Street Fighter 6 Wiki

Browse and search Street Fighter 6 data including the 30-fighter roster, the Drive Gauge system and Super Arts, World Tour and Battle Hub modes, and every stage from the Capcom flagship fighting game.

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Street Fighter 6

Street Fighter 6 is a 2023 fighting game developed and published by Capcom on its RE Engine, and the seventh mainline entry in the Street Fighter series (the sixth numbered instalment). It rebuilds the series around three connected modes: World Tour, an open-world single-player campaign in which a custom avatar trains under the roster across Metro City and Nayshall; Battle Hub, a shared online lobby for casual play and avatar battles; and Fighting Ground, the traditional arcade, versus, training and trial suite. Combat is built on the Drive Gauge, a six-bar resource that funds Drive Impact, Drive Parry, Drive Rush, Drive Reversal and Overdrive specials, with a burnout state punishing overuse. The roster launched with eighteen fighters and has grown through Year 1, Year 2 and Year 3 character passes, while Modern Controls and an in-game frame-data viewer lowered the entry barrier and deepened the training tools respectively.

Developer
Capcom
Publisher
Capcom
Release Date
June 2, 2023 (PlayStation 5, PlayStation 4, Xbox Series X/S, Windows)
Engine
RE Engine
Price
$59.99 USD (Standard Edition); Deluxe and Ultimate Editions bundle the Year 1 character pass and cosmetic content. See the official store listing for current pricing.
Platforms
PlayStation 5 PlayStation 4 Xbox Series X/S Windows (PC)
Genres
Fighting 2.5D fighter Arcade fighting
Modes
Single-player (World Tour, Arcade) Multiplayer (local versus and online ranked, casual and Battle Hub)
Directors
Takayuki Nakayama (Director)
Producers
Shuhei Matsumoto (Producer)

Key Systems

  • Drive Gauge Combat Core — Every fighter carries a six-bar Drive Gauge that pays for Drive Impact, Drive Parry, Drive Rush, Drive Reversal and Overdrive specials, turning every exchange into a resource decision rather than a pure execution test.
  • Burnout Risk and Reward — Emptying the Drive Gauge triggers burnout, a state with no Drive options, chip damage on block and vulnerable defence, so aggressive Drive spending trades immediate pressure for a dangerous window.
  • Super Arts Three Tiers — Each fighter has Level 1, Level 2 and Level 3 Super Arts plus a cinematic Critical Art, funded by the Super Art Gauge and usable as cancels, reversals or full-screen punishes.
  • Modern Controls — A simplified scheme that maps special moves and Super Arts to single-button inputs with a damage trade-off, opening the game to newcomers without removing Classic Controls for experienced players.
  • World Tour Campaign — An open-world single-player mode where a custom avatar learns moves from the roster, levels up stats, and travels from Metro City to Nayshall through story chapters and side missions.
  • Battle Hub — A shared online lobby where players meet as avatars, queue for matches, play arcade cabinets, buy cosmetics and fight in avatar battles between ranked sessions.
  • Fighting Ground Suite — The traditional offline and online hub, covering Arcade, Versus, Training with full frame data and hitbox display, Combo Trials and character guides.
  • Ranked and Master League — A per-character ranked ladder with League Points, promotion and demotion, extended above the top rank by Master League rating for the most committed players.
  • Replay Takeover and Spectating — Saved replays can be paused and taken over mid-match to practice a losing situation, and any match can be watched live from the Battle Hub.
  • Frame Data and Training Tools — The training mode exposes frame advantage, startup and recovery for every move, alongside dummy recording, punishment drills and a built-in character guide for each fighter.

System Requirements

Minimum

Os Windows 10 64-bit
Processor Intel Core i5-7500 or AMD Ryzen 3 1200
Memory 8 GB RAM
Graphics NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 570 (4 GB)
Directx Version 12
Storage 60 GB available space (SSD recommended)

Recommended

Os Windows 10 64-bit
Processor Intel Core i7-8700 or AMD Ryzen 5 3600
Memory 16 GB RAM
Graphics NVIDIA GeForce RTX 2070 (8 GB) or AMD Radeon RX 5700 XT (8 GB)
Directx Version 12
Storage 60 GB available space (SSD)

Controls

Keyboard Hotkeys

Action Key
Move WASD or Arrow Keys
Light / Medium / Heavy Punch J / K / L (default keyboard layout)
Light / Medium / Heavy Kick U / I / O (default keyboard layout)
Drive Impact Heavy Punch + Heavy Kick
Drive Parry Medium Punch + Medium Kick
Throw Light Punch + Light Kick
Pause / Menu Esc

Gamepad Buttons

Action Button
Move Left Stick or D-Pad
Light Punch Square (PS) / X (Xbox)
Medium Punch Triangle (PS) / Y (Xbox)
Heavy Punch R1 (PS) / RB (Xbox)
Light Kick Cross (PS) / A (Xbox)
Medium Kick Circle (PS) / B (Xbox)
Heavy Kick R2 (PS) / RT (Xbox)
Drive Impact Heavy Punch + Heavy Kick
Drive Parry Medium Punch + Medium Kick
Throw Light Punch + Light Kick

Reception

Metacritic
92/100 (PlayStation 5) at launch, with high 80s to low 90s scores on the other platforms
Opencritic
Broadly recommended, with the large majority of tracked critics positive
Press
Critics singled out the Drive System, the depth of the training tools and the generous World Tour mode as the high points, while the live-service cosmetic economy and the uneven single-player pacing drew the most criticism.

Downloadable Content 3

Name Released Type Content
Year 1 Character Pass 2023-2024 Paid Adds Rashid, A.K.I., Ed and Akuma to the roster across four seasonal drops, each with World Tour missions, alternate costumes and Battle Hub content.
Year 2 Character Pass 2024-2025 Paid Adds M. Bison, the Fatal Fury guests Terry Bogard and Mai Shiranui, and Elena, continuing the four-fighter seasonal structure with new stages and avatar gear.
Year 3 Character Pass 2025-2026 Paid Adds Sagat, C. Viper, Alex and Ingrid, bringing the roster to thirty fighters and rounding out the classic Street Fighter and Capcom crossover selections.

Data updated 2026-09-15.