Possessor(s) - Abilities

Rehm's power arrives as a short ladder of demonic abilities rather than as a skill tree. Each one is a fixed find placed in the world, each one is both a combat tool and a key that reopens earlier parts of Sanzu City, and collecting the full set is tracked by the Resonance trophy. Four are singled o...
of 4 entries · updated 2026-09-15
Name Type Description Source
Whip Demonic Ability The first ability Luca and Rehm unlock, found very early in the campaign, and the one guides treat as the most important tool in the game. First ability found in the campaign, tracked by the Resonance trophy
Parry Demonic Ability The defensive half of the ability set, used to deflect projectiles and turn enemy attacks back on them. Found during the campaign, tracked by the Resonance trophy
Slide Demonic Ability A movement ability that lets Luca commit low and fast, slipping under obstacles and through gaps that the standing moveset cannot take. Found during the campaign, tracked by the Resonance trophy
Wall Run Demonic Ability The vertical traversal ability, used to run along walls and reach ledges that are otherwise out of range. Found during the campaign, tracked by the Resonance trophy
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