Possessor(s) - Locations

Sanzu City is the single continuous map of Possessor(s), a 1992 metropolis broken apart by the catastrophe that opens the game. Its districts are linked metroidvania style rather than loaded as separate chapters, so the same flooded street or mall is revisited once Luca and Rehm have the Whip, the S...
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Skyscraper Remnant Starting Area Where the game begins, the wreckage of a collapsed high rise that Luca crawls out of after the catastrophe. Sanzu City Opening area of the campaign Lobster collectible First combat encounters
Buried Streets District The street level of the ruined city, half swallowed by the collapse and the flooding that followed it. Sanzu City Connecting streets between districts Lobster collectible Collectible and ability routes
Campus Hill District A hillside district built around a campus, and one of the areas that walkthroughs cover in the middle stretch of the game. Sanzu City Document Eater optional boss in the basement Lobster collectible Mid-game traversal routes
Abandoned Mall Landmark A shopping centre left empty by the evacuation, used as one of the game's larger interior spaces. Sanzu City Interior exploration space Weapon and gear pickups Mid-game walkthrough section
Sunken City District The flooded quarter of Sanzu City, where the catastrophe left whole blocks under water. Sanzu City Flooded streets and interiors Ability-gated routes Lobster collectible
Aquarium Landmark A public aquarium turned into one of the game's more overtly surreal dungeons, covered in the late stretch of the walkthrough alongside the Research Lab and Purgatory. Sanzu City Large interior dungeon Late-game walkthrough section
Rusted Dockyard District The industrial waterfront, full of cranes, containers and rusting hulls. Sanzu City Industrial waterfront Lobster collectible Backtracking routes
Inverted Plaza Landmark A city plaza that the catastrophe has turned upside down, one of the places where the game leans into the surreal horror of its premise rather than into ordinary urban ruin. Sanzu City Surreal inverted architecture Late-game walkthrough section
Research Lab Dungeon A science facility that the walkthrough treats as one of the last major interiors before the endgame, reached with the Wall Run and the Whip in hand. Sanzu City Late-game dungeon Wall Run and Whip traversal Story-critical interior
Purgatory Endgame Area The final region of the map, closing out the walkthrough after the Research Lab. Sanzu City Final region of the campaign Eye collectibles Endgame encounters
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