Metal Gear Solid Delta: Snake Eater - Items

Camouflage, face paint, disguises and field equipment in Metal Gear Solid Delta: Snake Eater. Uniforms and face paints feed the camouflage index and a few of them carry special properties, while the equipment items cover vision, recovery and information gathering.
of 13 entries · updated 2026-09-15
Name Type Description Source
Olive Drab Uniform Uniform (Camouflage) The plain military fatigues Snake wears from the start, a general-purpose green that never scores badly and never scores brilliantly. Starting equipment
Tiger Stripe Uniform Uniform (Camouflage) Jungle-pattern fatigues that blend well in the dense foliage of the southern areas such as Dremuchij and Bolshaya Past, where green cover dominates the terrain. Found in the field early in the campaign
Leaf Uniform Uniform (Camouflage) A leaf-pattern camouflage tuned for thick broadleaf vegetation, ideal for the wooded belts and river valleys of Tselinoyarsk. Found in the field
Tree Bark Uniform Uniform (Camouflage) A brown, bark-textured pattern that hides Snake against trunks and dead wood, useful in the coniferous forest of Sokrovenno and along fallen timber. Found in the field
Squares Uniform Uniform (Camouflage) A block-pattern camouflage that matches brickwork, masonry and the man-made structures of villages, warehouses and forts, so it earns its keep at Rassvet and Groznyj Grad rather than in the jungle. Found in the field
Splitter Uniform Uniform (Camouflage) A fractured, high-contrast pattern that breaks up Snake's outline against mixed ground and rubble, the kind of broken terrain found around ruins and destroyed facilities. Found in the field
Sneaking Suit Uniform (Special) The prototype infiltration suit that muffles the sound of Snake's footsteps, making him significantly harder to hear when moving. Recovered during the campaign as a special stealth gear item
Scientist Uniform Uniform (Disguise) A researcher's lab coat and clothing, used to walk through Graniny Gorki and other research facilities without an immediate alarm. Recovered at the research facilities
Officer Uniform Uniform (Disguise) A Soviet officer's dress uniform that grants a measure of authority inside military areas, allowing Snake to move through Groznyj Grad with far less suspicion than a rank-and-file infiltration would attract. Recovered inside Groznyj Grad
Raikov Mask Face Paint (Disguise) Face paint that makes Snake resemble Ivan Raikov, the GRU officer close to Volgin. Prepared from Raikov's appearance during the Groznyj Grad infiltration
Zombie Face Paint Face Paint (Special) A cadaverous paint job that visibly unnerves enemy soldiers, making them recoil and back away when Snake closes in. Found in the field as a special face paint
Binoculars Equipment The scout's basic tool for reading an area before entering it: marking patrol routes, spotting cameras, watching boss behaviour and identifying objectives from a safe distance. Starting equipment
Thermal Goggles Equipment Heat-vision goggles that turn the dark cave systems and night-time forest into a readable map of warm bodies. Found in the field before the cave sections
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