Metal Gear Solid Delta: Snake Eater - Items
Camouflage, face paint, disguises and field equipment in Metal Gear Solid Delta: Snake Eater. Uniforms and face paints feed the camouflage index and a few of them carry special properties, while the equipment items cover vision, recovery and information gathering.
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Olive Drab Uniform | Uniform (Camouflage) | The plain military fatigues Snake wears from the start, a general-purpose green that never scores badly and never scores brilliantly. | Starting equipment |
| Tiger Stripe Uniform | Uniform (Camouflage) | Jungle-pattern fatigues that blend well in the dense foliage of the southern areas such as Dremuchij and Bolshaya Past, where green cover dominates the terrain. | Found in the field early in the campaign |
| Leaf Uniform | Uniform (Camouflage) | A leaf-pattern camouflage tuned for thick broadleaf vegetation, ideal for the wooded belts and river valleys of Tselinoyarsk. | Found in the field |
| Tree Bark Uniform | Uniform (Camouflage) | A brown, bark-textured pattern that hides Snake against trunks and dead wood, useful in the coniferous forest of Sokrovenno and along fallen timber. | Found in the field |
| Squares Uniform | Uniform (Camouflage) | A block-pattern camouflage that matches brickwork, masonry and the man-made structures of villages, warehouses and forts, so it earns its keep at Rassvet and Groznyj Grad rather than in the jungle. | Found in the field |
| Splitter Uniform | Uniform (Camouflage) | A fractured, high-contrast pattern that breaks up Snake's outline against mixed ground and rubble, the kind of broken terrain found around ruins and destroyed facilities. | Found in the field |
| Sneaking Suit | Uniform (Special) | The prototype infiltration suit that muffles the sound of Snake's footsteps, making him significantly harder to hear when moving. | Recovered during the campaign as a special stealth gear item |
| Scientist Uniform | Uniform (Disguise) | A researcher's lab coat and clothing, used to walk through Graniny Gorki and other research facilities without an immediate alarm. | Recovered at the research facilities |
| Officer Uniform | Uniform (Disguise) | A Soviet officer's dress uniform that grants a measure of authority inside military areas, allowing Snake to move through Groznyj Grad with far less suspicion than a rank-and-file infiltration would attract. | Recovered inside Groznyj Grad |
| Raikov Mask | Face Paint (Disguise) | Face paint that makes Snake resemble Ivan Raikov, the GRU officer close to Volgin. | Prepared from Raikov's appearance during the Groznyj Grad infiltration |
| Zombie Face Paint | Face Paint (Special) | A cadaverous paint job that visibly unnerves enemy soldiers, making them recoil and back away when Snake closes in. | Found in the field as a special face paint |
| Binoculars | Equipment | The scout's basic tool for reading an area before entering it: marking patrol routes, spotting cameras, watching boss behaviour and identifying objectives from a safe distance. | Starting equipment |
| Thermal Goggles | Equipment | Heat-vision goggles that turn the dark cave systems and night-time forest into a readable map of warm bodies. | Found in the field before the cave sections |
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