Vampire: The Masquerade - Bloodlines 2 - Clans
The vampire clans of Vampire: The Masquerade - Bloodlines 2. At character creation Phyre is assigned to one of six playable clans, each granting a unique passive ability, a themed moveset lean, and clan-exclusive outfits unlocked through earned Disciplines. The other clans across the World of Darkne...
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of 10 entries
· updated 2026-09-03
| Name | Type | Description | Role | Abilities | Source |
|---|---|---|---|---|---|
| Brujah | Playable Clan | Rebellious fighters focused on aggressive, close-range melee combat. | Aggressive Close-Range Melee | Celerity (supernatural speed) Potence (supernatural strength) Presence (awe and intimidation) | Chosen at character creation |
| Tremere | Playable Clan | Secretive and untrustworthy blood wizards who specialize in long-range blood sorcery, manipulating both their own and others' blood. | Long-Range Blood Sorcery | Long-range blood sorcery Blood manipulation and control Ranged blood projectiles | Chosen at character creation |
| Banu Haqim | Playable Clan | The Assamite-blooded Banu Haqim favor stealth approaches, striking from the shadows and punishing those who defy their strict personal moral code. | Stealth Assassin | Obfuscate (stealth and concealment) Ambush and assassination skills Personal moral code disciplines | Chosen at character creation |
| Ventrue | Playable Clan | Noble, powerful leaders who rely on mental manipulation to dominate and control others. | Mental Manipulation | Dominate (mental manipulation) Command and control powers Persuasion and social dominance | Chosen at character creation |
| Toreador | Playable Clan | Passionate and the closest clan to humanity, the Toreador rely on seduction to disarm and influence their prey. | Seduction & Allure | Persuasion and seduction powers Aesthetics-driven power suite Social manipulation | Chosen at character creation |
| Lasombra | Playable Clan | Known for being cruel and power-hungry, the Lasombra wield the shadows themselves as a weapon. | Shadow Manipulation | Shadow manipulation (Obtenebration) Darkness-based attacks Predatory, power-hungry toolkit | Chosen at character creation |
| Malkavian | Non-Player Clan | Cursed with insanity but blessed with insight, the Malkavians appear as deranged prophets whose fractured perception reveals hidden truths. | Cursed Visionary | Insight born of insanity Detection through fractured perception Disembodied mental presence (Fabien) | Narrative-only; Phyre's constant companion Fabien is a Malkavian |
| Gangrel | Non-Player Clan | Loners who are in sync with their animalistic nature, the Gangrel embrace the beast within and roam the wilds. | Animalistic Loner | Beastial transformation Animal kinship and survival instincts | Narrative background clan |
| Nosferatu | Non-Player Clan | Condemned to a life in the shadows by their monstrous appearance, the Nosferatu rely on stealth, hacking, and a hidden intelligence network. | Hidden Outcast Infiltrators | Stealth and infiltration Hacking and intelligence gathering Hidden network operations | Narrative faction clan |
| Thinbloods | Fledgling Strain | A rapidly growing but weaker strain of vampires typically shunned by full Kindred. | Weakened Marginalized Strain | Weaker, diluted vampiric powers Daylight resilience in some cases (narrative) | Narrative faction group, victims of the Sheriff's purge |
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