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Fallout: New Vegas
Fallout: New Vegas is a first-person action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks, released on Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The player is the Courier, a delivery driver for the Mojave Express who is shot in the head over a platinum chip and wakes up in the town of Goodsprings with a vendetta and a war waiting. The Mojave is split between the New California Republic, Caesar's Legion and the reclusive Mr. House, and the main quest is decided by which of them, or which independent path, the Courier chooses to put on the Hoover Dam. Character building runs on the S.P.E.C.I.A.L. attributes, thirteen skills and a perk every other level, with traits chosen at creation and an optional Hardcore mode that adds hunger, thirst, sleep and weighted ammo. Combat mixes real-time shooting with V.A.T.S. pause targeting, weapon condition and repair, and a crafting layer of reloading benches, campfires and workbenches, while faction reputation and karma decide how the Mojave's settlements treat the Courier.
Key Systems
- S.P.E.C.I.A.L. and Skills: seven attributes set at creation feed thirteen skills, and every skill point is spent directly rather than through a class, so a Courier can be a silver-tongued pacifist, a sniper or a chainsaw brawler by level ten.
- Perks and Traits: a perk is chosen every other level from level two, gated by attribute and skill thresholds, while two traits are picked at character creation and each carries a real drawback alongside its bonus.
- V.A.T.S.: pausing combat to queue shots on individual body parts with a hit chance and an action-point cost is still the series' signature, and it is the only reliable way to target limbs for crippling.
- Weapon Condition and Repair: every gun and blade wears down with use, jams or loses damage at low condition, and is restored by repair kits, vendor repairs or merging two copies of the same weapon.
- Hardcore Mode: an optional ruleset that adds hunger, thirst, sleep, ammunition weight and slow companion healing, turning the Mojave into a supply-run game without changing the story.
- Faction Reputation and Karma: each major faction tracks a separate reputation that opens or closes quests and vendor access, while karma tracks personal morality, and the two can point in different directions.
- Crafting and Reloading: campfires, reloading benches and workbenches convert scavenged junk into food, drugs, ammunition types and weapon mods, and hand-loaded ammo is strictly better than factory rounds.
- Companions: human and robotic companions follow the Courier, each with a personal quest and a perk, controlled through a companion wheel for tactics, inventory and waiting.
- Caravan and Casino Gambling: card games and the Strip's casinos are a full secondary economy, with a ban threshold at each casino that closes the tables once the Courier wins too much.
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | WASD |
| Look and fire | Mouse |
| Pip-Boy | Tab |
| V.A.T.S. | V |
| Reload | R |
| Activate / talk | E |
| Jump | Space |
| Sneak | Ctrl |
| Change view | F |
| Draw or holster weapon | R |
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left Stick |
| Look | Right Stick |
| Attack | RT / R2 |
| Aim | LT / L2 |
| V.A.T.S. | RB / R1 |
| Activate / talk | A / Cross |
| Reload | X / Square |
| Jump | Y / Triangle |
Reception
Browse Fallout: New Vegas
Downloadable Content 6
| Name | Released | Type | Content |
|---|---|---|---|
| Dead Money | December 21, 2010 | Paid | A survival-horror detour that traps the Courier in the Sierra Madre casino with a bomb collar, three forced allies and no way to bring gear in or loot out beyond what the vault allows. |
| Honest Hearts | May 17, 2011 | Paid | A trip to the canyons of Zion with the New Canaanite Joshua Graham, caught between the Sorrows, the Dead Horses and the White Legs raiders. |
| Old World Blues | July 19, 2011 | Paid | The Big Empty's think-tank scientists, the Lobotomites and the stealth suit, plus the player home at the Sink and the most overt comedy in the game. |
| Lonesome Road | September 20, 2011 | Paid | The Divide, Ulysses and the choice over the nuclear missiles under the Mojave, closing the Courier's story and unlocking the level cap raise to 50. |
| Courier's Stash | September 27, 2011 | Paid | A bundle of the four pre-order bonus packs, adding starting armour sets, a grenade rifle, a weathered 10mm pistol and other early-game gear. |
| Gun Runners' Arsenal | September 27, 2011 | Paid | Adds a large batch of new weapons, weapon mods and ammunition types, including several named uniques and the .45 Auto family, plus new challenges. |
Data updated 2026-09-15.