Fallout: New Vegas - Locations
The Mojave in roughly the order a Courier walks it, from the Goodsprings valley north along the highway to the Strip, then east to the Colorado and out into the add-on maps. Each entry lists what the place is for and the points of interest worth remembering.
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of 28 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Goodsprings | Starting Town | A tiny settlement around a saloon, a general store and a doctor's house, and the place the Courier is dug out of the grave. | Southern Mojave | Doc Mitchell's house Prospector Saloon Goodsprings general store Cemetery Goodsprings source |
| Primm | Town | A former casino town split by the interstate, held by escaped convicts and waiting for a sheriff. | Southern Mojave | Vikki and Vance Casino Bison Steve Hotel NCR Correctional Facility Mojave Express office ED-E's garage |
| Mojave Outpost | NCR Checkpoint | A statue of two rangers shaking hands, a barracks and a bar where Cass drinks, marking the southern edge of NCR authority. | Southern Mojave | Ranger Jackson Cass's bar The ranger statue NCR supply depot |
| Nipton | Destroyed Town | A town the Legion burns and decorates with crucified Powder Gangers as a demonstration, with Vulpes Inculta waiting in the town hall to explain the lesson. | Southern Mojave | Town hall Lottery terminal The crosses on the highway Boxcars |
| Novac | Town | A motel town built around a gift shop under a giant dinosaur, with a sniper on the dinosaur's mouth and a Legion hostage crisis next door. | Central Mojave | Dinky the Dinosaur Novac motel Cliff Briscoe's shop REPCONN Test Site Boulder City |
| Boulder City | Ruin | The wreck of a town that was already ruined before the war, now an NCR checkpoint and the site of the Great Khan hostage standoff. | Central Mojave | Boulder City ruins NCR checkpoint Manny Vargas's old post The Great Khan hostage site |
| Hoover Dam | Strategic Site | The dam that the entire war is about, held by the NCR and facing the Legion across the water, with the final battle fought on its approaches. | Colorado River | Dam intake towers NCR command post Legion forward camp Ranger station Alpha The final battle site |
| Camp McCarran | Military Base | The NCR's main Mojave base in a pre-war airport terminal, with a command staff, a medical bay, an interrogation cell and a supply problem. | New Vegas outskirts | Colonel Hsu First Sergeant Astor Captain Curtis The monorail to the Strip Terminal 2 |
| The Strip | City Hub | Four casinos behind a Securitron checkpoint, the only lit place in the Mojave and Mr. | New Vegas | The Lucky 38 The Tops Gomorrah The Ultra-Luxe NCR Embassy Vault 21 |
| Freeside | Slum District | The walled slum outside the Strip's gate, run by the Kings with the Followers' clinic and the Van Graffs' energy weapon shop inside it. | New Vegas | The King's School of Impersonation Old Mormon Fort Silver Rush Atomic Wrangler Mick and Ralph's |
| Westside | Settlement | A farming cooperative growing food under the shadow of the Strip and fighting off the Fiends with militia and a stolen sentry bot. | New Vegas outskirts | Westside co-op Casa Madrid apartments Beagle's farm The Westside militia |
| Red Rock Canyon | Tribal Camp | The Great Khans' canyon stronghold, with a drug lab, a grave yard and a leadership arguing over the Legion alliance. | Western Mojave | Papa Khan's longhouse Regis's tent The drug lab Khan cemetery |
| Jacobstown | Refuge | A ski lodge turned sanctuary for super mutants and nightkin, run by Marcus and Doctor Henry, with a nightkin psychosis problem and a mercenary company camped on the road. | Mount Charleston | Jacobstown lodge Marcus Doctor Henry Lily Bowen The nightkin caves |
| Black Mountain | Super Mutant Camp | A radio tower hill held by a super mutant army under Tabitha, broadcasting propaganda and holding Raul prisoner. | Western Mojave | Radio tower Tabitha Raul's prison Neil's shack |
| Hidden Valley | Bunker | The Brotherhood of Steel's sealed bunker, hidden behind a fake rock wall and patrolled by paladins who shoot trespassers. | Eastern Mojave | Hidden Valley bunker Elder McNamara Paladin Hardin Brotherhood armoury |
| HELIOS One | Solar Plant | A pre-war solar array the NCR uses for a fraction of its output, with an orbital mirror the player can redirect to the dam or to the plant itself. | Eastern Mojave | Solar array ARCHIMEDES II control Fantastic NCR garrison |
| Vault 3 | Vault | A vault opened by the Fiends and turned into their headquarters, with Motor-Runner in the maintenance level. | South Vegas ruins | Motor-Runner Fiend throne room Vault 3 entrance Pushy's locker |
| Vault 22 | Vault | An agricultural vault overrun by a parasitic fungus that turns people into spore carriers, with a vertical garden structure and a research log explaining the outbreak. | Eastern Mojave | Spore carrier nest Agricultural levels Research terminals Vault 22 seed vault |
| Vault 11 | Vault | A vault whose experiment required one sacrifice per year and whose story is told entirely through terminals and holotapes, ending with the survivors refusing to continue. | Eastern Mojave | Sacrificial chamber Overseer's terminal The survivors' recording Vault 11 entrance |
| REPCONN Test Site | Industrial Ruin | A rocket testing facility taken over by a ghoul cult that wants to launch itself to a promised land, with the launch decision resting on the Courier. | Central Mojave | Launch pad Jason Bright Chris Haversam Nightkin basement Recharger rifle locker |
| Cottonwood Cove | Legion Camp | The Legion's ferry crossing and slave market on the west bank, with a weather station holding radioactive barrels that can be sent downstream to the Fort. | Colorado River | Legion ferry Slave pen Weather station Aurelius of Phoenix |
| The Fort | Legion Capital | Caesar's headquarters on the far side of the river, built into a pre-war fort with a tent city, a slave market, a surgery tent and the weather station. | East bank of the Colorado | Caesar's tent The surgery tent Legion arena Weather station Securitron bunker entrance |
| Camp Searchlight | Irradiated Town | An NCR town hit with a radiological attack, its troopers turned into feral ghouls and the survivors hiding in a church. | Southern Mojave | Church Fire station NCR checkpoint Radiation hot zones |
| Quarry Junction | Deathclaw Nest | A quarry taken over by deathclaws, blocking the direct road north and killing any low-level Courier who ignores the warning signs. | Central Mojave | Deathclaw matriarch Quarry floor Conveyor structures NCR warning signs |
| Sierra Madre Casino | Add-on Location | A pre-war casino drowned in a red toxic cloud, surrounded by a villa of holograms, ghost people and bear traps, and sealed behind a vault Elijah cannot open. | Dead Money | The casino floor The vault Villa police station Medical district The cloud |
| Zion Canyon | Add-on Location | A green canyon of cliffs, caves and rivers, home to the Sorrows and the Dead Horses and invaded by the White Legs. | Honest Hearts | The Sorrows camp Dead Horses camp White Legs ambush sites The Grand Staircase Cave of the Abaddon |
| Big MT (The Big Empty) | Add-on Location | A crater of research facilities run by disembodied scientists, with robo-scorpions, lobotomites and a drive-in theatre, plus the Sink as a player home. | Old World Blues | The Sink The Think Tank X-8 research centre Big MT drive-in The Forbidden Zone |
| The Divide | Add-on Location | A canyon of torn highway and wrecked military hardware leading to the missile silos under the Mojave, stalked by marked men and tunnellers. | Lonesome Road | Hopeville Ashton The missile silos Ulysses's temple Crashed vertibird |
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