Possessor(s) Wiki

Browse and search Possessor(s) data including Luca and the demon Rehm, the four improvised weapons from kitchen knives to hockey stick, Special Gear and weapon affixes, the demonic abilities Whip, Parry, Slide and Wall Run, and the districts of Sanzu City from the Skyscraper Remnant to Purgatory.

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Possessor(s)

Possessor(s) is a fast side-scrolling action adventure developed by Heart Machine and published by Devolver Digital, released on November 11, 2025 for PC, PlayStation 5 and Xbox Series X/S. It is set in Sanzu City in 1992, where a city-wide catastrophe tears the streets apart and lets something through from another realm. Luca, a teenage girl, is left dying in the rubble after watching an inhuman attacker murder her best friend, and she survives only by accepting a pact with Rehm, a demon who ends up sharing her body. The pair move through the flooded and corrupted city hunting the thing that killed her friend while trading control of the same body. Combat is built around a platform-fighter style of launchers, knockback and aerial follow-ups, with four found weapons, special gear, weapon affixes and a set of demonic abilities that also open up new routes through the map.

Developer
Heart Machine
Publisher
Devolver Digital
Release Date
November 11, 2025
Platforms
Windows PlayStation 5 Xbox Series X/S
Genres
Action-adventure Metroidvania Side-scrolling platformer
Modes
Single-player

Key Systems

  • Platform-fighter combat: combat is modelled on platform fighters rather than on a traditional metroidvania trade of hits, built around knockback, launchers and airborne follow-ups rather than strict combo strings.
  • Four main weapons: Kitchen Knives, Baseball Bat, Electric Guitar and Hockey Stick are found across the campaign, and each one plays differently enough that switching weapons is the main way a run changes shape.
  • Special Gear and affixes: secondary weapons sit alongside the main four, and weapons carry affixes that alter how they behave, giving the small arsenal a build layer.
  • Demonic abilities as keys: the Whip, Parry, Slide and Wall Run are both combat tools and metroidvania gates, so new abilities reopen earlier parts of Sanzu City.
  • One body, two people: Luca and Rehm share control of the same body, and the story is told through reliving memories of both of them rather than through a single narrator.
  • Collectible hunting: hidden Eyes and a set of lobsters are scattered across the map and tracked by their own completion trophies, rewarding a full sweep of every area.

System Requirements

Minimum

Os Windows 10 (64-bit)
Processor Intel Core i5-3470 or AMD FX-8350
Memory 8 GB RAM
Graphics NVIDIA GeForce GTX 960 (4 GB) or AMD Radeon equivalent
Storage 4 GB available space

Reception

Metacritic
Mixed or average reviews, calculated from 25 critic scores
Gameinformer
8.25/10
Press
Critics responded well to the worldbuilding, atmosphere and the Smash-style combat premise, and several reviews argued the moment to moment fighting and enemy animation did not fully carry that idea.
Trophies
27 trophies and achievements, including Resonance for all abilities, Full Arsenal for all weapons, Second Nature for all Special Gear and Endless for all lobsters.

Data updated 2026-09-15.