Sacred 2: Fallen Angel Remaster - Weapons

The weapon families of Sacred 2: Fallen Angel, listed at family level because the game's drops are randomized: a sword is generated with affixes, sockets and a rarity tier rather than existing as one fixed item. Which family a character can use is gated by the matching weapon lore skill, and each fa...
of 11 entries · updated 2026-09-15
Name Type Description Stats Source
One-Handed Swords One-Handed Blade The balanced default melee family: moderate speed, moderate reach and no penalty to pair with a shield or second weapon. Hands: One Speed: Medium Reach: Medium Paired With: Shield or off-hand Gated By: Sword weapon lore Random drops, vendors and quest rewards across all regions
One-Handed Axes One-Handed Blade Slower and harder-hitting than a sword, with a damage spread that rewards committed swings. Hands: One Speed: Slow-medium Reach: Short Paired With: Shield or off-hand Gated By: Axe weapon lore Random drops, vendors and quest rewards
One-Handed Hafted Weapons One-Handed Hafted Maces and hammers that trade finesse for stagger and armor-piercing style damage. Hands: One Speed: Slow Reach: Short Paired With: Shield Gated By: Hafted weapon lore Random drops and vendors
Pole Arms Two-Handed Reach Spears and halberds with the longest melee reach in the game, letting a character hit from outside an enemy's swing. Hands: Two Speed: Medium Reach: Long Paired With: None (two-handed) Gated By: Pole arm weapon lore Random drops, vendors and quest rewards
Two-Handed Swords Two-Handed Blade The signature weapon of the Shadow Warrior and Inquisitor: wide arcs, high base damage and a slow recovery that has to be covered by buffs or Combat Arts. Hands: Two Speed: Slow Reach: Medium-long Paired With: None (two-handed) Gated By: Sword weapon lore Random drops, vendors and class quest rewards
Two-Handed Axes Two-Handed Blade The heaviest hitting of the two-handed families, built around cleaving swings and long wind-ups. Hands: Two Speed: Very slow Reach: Medium Paired With: None (two-handed) Gated By: Axe weapon lore Random drops and vendors
Two-Handed Hafted Weapons Two-Handed Hafted Great mauls with the highest stagger in the melee roster, used to interrupt enemy attack chains and hold a line. Hands: Two Speed: Very slow Reach: Short-medium Paired With: None (two-handed) Gated By: Hafted weapon lore Random drops and vendors
Staves Caster Weapon The caster family, carrying the highest spell-damage modifiers and the socket space that caster builds fill with runes. Hands: Two Speed: Medium Reach: Medium Bonus: Spell damage and regeneration modifiers Gated By: Staff weapon lore where available Random drops, vendors and caster quest rewards
Bows Ranged Weapon The Dryad's primary weapon and the only family built for sustained ranged damage. Hands: Two Speed: Medium Reach: Long Ammunition: None (abstracted) Gated By: Ranged weapon lore Random drops, vendors and Dryad quest rewards
Throwing Weapons Ranged Weapon Darts, knives and chakrams thrown from the off hand or as a primary, giving a mobile ranged option that does not lock the character into a two-handed draw animation. Hands: One Speed: Fast Reach: Medium Paired With: Melee weapon or off-hand Gated By: Ranged weapon lore Random drops and vendors
Shields Off-Hand Defense Equipped in the off hand, shields convert a portion of incoming attacks into blocks and add a large armor value. Hands: Off-hand Defense: Block chance and armor Paired With: One-handed weapon Gated By: Armor lore and shield-specific skill where available Random drops, vendors and quest rewards
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