Fallout: New Vegas - Characters
The people of the Mojave, from the Courier and the four powers competing for the dam to the companions who travel with them and the settlement figures who decide whether the roads stay open. Roles mark who drives the plot, who can be recruited, and who only matters in one town.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 27 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| The Courier | A Mojave Express courier shot in the head near Goodsprings and left in a shallow grave over a package, who wakes up under Doc Mitchell's care and follows the platinum chip back across the Mojave. | Protagonist | Independent | Full S.P.E.C.I.A.L., skill and perk progression V.A.T.S. targeting in real-time combat Reputation with every major faction | Player character |
| Yes Man | A reprogrammed Securitron running Mr. House's own software, found in Benny's hideout beneath the Tops and cheerfully willing to help anyone kill its former master. | Ally / Antagonist | Independent Vegas | Control of the Securitron network Cannot be permanently destroyed Coordinates the independent ending | Benny's hideout, the Tops |
| Mr. Robert House | The pre-war industrialist who saved Las Vegas from the bombs by building a missile defence grid, and who has run the Strip through a sealed life-support pod for two centuries. | Antagonist / Quest Giver | New Vegas (House) | Command of the Securitron army Control of the Lucky 38 and the Strip's casinos Pre-war technological knowledge | The Lucky 38 penthouse |
| Benny | The Chairman who runs the Tops and the man who shot the Courier, chasing the platinum chip for his own plan to take the Strip with Yes Man's help. | Antagonist | The Chairmen | Maria, his engraved 9mm pistol Control of the Tops casino Access to Yes Man and the Securitron bunker | The Tops casino, New Vegas Strip |
| Caesar (Edward Sallow) | A former Follower of the Apocalypse who rebuilt the Legion on Roman military discipline and Hegelian dialectics after being captured by tribals. | Antagonist | Caesar's Legion | Command of the Legion's officer corps Legion military doctrine and slave economy Medical knowledge from his Follower training | The Fort, east of the Colorado |
| Legate Lanius | The Monster of the East, the Legate who conquered fourteen tribes and wears a face-concealing helmet to hide the scars. | Antagonist | Caesar's Legion | Blade of the East, a unique super sledge Legion command after Caesar's death Enormous melee damage and durability | Legion camp at the Hoover Dam during the final battle |
| Vulpes Inculta | The head of the Legion's Frumentarii and the officer who burns Nipton as a demonstration, then offers the Courier a coin and a choice. | Antagonist | Caesar's Legion | Frumentarii spy network Psychological warfare and staged atrocities Close-quarters combat with the Legion blade | Nipton, then the Fort |
| Joshua Graham | The Burned Man, Caesar's first Legate, covered in pitch and set alight and thrown into the Grand Canyon, who survived and now leads the Dead Horses in Zion as a missionary of the New Canaanites. | Supporting / Ally | Dead Horses (Honest Hearts) | A Light Shining in Darkness, his unique pistol Guerrilla command of the Dead Horses Extreme resilience | Zion Canyon, Honest Hearts |
| Ulysses | A former Legion frumentarius and the Courier who refused the platinum chip delivery, who blames the player's Courier for the destruction of the Divide and lures them there to finish the argument. | Antagonist / Foil | The Divide (Lonesome Road) | Old Glory, a unique flagpole weapon Deep knowledge of the Old World and the Divide ED-E prototype command | The Divide, Lonesome Road |
| Father Elijah | The disgraced Brotherhood elder who masterminded HELIOS One and now hunts the Sierra Madre's technology with a collar around the Courier's neck. | Antagonist | Brotherhood of Steel (exiled) | Bomb-collar control Brotherhood technical expertise The hologram security of the Sierra Madre | Sierra Madre casino, Dead Money |
| Christine Royce | A Brotherhood scribe mutilated and left in the Sierra Madre's medical ward, sent by the Circle of Steel to kill Elijah and unable to speak after her throat surgery. | Ally | Brotherhood of Steel (Circle of Steel) | Brotherhood technical training Melee proficiency with the cosmic knife Sign language communication | Sierra Madre medical district, Dead Money |
| Dean Domino | A pre-war lounge singer who has survived the Sierra Madre's toxic cloud for two hundred years and wants the vault's treasure for himself. | Ally / Antagonist | Sierra Madre (independent) | Immunity to the cloud through long exposure Knowledge of the casino's layout and traps Lockpicking and demolition skill | Sierra Madre suites, Dead Money |
