Sacred 2: Fallen Angel Remaster - Weapons
The weapon families of Sacred 2: Fallen Angel, listed at family level because the game's drops are randomized: a sword is generated with affixes, sockets and a rarity tier rather than existing as one fixed item. Which family a character can use is gated by the matching weapon lore skill, and each fa...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| One-Handed Swords | One-Handed Blade | The balanced default melee family: moderate speed, moderate reach and no penalty to pair with a shield or second weapon. | Hands: One Speed: Medium Reach: Medium Paired With: Shield or off-hand Gated By: Sword weapon lore | Random drops, vendors and quest rewards across all regions |
| One-Handed Axes | One-Handed Blade | Slower and harder-hitting than a sword, with a damage spread that rewards committed swings. | Hands: One Speed: Slow-medium Reach: Short Paired With: Shield or off-hand Gated By: Axe weapon lore | Random drops, vendors and quest rewards |
| One-Handed Hafted Weapons | One-Handed Hafted | Maces and hammers that trade finesse for stagger and armor-piercing style damage. | Hands: One Speed: Slow Reach: Short Paired With: Shield Gated By: Hafted weapon lore | Random drops and vendors |
| Pole Arms | Two-Handed Reach | Spears and halberds with the longest melee reach in the game, letting a character hit from outside an enemy's swing. | Hands: Two Speed: Medium Reach: Long Paired With: None (two-handed) Gated By: Pole arm weapon lore | Random drops, vendors and quest rewards |
| Two-Handed Swords | Two-Handed Blade | The signature weapon of the Shadow Warrior and Inquisitor: wide arcs, high base damage and a slow recovery that has to be covered by buffs or Combat Arts. | Hands: Two Speed: Slow Reach: Medium-long Paired With: None (two-handed) Gated By: Sword weapon lore | Random drops, vendors and class quest rewards |
| Two-Handed Axes | Two-Handed Blade | The heaviest hitting of the two-handed families, built around cleaving swings and long wind-ups. | Hands: Two Speed: Very slow Reach: Medium Paired With: None (two-handed) Gated By: Axe weapon lore | Random drops and vendors |
| Two-Handed Hafted Weapons | Two-Handed Hafted | Great mauls with the highest stagger in the melee roster, used to interrupt enemy attack chains and hold a line. | Hands: Two Speed: Very slow Reach: Short-medium Paired With: None (two-handed) Gated By: Hafted weapon lore | Random drops and vendors |
| Staves | Caster Weapon | The caster family, carrying the highest spell-damage modifiers and the socket space that caster builds fill with runes. | Hands: Two Speed: Medium Reach: Medium Bonus: Spell damage and regeneration modifiers Gated By: Staff weapon lore where available | Random drops, vendors and caster quest rewards |
| Bows | Ranged Weapon | The Dryad's primary weapon and the only family built for sustained ranged damage. | Hands: Two Speed: Medium Reach: Long Ammunition: None (abstracted) Gated By: Ranged weapon lore | Random drops, vendors and Dryad quest rewards |
| Throwing Weapons | Ranged Weapon | Darts, knives and chakrams thrown from the off hand or as a primary, giving a mobile ranged option that does not lock the character into a two-handed draw animation. | Hands: One Speed: Fast Reach: Medium Paired With: Melee weapon or off-hand Gated By: Ranged weapon lore | Random drops and vendors |
| Shields | Off-Hand Defense | Equipped in the off hand, shields convert a portion of incoming attacks into blocks and add a large armor value. | Hands: Off-hand Defense: Block chance and armor Paired With: One-handed weapon Gated By: Armor lore and shield-specific skill where available | Random drops, vendors and quest rewards |
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