Metal Gear Solid Delta: Snake Eater - Weapons

The 1964 arsenal of Metal Gear Solid Delta: Snake Eater, a period-correct Cold War kit of American and Soviet firearms, explosives and close-quarters weapons. Snake starts with almost nothing and builds his loadout from found weapons, EVA's deliveries and items recovered in the field, with non-letha...
of 17 entries · updated 2026-09-15
Name Type Description Stats Source
Mk22 Hush Puppy Tranquiliser Pistol The silenced tranquiliser pistol and the backbone of a non-lethal playthrough. Damage: Non-lethal (tranquiliser darts) Noise: Silenced Role: Stealth and pacifist takedowns Standard-issue starting sidearm once the survival kit is handed over
M1911A1 Handgun The classic American .45 service pistol, a reliable lethal sidearm that is available early and never runs out of usefulness. Damage: Lethal, single shot Action: Semi-automatic Role: General-purpose sidearm Carried from the start of the campaign
Single Action Army Revolver The iconic six-shooter of the era, a slow-firing but hard-hitting revolver. Damage: High Action: Single action revolver Role: High-damage handgun, ricochet trick shots Associated with Revolver Ocelot; available as a collectible/late sidearm
XM16E1 Assault Rifle The American prototype assault rifle being field-tested in this period, a light automatic weapon with good range. Damage: Medium, automatic Range: Medium to long Role: Primary automatic rifle Found or delivered during Operation Snake Eater
AK-47 Assault Rifle The ubiquitous Soviet assault rifle, the standard arm of the GRU troops patrolling Tselinoyarsk. Damage: Medium, automatic Range: Medium Role: Primary automatic rifle Commonly carried by enemy soldiers; capturable in the field
M37 Shotgun Shotgun The pump-action shotgun of the era, brutally effective at close range against both soldiers and wildlife. Damage: Very high at close range Action: Pump-action Role: Close-range stopping power Field pickup during the campaign
SVD Dragunov Sniper Rifle The Soviet semi-automatic marksman rifle, ideal for long sightlines and for covering EVA from high ground. Damage: High Action: Semi-automatic Range: Long, scoped Role: Designated marksman and support fire Found during the mountain and forest sections of the campaign
Mosin-Nagant Sniper Rifle The bolt-action rifle of The End, the ancient Cobra sniper, and a weapon Snake can also carry. Damage: High, single shot Action: Bolt-action Range: Very long, scoped Role: Long-range precision Used by The End; recoverable for Snake's own use
RPG-7 Rocket Launcher The Soviet shoulder-fired rocket launcher, the only practical answer to armoured targets and massive bosses. Damage: Very high, explosive Action: Single-shot reload Role: Anti-vehicle and anti-boss Found or delivered before the Shagohod and boss confrontations
CQC Knife Melee The combat knife that completes Snake's CQC kit. Damage: Lethal, melee Noise: Silent Role: Close-quarters finishing Part of the CQC loadout
Hand Grenade Explosive (Thrown) The standard fragmentation grenade, useful for clearing a group of soldiers or destroying a Gekko-era equivalent such as a patrol vehicle. Damage: High, area fragmentation Role: Crowd control and demolition Found in the field and stored in the inventory
Stun Grenade Explosive (Non-lethal) A non-lethal area stun, the grenade counterpart to the tranquiliser pistol. Damage: Non-lethal area knockout Role: Stealth crowd control Recoverable in the field and via deliveries
Chaff Grenade Explosive (Utility) A support grenade that scrambles electronics and sensors in its radius. Effect: Disables electronics and sensors Role: Anti-surveillance utility Found in the field
Smoke Grenade Explosive (Utility) A smoke screen grenade that blocks lines of sight and lets Snake cross open ground, break pursuit or reposition while guards lose visual contact. Effect: Vision-blocking smoke cloud Role: Escape and repositioning utility Found in the field
TNT Explosive (Placed) Placed demolition charges used against fixed targets, supply caches and structures. Damage: High, placed explosive Role: Demolition of fixed targets Mission supply item
Claymore Mine Explosive (Placed) A directional anti-personnel mine planted on the ground, detonating when something crosses its arc. Damage: High, directional blast Role: Ambush and area denial Mission supply item
C3 Explosive Explosive (Placed) Military plastic explosive, used for the campaign's key demolition objectives, including the destruction of Shagohod support installations and the sabotage work at Groznyj Grad. Damage: High, placed demolition Role: Objective demolition Issued for specific demolition objectives
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