Metal Gear Solid Delta: Snake Eater - Locations

The Tselinoyarsk wilderness of Metal Gear Solid Delta: Snake Eater, a Soviet frontier of jungle, swamp, mountain and fortress that Snake crosses twice: once on the Virtuous Mission and again on Operation Snake Eater. Areas are listed roughly in the order the campaign visits them.
of 15 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Dremuchij South Starting Area The opening jungle of the Virtuous Mission, where Snake parachutes in and learns the camouflage and hunting basics. Tselinoyarsk Virtuous Mission drop point Forest patrol routes Small wildlife for stamina
Dolinovodno Bridge Crossing The river gorge spanned by a rope bridge, the first real chokepoint of the Virtuous Mission. Tselinoyarsk The rope bridge Rocky riverbanks for cover GRU patrol checkpoints
Rassvet Village A half-abandoned Soviet-era village where Sokolov is held and where the Virtuous Mission falls apart. Tselinoyarsk Warehouses holding Sokolov Village courtyards First Ocelot encounter
Dremuchij Swampland Swamp The leech-infested marsh between the jungle and the mountains. Tselinoyarsk Leech-infested shallows Hidden supply caches Swamp wildlife
Dremuchij North Jungle The northern jungle belt that leads deeper into Soviet territory, threaded with guard posts and the first signs of heavy military presence. Tselinoyarsk Guard posts and watchtowers Jungle trails to the river valley Wildlife for food storage
Bolshaya Past Base and Valley A river valley and small military base where Snake links up with the operation's first major objective. Tselinoyarsk Bolshaya Past South approach The Soviet base and barracks River valley crossing
Ponizovje South River and Warehouse The southern stretch of the Ponizovje river, with a warehouse complex used for storing military supplies. Tselinoyarsk Ponizovje Warehouse Supply storage buildings River approach and shallow crossing
Ponizovje West Ruins The western bank of the river, a set of crumbling structures and a route that skirts the main patrol line, useful for a quieter passage toward the cave country. Tselinoyarsk Crumbling structures and ruins Overlook toward the cave entrance Patrol blind spots
Chyornaya Peschera Cave System The Black Cave, a pitch-dark tunnel network lit only by thermal goggles and the odd glow, home to bats and to the cobra that bites Snake. Tselinoyarsk Black Cave entrance Underground pools with fish The Pain's hornet arena
Graniny Gorki Research Site A Soviet weapons research facility set among wooded hills, where Granin works and where Snake learns about the rival walking-tank project. Tselinoyarsk Graniny Gorki South courtyard The research lab interior Basement prototype of a legged weapon platform
Sokrovenno Forest The deep coniferous forest that hosts the sniper duel with The End, spread across three connected maps of dense foliage and long sightlines. Tselinoyarsk Sokrovenno South, West and North hunting grounds Marked sniper sightlines The End's favoured ambush thickets
Krasnogorje Mountain Range The snow-capped mountains and their tunnel complex, crossed by rail and foot, and the site of the confrontation with The Fury. Tselinoyarsk Krasnogorje Mountaintop and Ruins The rail tunnel Fury's flame arena
Groznyj Grad Fortress Complex Volgin's GRU fortress and the heart of the operation, with a weapons lab, hangars, a runway and an infamous torture chamber. Tselinoyarsk Weapons lab and Shagohod hangar The underground torture chamber Runway, sewers and waste disposal facility
Tikhogornyj Waterfall The waterfall area where Snake and EVA regroup after the escape, with the quiet hill country and the healing interlude that follows the fortress. Tselinoyarsk The waterfall and pools Recovery camp site Wooded hills leading north
Rokovoj Bereg Final Arena The lake shore where the campaign ends, a field of white flowers and open water. Tselinoyarsk The shoreline flower field The lake and surrounding treeline Final confrontation ground
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