| Craig Boone | An NCR sniper on leave in Novac after his unit was sold out at Bitter Springs, whose wife was taken by Legion slavers. | Companion | NCR | Spotter perk, highlighting targets through walls Sniper rifle expertise Bonus damage against Legion | Novac, recruit through the One for My Baby quest |
| Rose of Sharon Cassidy | A caravan trader whose company was ruined by a Crimson Caravan scheme, found drinking her way through the Mojave Outpost bar. | Companion | Cassidy Caravans | Whiskey Rose perk: alcohol gives damage resistance Shotgun expertise Caravan trade contacts | Mojave Outpost bar |
| Arcade Gannon | A Follower physician with an Enclave father and no wish to inherit the legacy, working out of the Old Mormon Fort. | Companion | Followers of the Apocalypse | Better Healing perk Energy weapon and medical expertise Enclave remnants network | Old Mormon Fort, Freeside |
| Veronica Santangelo | A Brotherhood scribe who has been sent to trade with the outside world and likes it far too much, working the 188 trading post. | Companion | Brotherhood of Steel (Mojave chapter) | Scribe Assistant perk: access to fabrication Power fist proficiency Brotherhood technical knowledge | 188 trading post |
| Raul Tejada | A ghoul mechanic who has outlived his family by two centuries and hides in Black Mountain's prison, convinced he is a coward. | Companion | Independent | Regular Maintenance perk: weapons degrade more slowly Repair and gunsmithing expertise Two centuries of pre-war experience | Black Mountain, held prisoner by the super mutants |
| Lily Bowen | A nightkin grandmother whose schizophrenia medication keeps her from losing herself to Stealth Boy psychosis, living in Jacobstown under Doctor Henry's care. | Companion | Jacobstown | Stealth Boy cloaking Super sledge melee damage Nightkin strength and speed | Jacobstown |
| ED-E | A damaged eyebot found in Primm and repaired by the Courier, secretly a Duraframe unit carrying Enclave data and a recording from Navarro. | Companion | Independent | Enhanced Sensors perk: detects enemies at range Energy weapon attacks Self-repair upgrades from its logs | Primm, repaired with a scrap electronics kit |
| Rex | A cyberdog with a failing brain, formerly the Legion's pet and now the King's companion in Freeside. | Companion | The King | Cyberdog attack upgrades from brain donors Enhanced scent tracking Freeside reputation with the Kings | The King's school of impersonation, Freeside |
| Sunny Smiles | Goodsprings's hunter and the Courier's first teacher, walking them through the varmint rifle, the geckos and the town's water supply. | Mentor | Goodsprings | Rifle and survival training Goodsprings militia leadership Local knowledge of the gecko trails | Goodsprings |
| Doc Mitchell | The doctor who digs two bullets out of the Courier's skull in the opening and then hands over a vault suit, a pistol and the chance to set S.P.E.C.I.A.L. | Mentor | Goodsprings | Medical expertise Vault 21 background and history Character creation | Doc Mitchell's house, Goodsprings |
| Victor | A friendly cowboy Securitron who watches the Courier's grave and turns up at convenient moments across the early Mojave. | Supporting | New Vegas (House) | Securitron armoury Surveillance of the southern Mojave Mr. House's remote direction | Goodsprings, then Novac |
| President Aaron Kimball | The NCR's president, touring the dam to shore up a war he cannot afford to lose, and the target of a Legion assassination attempt at Boulder City. | Supporting | NCR | NCR command authority Political leverage over the dam deployment Ranger escort | Hoover Dam, then Boulder City during Arizona Killer |
| Ambassador Dennis Crocker | The NCR's diplomat on the Strip, trying to negotiate a treaty with Mr. | Quest Giver | NCR | Diplomatic authority on the Strip NCR intelligence contacts Negotiating access to the Lucky 38 | NCR embassy, New Vegas Strip |
| Papa Khan | The leader of the Great Khans at Red Rock Canyon, an old man watching his people's drug trade and alliance with Caesar curdle into a suicide pact. | Supporting | Great Khans | Command of the Great Khans Chem production at Red Rock Canyon Knowledge of the Khans' history with the NCR | Red Rock Canyon |
| Mortimer | The White Glove Society's maître d' who wants to return the tribe to cannibalism and plans to serve human flesh at a banquet, using the Courier's own investigation to frame a rival. | Antagonist | White Glove Society | Control of the Ultra-Luxe kitchens Manipulation of the society's elders Access to the Gourmand's private stock | The Ultra-Luxe, New Vegas Strip |
No matching entries
Try a different search term.