliation effects Astral Lord - summoned allies and spectral attacks Skeletal and spectral summons that persist between fights | Two-handed swords Two-handed axes and hammers One-handed blades with a shield | Starting class, available from character creation |
| High Elf | A mage of the elven realm of Tyr Lysia who channels fire and ice through staves. | Elemental caster / ranged nuker | Fire magic Combat Arts for area and single-target burst Ice and storm Combat Arts built around slows and control Buff and escape utility school Highest raw spell scaling of the six classes at the cost of durability | Staves One-handed swords as a fallback melee option | Starting class, available from character creation |
| Dryad | A forest guardian from the island of Dyr-Lain who fights with bows, thrown weapons and the old magic of the woods. | Ranged hunter / nature and voodoo hybrid | Capricious Hunter - bow and thrown-weapon Combat Arts Cabalistic Voodoo - curses, hexes and damage-over-time effects Nature Weaver - roots, poison and woodland summons Class mount for fast ranged repositioning | Bows Throwing weapons One-handed blades as a backup | Starting class, available from character creation |
| Temple Guardian | A constructed guardian built to protect the temples of Ancaria, part armor and part machinery, with an integrated energy weapon where a forearm should be. | Technological tank / energy hybrid | Devout Guardian - defensive Combat Arts, shields and taunts Lost Fusion - T-Energy ranged attacks Source Warden - self-buffs and system overclocks Built-in energy weapon that supplements normal gear | One-handed weapons with a shield Two-handed hafted weapons Integrated energy armament | Starting class, available from character creation |
| Inquisitor | A hunter of heretics who has turned the tools of the Inquisition on everyone else, mixing heavy melee with curses and life-draining magic. | Dark caster / melee hybrid | Gruesome Inquisition - melee Combat Arts with execution effects Astute Supremacy - ranged dark magic Nefarious Netherworld - life drain and summoned servants Sustain through damage conversion rather than healing | Two-handed swords One-handed blades with an off-hand Staves | Starting class, available from character creation |
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