Street Fighter 6 - Characters
The playable roster of Street Fighter 6, covering the eighteen launch fighters plus the four fighters of each Year 1, Year 2 and Year 3 character pass, for thirty in total. Each entry records the fighter's combat archetype, affiliation and signature toolkit rather than frame data, so the list works...
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of 30 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Ryu | The series protagonist and the definition of the shoto archetype, a wandering martial artist chasing the meaning of strength. | Shoto / Balanced Fundamentals | Independent (Ansatsuken) | Hadoken fireball Shoryuken invincible reversal Tatsumaki Senpukyaku Denjin Charge powered Hadoken Hashogeki | Launch roster, playable from day one |
| Ken Masters | Ryu's oldest rival and friend, now fighting to clear his name after being framed by JP. | Rushdown Shoto | Masters Foundation | Hadoken Shoryuken Dragonlash Kick Jinrai Kicks Quick Dash | Launch roster, playable from day one |
| Chun-Li | The Interpol investigator and the first lady of fighting games, built on long-range pokes and stance transitions. | Footsies / Neutral Hybrid | Interpol | Kikoken Hyakuretsukyaku Spinning Bird Kick Tensho Kicks Serenity Stream stances | Launch roster, playable from day one |
| Guile | The flat-top air force major and the archetypal charge character, controlling space with Sonic Booms while holding down-back for the Flash Kick. | Charge Zoner | United States Air Force | Sonic Boom Flash Kick Sonic Blade Sonic Hurricane | Launch roster, playable from day one |
| Blanka | The feral Brazilian beast-man who fights with electricity and momentum tricks. | Unorthodox Wildcard | Independent | Electric Thunder Rolling Attack Vertical Ball Blanka-chan Bomb Amazon River Run | Launch roster, playable from day one |
| Dhalsim | The ascetic yoga master who stretches his limbs across half the screen. | Long-Range Zoner | Independent (Yoga) | Yoga Fire Yoga Flame Yoga Teleport Yoga Arch Stretch-limb normals | Launch roster, playable from day one |
| E. Honda | The grand sumo champion who bulldozes forward with slaps and headbutts. | Sumo Pressure | Independent (Sumo) | Hundred Hand Slap Sumo Headbutt Sumo Smash Neko Damashi | Launch roster, playable from day one |
| Zangief | The Red Cyclone, a Russian wrestler whose entire game is closing distance and landing the Spinning Piledriver. | Grappler | Independent (Red Cyclone) | Spinning Piledriver Siberian Express Double Lariat Tundra Storm Borscht Dynamite | Launch roster, playable from day one |
| Cammy White | The British special forces operative and one of the fastest characters in the game. | Rushdown / Hit-and-Run | MI6 (Delta Red) | Spiral Arrow Cannon Spike Hooligan Combination Quick Spin Knuckle Cannon Strike | Launch roster, playable from day one |
| Dee Jay | The Jamaican kickboxer and musician who fights to his own rhythm. | Mid-Range Rhythm Zoner | Independent (Jamaica) | Air Slasher Jackknife Maximum Sobat Festival Jus Cool Marvelous Swing | Launch roster, playable from day one |
| Juri Han | The sadistic taekwondo fighter who stores Fuha stocks from her kicks to power up her specials. | Aggressive Setup | Independent (former Shadaloo) | Fuhajin (Fuha stocks) Spinning Hook Kick Shiku-sen dive kick Feng Shui Engine Sai Fa | Launch roster, playable from day one |
| Luke Sullivan | The buckler-armed MMA fighter positioned as the new face of the series. | Balanced Pressure | Buckler Security | Sand Blast Rising Uppercut Flash Knuckle Avenger Eraser | Launch roster, playable from day one |
| Jamie Siu | A Hong Kong martial artist who fights with drunken boxing and grows stronger as he drinks from his gourd. | Install Scaling / Drunken Boxer | Independent (Hong Kong) | Drink (Gulp) install levels Swagger Step Arrow Kick Freeflow Strikes Tenshin | Launch roster, playable from day one |
| Kimberly Jackson | A ninja trainee in the Bushinryu tradition and the fastest-moving character in Street Fighter 6. | Speed Mix-up | Bushinryu (student) | Sprint Bushin Senpukyaku Vagabond Edge Arc Step Izuna Drop Spray-can bombs | Launch roster, playable from day one |
