Vampire: The Masquerade - Bloodlines 2 - Disciplines

Disciplines are the supernatural powers of vampires in the World of Darkness. In Bloodlines 2, Phyre acquires Disciplines primarily from their own clan and can learn powers from other clans by forming alliances with and feeding on vampires of those clans. Powers cost blood points and are discounted...
of 12 entries · updated 2026-09-03
Name Type Description Weapon Type Cost Prerequisite
Celerity Clan Discipline The Discipline of supernatural speed and swiftness, a Brujah signature. Potence Blood points Brujah clan or alliance with a Brujah vampire
Potence Clan Discipline The Discipline of supernatural strength, a Brujah mainstay. Melee Blood points Brujah clan or alliance with a Brujah vampire
Presence Clan Discipline The Discipline of awe, intimidation, and charm shared by the Brujah and Toreador. Social Blood points Brujah or Toreador clan, or alliance with one
Obfuscate Clan Discipline The secretive Discipline of concealment, favored by the Banu Haqim and Nosferatu. Stealth Blood points Banu Haqim or Nosferatu clan, or alliance with one
Blood Sorcery (Thaumaturgy) Clan Discipline The tremere signature art of manipulating blood through long-range sorcery. Long-Range Magic Blood points Tremere clan or alliance with a Tremere vampire
Dominate Clan Discipline The Ventrue discipline of mental domination and command. Mental Blood points Ventrue clan or alliance with a Ventrue vampire
Obtenebration Clan Discipline The Lasombra discipline that wields shadows as a weapon. Shadow Magic Blood points Lasombra clan or alliance with a Lasombra vampire
Blood Curse Special Ability A powerful blood ability that manipulates an enemy's blood to the point of making them explode. Blood Magic 3 Blood points Unlocked as Phyre is upgraded
Possession Special Ability A high-tier Discipline that allows Phyre to take direct control of a target victim, hijacking their actions to create chaos or solve objectives. Mental Control Blood points Unlocked as Phyre is upgraded
Recall Special Ability A mobility power that lets Phyre teleport to a set location, enabling rapid repositioning and escape. Teleportation Blood points Unlocked as Phyre is upgraded
Mass Hypnosis Special Ability A mass-effect hypnosis power that can affect multiple targets at once, compelling enemies to turn on each other or even commit suicide, making it a devastating crowd-control tool. Mental Control Blood points Unlocked as Phyre is upgraded
Telekinesis Special Ability Phyre's inherent Elder psychic power that moves objects and enemies at a distance. Vocal Power Blood points Innate to Phyre as an Elder vampire
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