Hell Is Us - Characters

The characters of Hell Is Us include the protagonist Remi and the inhabitants of the war-torn country of Hadea, from the enigmatic Vigil who guard against the Calamity to the OMSIF soldiers, agents, journalists, blacksmiths, and everyday survivors who help Remi trace his parents and the truth behind...
of 23 entries · updated 2026-09-03
Name Description Role Faction Abilities Source
Remi (Remi Letam) A Hadean native who joined the Organized Nations Peacekeepers as a pretext to sneak back into his war-wracked homeland to search for his parents. Protagonist ON Peacekeepers (AWOL) Lymbic Weapon combat across four weapon families Glyph casting across the five Lymbic Spheres KAPI drone distraction and support Compass and Datapad investigation APC travel between regions Playable protagonist
Vitalis Remi's father and a member of the Vigil, the secret society sworn to protect Hadea and stop the Calamity that gives rise to the Hollow Walkers. Supporting (Remi's father) The Vigil Led the Vigil's fight against the Calamity Gave the Keystone of Grief to Remi Met near the Weeping Knight Statue in Vyssa Hills
Aribeth Letam Remi's mother, who smuggled him out of Hadea as a child and later became an OMSIF officer. Supporting (Remi's mother) OMSIF / The Vigil OMSIF officer with Ziel Server access Covert infiltration and deception Contact made through the radio in the APC
Tania Alver A journalist Remi is sent to find by his dying father. Ally (Journalist) Independent Investigative journalism Traces the Vigil and the Keystone trail with Remi Met in the mountain pass near Vitalis' grave, then travels with Remi in the APC
Gildas Brom A member of the Vigil who operates from the Watcher's Nest in Vyssa Hills. Ally / Mentor The Vigil Rewards weapons and Glyphs Gateway to the Vigil's knowledge of the Calamity Located in the Watcher's Nest, Vyssa Hills
Victor Gaz The village blacksmith first found in the convoy wreckage who settles in the Jova Blacksmith Shop, unlocking the game's crafting services. Ally (Blacksmith) Independent Upgrade Weapon Imbue Defensive Gear Weave Lymbic Consumables Manage Glyphs Found in the convoy wreckage, then at the Jova Blacksmith Shop in Acasa Marshes
Ernest Caddell Father of Atticus Caddell and a resident of Senedra Forest, found in the basement of a ruined farmhouse. Supporting Civilian (Senedra Forest) Source of investigations and the Good Deed The Golden Watch Basement of the Ruined Farmhouse, Senedra Forest
Atticus Caddell Son of Ernest Caddell, found near the stone serpent's head at the entrance of the Watcher's Nest. Supporting Civilian (Vyssa Hills) Source of the Good Deed Heart of Gold Near the stone serpent's head, entrance of the Watcher's Nest, Vyssa Hills
OMSIF-0451 A wounded OMSIF squad member found beside the sealed door north of Senedra Forest. Ally (OMSI Fighter) OMSIF Grants access to the APC and fast travel Beside the Sealed Door north of Senedra Forest
Captain Vaas An OMSIF captain who commands the garrison in the Village of Jova from a command tent. Supporting (OMSIF officer) OMSIF Command of the Jova garrison Command tent in the Village of Jova, Acasa Marshes
Abbot Jaffer An abbot who is found hung on a platform in the middle of Jova, connected to the town's history of faith and its three warring communities. Supporting Religious order (Jova) Source of investigations in Jova Hung on a platform in the middle of the Village of Jova
Rebecca A survivor hiding in the attic of a bombed house with a treehouse in the Village of Jova, part of the investigations surrounding Remi's family history in his birthplace. Supporting Civilian (Jova) Source of investigations in Jova Attic of a bombed house with a treehouse, Village of Jova
Doctor Mabden A researcher found in the control room of the Protocol Area at the Auriga Museum, one of the staff who recorded Hadea's secret history and the experiments tied to the Eye of God. Supporting (Researcher) Auriga research staff Source of investigations at Auriga Museum Control room of the Protocol Area, Auriga Museum
Dr. Marga Hamil A researcher hiding on floor B3 of the Auriga Museum behind blue doors, part of the museum's surviving scientific staff whose records illuminate the true nature of the Timeloops. Supporting (Researcher) Auriga research staff Source of investigations at Auriga Museum Floor B3 behind blue doors, Auriga Museum
Dr. Seo Kagin A researcher found on floor B1 inside the Training Area Control Room of the Auriga Museum, among the staff piecing together what the Failsafe truly does. Supporting (Researcher) Auriga research staff Source of investigations at Auriga Museum Floor B1, Training Area Control Room, Auriga Museum
Iblis A figure found petrified in the Library Staff Room of the Lethe National Library, connected to the forbidden history of the Sabinian people and the reconstruction of Hadea's past. Supporting Lethe National Library (staff) Source of investigations at Lethe National Library Lethe National Library Staff Room
Caspian Fran Found in the Talju Townhall, Caspian Fran is one of several Talju residents at the centre of the town's Good Deeds, including the storylines of the Fran brothers. Supporting Civilian (Talju) Source of investigations in Talju Talju Townhall, Jehania Region
Lukhan Fran Found in the maintenance room of the school northwest of Talju, he is guarded by monsters until saved by Remi, after which the body of Sam is found outside the maintenance room. Supporting Civilian (Talju) Source of investigations in Talju School maintenance room, northwest of Talju
Talis Found on the Marastan Market balcony, Talis is one of the figures who deepens the lore of the Aargaula region's occupied mining town and its Sabinian community. Supporting Civilian (Marastan) Source of investigations in Marastan Marastan Market balcony, Aargaula Region
Father Bramante A religious figure found blessing weapons near the parked vehicles in Marastan, reflecting the town's wartime faith practices and providing local investigations. Supporting Religious order (Marastan) Source of investigations in Marastan Near the parked vehicles in Marastan
Maeve Tristana First trapped in a room near the Ministry of Cultural Primacy's large hole in the floor, she moves to Ralst's office after the Artillery Hollow Walker is defeated, surviving an administration implicated in censorship of Hadea's history. Supporting Political (Lethe) Source of investigations at the Ministry of Cultural Primacy Ministry of Cultural Primacy, Lethe
The Blood Queen A legendary figure whose tomb lies in the woods outside Marastan, honouring a historical ruler connected to a recurring Hadean Calamity. Lore / Boss-adjacent Figure Hadean legend Central to the Blood Queen Tomb investigation Blood Queen Tomb, woods outside Marastan
Ziel Council Interrogator The official who interrogates Remi under the effects of a truth serum at the start and in the present-day framing, revealing that the Ziel Council is a powerful secret organization of the world's rich and powerful served by OMSIF. Antagonist The Ziel Council / OMSIF Leads the interrogation of Remi Commands OMSIF operations against the Vigil Ziel Council custody, present-day framing
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