| Lily Hawk | A young Thunderfoot warrior who fights with twin war clubs and the wind of her tribe's spirits. | Grappler / Conditional Install | Thunderfoot Tribe | Condor Spire Mexican Typhoon command throw Tomahawk Buster Wind charge installs | Launch roster, playable from day one |
| Manon Legrand | A French judoka and supermodel who fights like a ballet dancer. | Grappler / Medal Snowball | Independent (France) | Manège Doré command throw Renversé Déchiré Medal level scaling Balletic normals | Launch roster, playable from day one |
| Marisa Rossetti | An Italian pankration fighter built like a statue and hitting like one. | Heavy Hitter / Armor | Independent (Italy) | Gladius Dimachaerus Scutum (armor) Phalanx Quadriga | Launch roster, playable from day one |
| JP | The well-dressed antagonist of the World Tour story, a manipulator who fights with Psycho Power at range. | Zoner / Setplay Trap | Independent (Nayshall benefactor) | Triglav (spikes and portals) Departure Torbalan Amnesia counter Embrace | Launch roster, playable from day one |
| Rashid | The parkour fighter from the Middle East who returns from Street Fighter V with a wind-based toolkit. | Wind Mobility Mix-up | Independent | Spinning Mixer Eagle Spike Whirlwind Shot Arabian Cyclone Ysaar wind install | Year 1 Character Pass |
| A.K.I. | A sinister assassin trained by F.A.N.G, fighting with poison-coated claws and serpentine movement. | Poison / Setplay | Shadaloo remnants (F.A.N.G's student) | Nightshade Pulse Serpent Lash Toxic Blossom Snake Step Poison stacking | Year 1 Character Pass |
| Ed | The Psycho Power boxer grown from a Shadaloo experiment, now fighting for his own freedom. | Rushdown Boxer / Psycho Power | Neo Shadaloo (former) | Psycho Flicker Psycho Blitz Psycho Knuckle Killing Rush Psycho Cannon | Year 1 Character Pass |
| Akuma | The demonic master of the Satsui no Hado and the strongest shoto in the game. | Boss-tier Shoto / Pressure | Independent (Satsui no Hado) | Gou Hadoken Gou Shoryuken Tatsumaki Zankukyaku Demon Flip Ashura Senku teleport Shun Goku Satsu (Raging Demon) | Year 1 Character Pass |
| M. Bison | The dictator of Shadaloo, returned in a rebuilt body and still wielding Psycho Power. | Boss-tier Psycho Power Pressure | Shadaloo | Psycho Crusher Double Knee Press Shadow Rise Backfist Combo Psycho Mine | Year 2 Character Pass |
| Terry Bogard | The Legendary Wolf of South Town, crossing over from SNK's Fatal Fury. | Guest / Balanced Rushdown | Fatal Fury (guest fighter) | Power Wave Burn Knuckle Crack Shoot Rising Tackle Power Geyser Buster Wolf | Year 2 Character Pass |
| Mai Shiranui | The Shiranui ninja and Fatal Fury mainstay, fighting with fans, fire and acrobatic air movement. | Guest / Air Mobility | Shiranui ninja clan (guest fighter) | Kachousen fan projectiles Ryuuenbu Hissatsu Shinobi Bachi Musasabi no Mai Kagerou no Mai | Year 2 Character Pass |
| Elena | The capoeira fighter from Kenya, returning from Street Fighter III with her long limbs and healing technique. | Long-Limb Footsies | Independent (Kenya) | Rhino Horn Lynx Tail Mallet Smash Spinning Beat Healing technique carried over from Street Fighter III | Year 2 Character Pass |
| Sagat | The one-eyed Muay Thai king and Ryu's oldest measuring stick. | Muay Thai Zoner | Independent (Thailand) | Tiger Shot (high and low) Tiger Uppercut Tiger Knee Tiger Cannon Tiger Raid | Year 3 Character Pass |
| Crimson Viper | The CIA operative in a battle suit, fighting with rocket boots and explosives. | Gadget Rushdown / Aerial | CIA | Seismic Hammer Thunder Knuckle Burning Kick Viper Blade Special-move feints | Year 3 Character Pass |
| Alex | The New York brawler who headlined Street Fighter III, built on power moves and command grabs. | Grappler Brawler | Independent (New York) | Flash Chop Power Bomb Air Stampede Slash Elbow Hyper Bomb | Year 3 Character Pass |
| Ingrid | An enigmatic fighter carried over from Capcom Fighting Evolution, built around light-based energy rather than any real-world martial art. | Mysterious / Light-based Specialist | Unknown | Light-based projectile pressure Aerial repositioning specials Counter-focused defence Sun-themed Super Art | Year 3 Character Pass |
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