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Hell Is Us
Hell Is Us is a third-person action adventure game developed by Rogue Factor and published by Nacon, released on September 4, 2025 for PlayStation 5, Windows, and Xbox Series X/S, with a Nintendo Switch 2 port set to follow on October 8, 2026. The project is led by creative director Jonathan Jacques-Belletete, previously art director on Deus Ex: Human Revolution, and is built in Unreal Engine 5. Players control Remi, an Organized Nations Peacekeeper who goes AWOL into his war-torn homeland of Hadea to find his parents, only to discover the country is overrun by supernatural beings called Hollow Walkers that emerge from repeating pockets of trauma known as Timeloops after a mysterious event called the Calamity. The game deliberately removes maps, minimaps, waypoints, and quest logs in favour of a compass, a Datapad, and conversation-driven investigation, while combat pairs four melee weapon families with Lymbic Energy, equippable Glyphs, and a drone companion that distracts hostile creatures.
Key Systems
- Deliberate Absence of Maps and Markers - Hadea is navigated with a compass, a Datapad, and NPC conversations instead of waypoints, minimaps, or quest logs, so objectives must be pieced together from dialogue and environmental clues.
- Timeloops - Fixed points that perpetually repeat moments of intense emotion and violence; collapsing a Timeloop is a recurring objective and the source of the Hollow Walkers that roam Hadea.
- Lymbic Energy - The resource that fuels charged weapon attacks and Glyphs, drained from Lymbic Entities with each landed hit and spent to devastate enemies.
- Four Weapon Families - Swords, Twin Axes, Polearms, and Greatswords each carry their own guard protection, Lymbic Theft, parry agility, and attack speed ratings, supported by a Blacksmith who upgrades and forges weapons.
- Glyphs - Equippable Lymbic abilities slotted into a weapon's glyph slots, organised by the five Lymbic Spheres of Neutral, Rage, Grief, Terror, and Ecstasy, and upgradeable from Base to Enhanced to Elite.
- Defensive Gear - Small equippable trinkets that function as armour, each carrying a conditional effect such as healing instead of a fatal blow, restoring stamina while undamaged, or turning damage dealt into health.
- Drone Companion - A hovering drone called KAPI that distracts hostile creatures and expands Remi's investigative and combat options.
- Health and Stamina Coupling - Stamina regenerates over time but health does not, and Remi's maximum stamina is limited by his current health, so fighting while wounded leaves him weaker and more vulnerable.
- Keystone Investigation - Remi collects Keystones such as the Keystone of Grief to unlock the Failsafe, tracing the Vigil, the journalist Tania Alver, and OMSIF across the semi-open world.
- APC Travel - After commandeering an abandoned APC, players travel between discovered regions through a map terminal inside the vehicle, which is the only map in the game.
- No Respawn Loot - Dying resets weapon and loot progress to the last save while preserving conversations, discovered Datum, and completed puzzles, so defeated enemies must be fought again for their drops.
Reception
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Downloadable Content 1
| Name | Released | Type | Content |
|---|---|---|---|
| Hell is Us - Upgrade to Deluxe | 2025-09-04 | Paid | Upgrade pack priced at $19.99 that adds the Hollow Walker Pack with an exclusive skin for Remi and his drone KAPI, the Phol Guard Pack, and the Art Pack containing the digital artbook and the original soundtrack. |
Data updated 2026-09-03.