Sacred 2: Fallen Angel Remaster - Combat Arts
Signature Combat Arts for the two most-played classes of Sacred 2: Fallen Angel, listed by the class and aspect branch they belong to. Combat Arts are not learned from a trainer: a character starts with the arts of its class, and every art is improved by consuming runes of that art, which raises its...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Radiant Pillar | Combat Art | A column of holy light dropped on a target area, the Seraphim's bread-and-butter ranged clear. | Seraphim - Celestial Magic | Regeneration-based (rune-fed) | Seraphim class; improves with Celestial Magic runes |
| Flaring Nova | Combat Art | A radial holy burst centred on the Seraphim that damages and staggers everything around her. | Seraphim - Celestial Magic | Regeneration-based (rune-fed) | Seraphim class; improves with Celestial Magic runes |
| Instill Belief | Combat Art | A buff that hardens the Seraphim and her allies against hostile magic and fear effects. | Seraphim - Celestial Magic | Regeneration-based (rune-fed) | Seraphim class; improves with Celestial Magic runes |
| Hallowed Restoration | Combat Art | The Seraphim's healing art, restoring health to herself and nearby allies. | Seraphim - Celestial Magic | Regeneration-based (rune-fed) | Seraphim class; improves with Celestial Magic runes |
| Pelting Strikes | Combat Art | A rapid multi-hit weapon chain that fills the gaps between heavier arts. | Seraphim - Exalted Warrior | Regeneration-based (rune-fed) | Seraphim class; improves with Exalted Warrior runes |
| Assailing Somersault | Combat Art | A leaping attack that carries the Seraphim into a target and lands a heavy blow, doubling as a gap closer. | Seraphim - Exalted Warrior | Regeneration-based (rune-fed) | Seraphim class; improves with Exalted Warrior runes |
| Scything Sweep | Combat Art | A wide two-handed arc that hits every enemy in front of the Shadow Warrior. | Shadow Warrior - Death Warrior | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Death Warrior runes |
| Frenzied Rampage | Combat Art | A chained flurry of heavy strikes that locks the Shadow Warrior onto a single target. | Shadow Warrior - Death Warrior | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Death Warrior runes |
| Rousing Command | Combat Art | A war cry that buffs the Shadow Warrior and nearby allies, raising offensive output for its duration. | Shadow Warrior - Malevolent Champion | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Malevolent Champion runes |
| Grim Resilience | Combat Art | A defensive buff that raises armor and resistance while it is active. | Shadow Warrior - Malevolent Champion | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Malevolent Champion runes |
| Spectral Hand | Combat Art | A ghostly hand that reaches out to damage and debilitate a target at range, giving the melee class an answer to enemies that refuse to close. | Shadow Warrior - Astral Lord | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Astral Lord runes |
| Nether Allegiance | Combat Art | Summons undead servants that fight alongside the Shadow Warrior for a limited duration. | Shadow Warrior - Astral Lord | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Astral Lord runes |
| Shadow Veil | Combat Art | Cloaks the Shadow Warrior in shadow, dropping enemy aggression and letting him reposition or disengage. | Shadow Warrior - Astral Lord | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Astral Lord runes |
| Reflective Emanation | Combat Art | An aura that reflects a portion of incoming damage back at attackers. | Shadow Warrior - Malevolent Champion | Regeneration-based (rune-fed) | Shadow Warrior class; improves with Malevolent Champion runes |
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