Styx: Blades of Greed Wiki
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Styx: Blades of Greed
Styx: Blades of Greed is a stealth action-adventure game developed by Cyanide Studio and published by Nacon. Released on February 19, 2026, it is the third standalone installment in the Styx series and the fifth title set in the Of Orcs and Men fantasy universe. Players control Styx, the sarcastic, 250-year-old goblin master thief, who assembles a crew to navigate the continent of Iseria in pursuit of Quartz—a volatile and powerful magical mineral. The game builds on the series' signature vertical stealth gameplay by introducing semi-open world environments, dynamic traversal tools including a grappling hook and glider, dual Amber and Quartz magic systems, and environmental interactions. Noticeably omitting an in-game minimap, the game emphasizes organic environmental exploration and Goblin Vision navigation.
Key Systems
- Pure stealth-focused gameplay with third-person perspective and organic route discovery
- Dual-magic system: Amber (Invisibility, Cloning) and Quartz magic (Mind Control, Time Shift, Teleportation, Quartz Shield)
- Advanced traversal mechanics: Grappling Hook for verticality and Foldable Glider for long gap crossing
- Organic environmental navigation with no in-game minimap overlay
- Environmental interactivity: extinguishing lights, drop hazards, acid body disposal, poisoning food/water
- Clone mechanics: spawn decoy clones for scouting, pulling levers, distractions, or explosive bursts
- NPC Vision System: Hostile NPCs (Red in Goblin Vision) vs Non-Hostile/Civilians (Pink in Goblin Vision)
- Zeppelin Base of Operations: assemble a crew, manage gear upgrades, and plan infiltration missions across the Iserian Continent
- Metroidvania-style semi-open world zones: scale high spires and navigate subterranean sewer routes
Reception
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Data updated 2026-07-28.