Vampire: The Masquerade - Bloodlines 2 Wiki

Browse and search Vampire: The Masquerade - Bloodlines 2 data including the six playable clans, Disciplines, characters, Seattle districts, and warring vampire factions from The Chinese Room.

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Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2 is a 2025 action role-playing game developed by The Chinese Room and published by Paradox Interactive and White Wolf Publishing. Set in the World of Darkness, players control Phyre, a 400-year-old Elder vampire who awakens from a century of torpor in snowbound early 21st-century Seattle during a historic blizzard. As the city's weakened Camarilla reels from the assassination of its Prince and a renewed Vatican-launched Second Inquisition, Phyre becomes entangled in the conflict between vampire factions, mortal hunters, and the resurgent Sabbat while uncovering the truth behind a mysterious brand suppressing their powers. The game emphasizes first-person supernatural combat, stealth, investigation, and dialogue-driven relationships, letting players customize Phyre's clan, outfits, backstory, and a power suite built from cross-clan Disciplines.

Developer
The Chinese Room
Publisher
Paradox Interactive
Release Date
2025-10-21
Engine
Unreal Engine 5
Price
$59.99 USD (Standard Edition)
Platforms
PlayStation 5 Windows Xbox Series X/S
Genres
Action role-playing Immersive sim
Modes
Single-player
Directors
Alex Skidmore Dan Pinchbeck Ed Daly
Composers
Craig Stuart Garfinkle Eimear Noone Rik Schaffer

Key Systems

  • Six-Playable-Clan System - Phyre is assigned to one of six clans at the start: the melee-focused Brujah, long-range blood-sorcerer Tremere, stealth-oriented Banu Haqim, mentally manipulative Ventrue, seductive Toreador, or shadow-wielding Lasombra, each retaining a unique exclusive passive ability and themed outfits unlocked through earned Disciplines.
  • Cross-Clan Discipline Acquisition - By forming alliances with and feeding on vampires of other clans, Phyre can acquire their Disciplines; powers cost more blood points the further they sit from the player's own clan's skillset, encouraging the accumulation and stacking of multiple clan perks.
  • Blood-Economy Combat - Blood points are Phyre's main healing and power resource, replenished by feeding on humans or weakened enemies; powers like Blood Curse, Possession, Recall, and mass Hypnosis can be chained, such as compelling an enemy to explode and then hurling the corpse into a group.
  • Masquerade Violation System - Feeding on humans or using vampiric powers in view of mortals violates the Masquerade, escalating from 'Upheld' through 'Caution' to 'Engaged/Broken', where police actively hunt Phyre and further breaches bring the Camarilla down on them permanently.
  • Blood Resonance Feeding - Feeding targets carry one of three emotional blood resonances - Melancholic (anxious or afraid), Sanguine (aroused), or Choleric (annoyed or angry) - which must be converted to full resonance through conversation to unlock powerful feeding outcomes and clan connections.
  • Reputation & Dialogue Simulation - Phyre's customizable backstory, clan, reputation, and appearance shape how characters and factions react; NPCs respond to individual choices and prior rudeness, and group conversations track each character's separate opinion of Phyre.

Reception

Metacritic
Mixed or average reviews
Opencritic
26% Recommend
Steam
Mixed (below expectations; ~121,500 copies in week one)

Data updated 2026-09-03.