Vampire: The Masquerade - Bloodlines 2 - Clans

The vampire clans of Vampire: The Masquerade - Bloodlines 2. At character creation Phyre is assigned to one of six playable clans, each granting a unique passive ability, a themed moveset lean, and clan-exclusive outfits unlocked through earned Disciplines. The other clans across the World of Darkne...
of 10 entries · updated 2026-09-03
Name Type Description Role Abilities Source
Brujah Playable Clan Rebellious fighters focused on aggressive, close-range melee combat. Aggressive Close-Range Melee Celerity (supernatural speed) Potence (supernatural strength) Presence (awe and intimidation) Chosen at character creation
Tremere Playable Clan Secretive and untrustworthy blood wizards who specialize in long-range blood sorcery, manipulating both their own and others' blood. Long-Range Blood Sorcery Long-range blood sorcery Blood manipulation and control Ranged blood projectiles Chosen at character creation
Banu Haqim Playable Clan The Assamite-blooded Banu Haqim favor stealth approaches, striking from the shadows and punishing those who defy their strict personal moral code. Stealth Assassin Obfuscate (stealth and concealment) Ambush and assassination skills Personal moral code disciplines Chosen at character creation
Ventrue Playable Clan Noble, powerful leaders who rely on mental manipulation to dominate and control others. Mental Manipulation Dominate (mental manipulation) Command and control powers Persuasion and social dominance Chosen at character creation
Toreador Playable Clan Passionate and the closest clan to humanity, the Toreador rely on seduction to disarm and influence their prey. Seduction & Allure Persuasion and seduction powers Aesthetics-driven power suite Social manipulation Chosen at character creation
Lasombra Playable Clan Known for being cruel and power-hungry, the Lasombra wield the shadows themselves as a weapon. Shadow Manipulation Shadow manipulation (Obtenebration) Darkness-based attacks Predatory, power-hungry toolkit Chosen at character creation
Malkavian Non-Player Clan Cursed with insanity but blessed with insight, the Malkavians appear as deranged prophets whose fractured perception reveals hidden truths. Cursed Visionary Insight born of insanity Detection through fractured perception Disembodied mental presence (Fabien) Narrative-only; Phyre's constant companion Fabien is a Malkavian
Gangrel Non-Player Clan Loners who are in sync with their animalistic nature, the Gangrel embrace the beast within and roam the wilds. Animalistic Loner Beastial transformation Animal kinship and survival instincts Narrative background clan
Nosferatu Non-Player Clan Condemned to a life in the shadows by their monstrous appearance, the Nosferatu rely on stealth, hacking, and a hidden intelligence network. Hidden Outcast Infiltrators Stealth and infiltration Hacking and intelligence gathering Hidden network operations Narrative faction clan
Thinbloods Fledgling Strain A rapidly growing but weaker strain of vampires typically shunned by full Kindred. Weakened Marginalized Strain Weaker, diluted vampiric powers Daylight resilience in some cases (narrative) Narrative faction group, victims of the Sheriff's purge
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