Possessor(s) - Abilities
Rehm's power arrives as a short ladder of demonic abilities rather than as a skill tree. Each one is a fixed find placed in the world, each one is both a combat tool and a key that reopens earlier parts of Sanzu City, and collecting the full set is tracked by the Resonance trophy. Four are singled o...
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of 4 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Whip | Demonic Ability | The first ability Luca and Rehm unlock, found very early in the campaign, and the one guides treat as the most important tool in the game. | First ability found in the campaign, tracked by the Resonance trophy |
| Parry | Demonic Ability | The defensive half of the ability set, used to deflect projectiles and turn enemy attacks back on them. | Found during the campaign, tracked by the Resonance trophy |
| Slide | Demonic Ability | A movement ability that lets Luca commit low and fast, slipping under obstacles and through gaps that the standing moveset cannot take. | Found during the campaign, tracked by the Resonance trophy |
| Wall Run | Demonic Ability | The vertical traversal ability, used to run along walls and reach ledges that are otherwise out of range. | Found during the campaign, tracked by the Resonance trophy |
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