Lies of P - Locations

The districts and landmarks of Belle Epoque Krat, explored roughly in the order a player encounters them. From the train station where P awakens to the spire of the Arche Abbey, each region layers the city's opulent, decaying architecture with its plague, its puppet frenzy, and its hidden Alchemist...
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Krat Train Station Starting Area Where P awakens at the beginning of his journey. Krat The Stargazer starting point Initial puppet enemy encounters First weapon acquisition
Elysion Boulevard Urban District The grand thoroughfare of Krat's elite districts, early in the game. Krat Early merchant vendors The scrapyard and police equipment Route to the Facing Alleys
Facing Alleys Slum District The cramped, rain-slicked backstreets and rooftop routes beneath Krat's grand buildings. Krat Rooftop traversal and shortcuts Optional miniboss encounters Hidden Quartz and Ergo
Workshop Union Industrial Zone A sprawling puppet-manufacturing complex wreathed in fire. Krat The King's Flame Fuoco boss arena Assembly-line and furnace hazards Fire-Ax and equipment pickups
Cathedral of St. Frangelico Religious Landmark A towering gothic cathedral and one of Krat's most infamous gauntlets, its interior twisted into a vertical spiral of scaffolds, chandeliers, and deadly drops. Krat The vertical spiral climb Chandelier and scaffold platforming Archbishop Andreus boss arena
Malum District Fallen Neighborhood A dark, plague-ridden quarter of the city, home to the Black Rabbit Brotherhood gang and the entrance to Krat's lower reaches. Krat The Black Rabbit Brotherhood hideout Plague-blighted streets Route toward the Grand Exhibition
Grand Exhibition Cultural Hall / Gauntlet Krat's grand hall of displays and experiments, now a sprawling interior maze of exhibits, galleries, and mutant threats. Krat Exhibit and gallery interiors Champion Victor boss arena Major Stargazer and optional routes
Lorenzini Arcade Theater District The ornate puppet theater and arcade district where the aristocratic puppet Pulcinella performs. Krat Pulcinella and the puppet theater Stage-set combat arenas Route toward Monad and the Abbey
Moonlight Town Serene Village A tranquil village on the road beyond the city, a departure from the frenzied streets. Krat Countryside The quiet village center Sophia-related revelations Path to the Arche Abbey region
Arche Abbey Endgame Fortress The towering cathedral-fortress of the Alchemists atop Krat, where Simon Manus pursues his ambition of godhood. The Alchemist Seat Climactic boss battles Laxasia the Complete arena The final stretch toward the many endings
Krat on the Eve of the Frenzy (Overture) Expansion Area The Overture expansion returns the player to Krat in the days before the puppet frenzy, playing as Carlo. Carlo's DLC Campaign New prequel districts of Krat Cario's take on known landmarks Overture-specific bosses and enemies
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