Styx: Blades of Greed - Locations
Major semi-open world locations, hub areas, and subterranean complexes across the Iserian Continent featured in Styx: Blades of Greed. Built with extreme verticality and Metroidvania exploration design, zones feature no in-game minimap to encourage organic line-of-sight navigation.
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of 8 entries
· updated 2026-08-06
| Name | Type | Description | Region | Points Of Interest | Environmental Hazards | Traversal Mechanics | Stealth Opportunities |
|---|---|---|---|---|---|---|---|
| The Wall — Imperial Border Citadel | Main Semi-Open Zone | A gargantuan, city-sized border fortress that cuts across an entire mountain pass. | Iserian Borderlands | High Noble Embassy Spires Inquisition Garrison Towers Lower Slum Alleys & Markets Subterranean Drainage Sewers Central Gate Viaduct Executioner Square | Heavy Inquisition Patrols Watchtower Searchlights Alarm Bell Signal Arrays | Vertical Scaffolding Grapple Points Rooftop Zipline Webbing Sewer Drainage Flumes | Concealed Hay Carts & Wine Barrels Shadowy Rafter Perches Torch Extinguishing Conduits |
| Turquoise Dawn — Ancient Sacred Forest & Orc Village | Main Semi-Open Zone | A lush, dense forest zone dominated by colossal bioluminescent flora, ancient elven stone aqueducts, orc timber settlements, and hidden Inquisition outposts. | Eastern Wilds | Bioluminescent Tree Canopies Orc Timber Settlement Inquisition Logging Outposts Overgrown Elven Aqueducts Sunken Quartz Caverns Smuggler Treehouse Hideouts | Carnivorous Swampland Flora Wild Beast Nests Inquisition Scout Hunters | Glider Wind Currents High Canopy Walkways Swinging Vine Anchor Points | High Canopy Shroud Dense Foliage Camouflage Aqueduct Water Submersion |
| Akenash Ruins — Decaying World Tree Citadel | Main Semi-Open Zone / Late-Game Region | The haunting, ruined remains of the iconic World Tree Citadel from Styx: Master of Shadows. | Ancient Heartlands | Petrified World Tree Core Crumbling Master Tower Spire Amber Lake Basin Feral Goblin Nesting Warrens Subterranean Quartz Rift Sunken Library Vaults | Toxic Amber Mists Collapsing Floorboards Feral Goblin Swarms | Petrified Branch Grapple Points Chasm Glider Drop Routes Crumbling Wall Clamber Paths | Amber Mist Cloaking Ancient Ventilation Tunnels High Vault Rafters |
| Korrangar — Dark Elf Mountain Fortress | Main Semi-Open Zone | A sprawling mountain fortress carved directly into alpine cliffs by dark elves. | Dark Elf Peaks | Grand Diplomatic Summit Hall Amber Sacrifice Pits Roabie Queen Nesting Depths High Quartz Refineries Lyssril's Private Sanctum Dwarven Embassy Wing | Acid Extraction Vats Dark Elf Shadow Sentinels Subterranean Abyssal Chasms | External Cliffside Grapple Routes Elevator Shaft Climbs Ventilation Chutes | Shadowy Alcove Camouflage Wine Cask Poisoning Clone Lever Distractions |
| Thoben — The Slum Hub & Airship Docks | Hub Area / Staging Ground | A squalid, chaotic frontier town that serves as Styx's primary hub and zeppelin dock. | Borderland Frontier | Zeppelin Mooring Mast Helledryn's Tactical Room Underworld Black Market Quarter Goblin Pit Fighting Ring Smuggler Crafting Den Sewer Tunnel Shortcuts | Corrupt Guard Bouncers Thoben Underworld Enforcers | Rooftop Plank Bridges Airship Mooring Lines Cellar Tunnel Networks | Safe Hub Zone Black Market Intel Gathering Shadowy Alleys |
| The Iron Coast — Dwarven Cliffs & Smuggler Cove | Main Semi-Open Zone | A wind-swept, rocky coastal region punctuated by shipwreck graveyards, smuggler sea caves, and crumbling dwarven watchtowers. | Western Ocean Coast | Smugglers' Tidal Cave Network Dwarven Cliff Watchtowers Shipwreck Graveyard Cliffside Grapple Paths Secret Subterranean Forge Golem Assembly Bay | Rising Tidal Waters Dwarven Golem Sentinels Heavy Coastal Cannon Turrets | Coastal Ziplines Sea Cave Wall Climbing Ship Wreckage Balance Beams | Tidal Cave Shadows Floating Wreckage Submersion Barrel Disguise Spots |
| Inquisition Citadel — High Cathedral of Light | Endgame Fortress Zone | The heavily fortified headquarters of the Grand Inquisitor. | Imperial Heartlands | Grand Basilica of Light High Quartz Reliquary Grand Inquisitor's Sanctuary Crypt of Fallen Zealots Relic Vault Archives | Quartz Arcane Detector Wards Heavy Plate Knights & Paladins Bell Tower Signal Alarms | Chandelier Rope Swings High Vaulted Ceiling Rafters Stained-Glass Window Infiltrations | Holy Brazier Extinguishing Confessional Booth Hiding Spots Patrol Schedule Manipulation |
| Crystal Quarry — Subterranean Quartz Mines | Subterranean Mining Complex | A vast subterranean mining network beneath the borderlands where slaves and mechanical drills extract raw, unstable Quartz crystals for the Inquisition and Dark Elves. | Iserian Underdark | Crystal Extraction Pits Steam-Powered Mining Rigs Slave Quarter Barracks Unstable Geode Caverns Transport Minecart Network | Volatile Quartz Explosions Toxic Gas Pockets Heavy Steam Venting | Minecart Track Leaps Mine Shaft Ladder Climbs Conveyor Belt Rides | Minecart Hiding Steam Cloud Coverage Slave Distraction Riots |
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