Possessor(s) - Locations
Sanzu City is the single continuous map of Possessor(s), a 1992 metropolis broken apart by the catastrophe that opens the game. Its districts are linked metroidvania style rather than loaded as separate chapters, so the same flooded street or mall is revisited once Luca and Rehm have the Whip, the S...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Skyscraper Remnant | Starting Area | Where the game begins, the wreckage of a collapsed high rise that Luca crawls out of after the catastrophe. | Sanzu City | Opening area of the campaign Lobster collectible First combat encounters |
| Buried Streets | District | The street level of the ruined city, half swallowed by the collapse and the flooding that followed it. | Sanzu City | Connecting streets between districts Lobster collectible Collectible and ability routes |
| Campus Hill | District | A hillside district built around a campus, and one of the areas that walkthroughs cover in the middle stretch of the game. | Sanzu City | Document Eater optional boss in the basement Lobster collectible Mid-game traversal routes |
| Abandoned Mall | Landmark | A shopping centre left empty by the evacuation, used as one of the game's larger interior spaces. | Sanzu City | Interior exploration space Weapon and gear pickups Mid-game walkthrough section |
| Sunken City | District | The flooded quarter of Sanzu City, where the catastrophe left whole blocks under water. | Sanzu City | Flooded streets and interiors Ability-gated routes Lobster collectible |
| Aquarium | Landmark | A public aquarium turned into one of the game's more overtly surreal dungeons, covered in the late stretch of the walkthrough alongside the Research Lab and Purgatory. | Sanzu City | Large interior dungeon Late-game walkthrough section |
| Rusted Dockyard | District | The industrial waterfront, full of cranes, containers and rusting hulls. | Sanzu City | Industrial waterfront Lobster collectible Backtracking routes |
| Inverted Plaza | Landmark | A city plaza that the catastrophe has turned upside down, one of the places where the game leans into the surreal horror of its premise rather than into ordinary urban ruin. | Sanzu City | Surreal inverted architecture Late-game walkthrough section |
| Research Lab | Dungeon | A science facility that the walkthrough treats as one of the last major interiors before the endgame, reached with the Wall Run and the Whip in hand. | Sanzu City | Late-game dungeon Wall Run and Whip traversal Story-critical interior |
| Purgatory | Endgame Area | The final region of the map, closing out the walkthrough after the Research Lab. | Sanzu City | Final region of the campaign Eye collectibles Endgame encounters |
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