Lies of P - Characters
The people and puppets of Lies of P. Krat is a Belle Epoque city torn between its human inhabitants, the puppet servants who have turned murderous after the frenzy began, and the shadowy Alchemists pulling strings from the Arche Abbey. P's choices between truth and lies shape his humanity and how th...
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of 11 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| P (Pinocchio) | The puppet protagonist built in the likeness of the late Carlo by Geppetto and awakened by the Trismegistus energy. | Protagonist | Hotel Krat | Weapon assembly and Fable Arts Perfect Guard and stagger breaks Legion Arm prosthetics P-Organ talents upgraded with Quartz | Player character; awakens at the Krat Train Station |
| Geppetto | The master craftsman who built P, and the father figure Dante of the story. | Mentor / Creator | Hotel Krat | Master puppet-crafting Erdite research (the Alchemists' versatile energy) Final-act revelations | Resides at Hotel Krat as P's guide |
| Sophia | A young woman in green who appears to guide P, connected to the Trismegistus and to the town of Monad. | Ally / Mystery Being | The Alchemists | Guidance across Krat Knowledge of the Melody and Erdrites Central to the true ending | First encountered beyond the Workshop region, appears throughout the story |
| Eugenie | A gentle mechanic who rests at Hotel Krat and upgrades P's weapon components and Legion Arms. | Ally / Merchant | Hotel Krat | Weapon and Legion upgrades Ergo trade for armaments | Merchant and upgrade vendor at Hotel Krat |
| Antonia | The elderly noblewoman who owns and watches over Hotel Krat. | Ally / Hub Matriarch | Hotel Krat | Story guidance and rumor Relationship with the puppet steward | Resides at Hotel Krat |
| Polendina | Antonia's loyal puppet steward who manages the Hotel in her service. | Ally / Steward | Hotel Krat | Hotel management and assistance Loyal puppet nature | Resides at Hotel Krat |
| Giuseppe Venigni | A wealthy industrialist who sits on the city's ruling board and turns his expertise toward P's cause. | Ally / Arms Merchant | Hotel Krat / The Board | Develops Legion Arms Supplies advanced weapons Erdite and puppet engineering | Merchant at Hotel Krat from mid-game |
| Alidoro | A mysterious merchant, in truth a battered veteran of the Alchemists' experiments, who sells rare weapons through his loyal dog companion. | Merchant | The Alchemists | Sells rare weapons Hidden affiliation with the Alchemists | Found at fixed spots across Krat; advised by his dog |
| Carlo | The real boy whose likeness and memories P shares. | Key Figure / Prequel Protagonist | Krat | Protagonist of Overture (prequel campaign) Linked to P's memory and the Melody | Covered in the Overture expansion as its playable protagonist |
| Simon Manus | The Alchemist leader who orchestrates the city's suffering in pursuit of godhood. | Antagonist | The Alchemists | Alchemist master and leader Commands the Arche Abbey Erdrite-powered godhood pursuit | Antagonist of the late game and Arche Abbey |
| Paracelsus (The Alchemist's Progenitor) | The ancient progenitor figure behind the Alchemists' pursuit of the Philosopher's Stone and immortality. | Antagonist / Mythic Figure | The Alchemists | Origin of the Alchemist order Erdrite and immortality research | Revealed through lore as the Alchemists' founder |
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