Vampire: The Masquerade - Bloodlines 2 - Disciplines
Disciplines are the supernatural powers of vampires in the World of Darkness. In Bloodlines 2, Phyre acquires Disciplines primarily from their own clan and can learn powers from other clans by forming alliances with and feeding on vampires of those clans. Powers cost blood points and are discounted...
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of 12 entries
· updated 2026-09-03
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Celerity | Clan Discipline | The Discipline of supernatural speed and swiftness, a Brujah signature. | Potence | Blood points | Brujah clan or alliance with a Brujah vampire |
| Potence | Clan Discipline | The Discipline of supernatural strength, a Brujah mainstay. | Melee | Blood points | Brujah clan or alliance with a Brujah vampire |
| Presence | Clan Discipline | The Discipline of awe, intimidation, and charm shared by the Brujah and Toreador. | Social | Blood points | Brujah or Toreador clan, or alliance with one |
| Obfuscate | Clan Discipline | The secretive Discipline of concealment, favored by the Banu Haqim and Nosferatu. | Stealth | Blood points | Banu Haqim or Nosferatu clan, or alliance with one |
| Blood Sorcery (Thaumaturgy) | Clan Discipline | The tremere signature art of manipulating blood through long-range sorcery. | Long-Range Magic | Blood points | Tremere clan or alliance with a Tremere vampire |
| Dominate | Clan Discipline | The Ventrue discipline of mental domination and command. | Mental | Blood points | Ventrue clan or alliance with a Ventrue vampire |
| Obtenebration | Clan Discipline | The Lasombra discipline that wields shadows as a weapon. | Shadow Magic | Blood points | Lasombra clan or alliance with a Lasombra vampire |
| Blood Curse | Special Ability | A powerful blood ability that manipulates an enemy's blood to the point of making them explode. | Blood Magic | 3 Blood points | Unlocked as Phyre is upgraded |
| Possession | Special Ability | A high-tier Discipline that allows Phyre to take direct control of a target victim, hijacking their actions to create chaos or solve objectives. | Mental Control | Blood points | Unlocked as Phyre is upgraded |
| Recall | Special Ability | A mobility power that lets Phyre teleport to a set location, enabling rapid repositioning and escape. | Teleportation | Blood points | Unlocked as Phyre is upgraded |
| Mass Hypnosis | Special Ability | A mass-effect hypnosis power that can affect multiple targets at once, compelling enemies to turn on each other or even commit suicide, making it a devastating crowd-control tool. | Mental Control | Blood points | Unlocked as Phyre is upgraded |
| Telekinesis | Special Ability | Phyre's inherent Elder psychic power that moves objects and enemies at a distance. | Vocal Power | Blood points | Innate to Phyre as an Elder vampire |
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