Final Fantasy X/X-2 HD Remaster - Locations
The regions of Spira in the order a player walks the pilgrimage in Final Fantasy X, followed by the optional and post-game areas and the changed world of Final Fantasy X-2.
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of 25 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Dream Zanarkand | Starting City | A living, modern city preserved by the Fayth that is not the real Zanarkand at all, built from the memories of the people who died a thousand years ago. | Spira (a dream of the Fayth) | Zanarkand Dome (blitzball stadium) Tidus' home The bridge where Sin attacks |
| Baaj Temple | Ruined Temple | The sunken ruin where Tidus wakes after being swallowed by Sin, and where he first meets the lost aeon Anima and a hidden Al Bhed base. | Baaj Islands | Underwater ruin interior Anima's chamber, reachable only in the endgame Al Bhed machina salvage |
| Besaid Island | Starting Area | A wind-swept southern island of beaches, waterfalls and jungle, home to Besaid Village and the first temple on the pilgrimage. | Besaid | Besaid Village Besaid Temple and the Cloister of Trials The beach where the party learns to travel together |
| S.S. Liki | Transport | The ramshackle ferry that carries the party from Besaid to Kilika. | Besaid to Kilika | Open sea deck battles Auron's first appearance |
| Kilika Island | Coastal Region | A jungle village built on stilts over the water, devastated by Sin just before the party arrives. | Kilika | Kilika Port Kilika Temple and Cloister of Trials The pier where Yuna sends the dead |
| Luca | Hub City | Spira's largest city and the home of blitzball, built around a huge spherical stadium, a busy dock district and the waterways that connect them. | Luca | Luca Stadium Dock district and the S.S. Winno departure point Luca's blitzball league and tournaments (including the World Champion prize) |
| Mi'ihen Highroad | Overland Route | A long, open road across the peninsula linking Luca to Mushroom Rock Road, guarded by Crusaders and filled with chocobo riders, shops and optional detours. | Mi'ihen Peninsula | Chocobo rental Crusader encampments The Al Bhed shop and the Mi'ihen travel agency |
| Mushroom Rock Road | Battlefield | A narrow cliffside road where the Crusaders launch Operation Mi'ihen, their attempt to destroy Sin with machina. | Mi'ihen Peninsula | Operation Mi'ihen battlefield The Sinspawn Gui boss arena Crusader and Al Bhed joint camp |
| Djose Temple | Temple Region | A temple set in a high cliff above the sea, with a highroad lined with chocobos and an Al Bhed machina dig site nearby. | Djose | Djose Highroad Djose Temple and Cloister of Trials The Moonflow approach |
| The Moonflow | River Crossing | A great river crossed by riding a shoopuf, a living ferry, with Pyreflies drifting over the water at night. | Moonflow | Shoopuf crossing Pyrefly observation point Rikku's joining sequence |
| Guadosalam | Town / Gateway | The tree-dwelling home of the Guado and the only doorway to the Farplane. | Guadosalam | The Farplane entrance Seymour's mansion Guado tree settlement |
| Thunder Plains | Hazard Region | A permanently storming plain where lightning strikes at random and can be dodged on cue for rewards. | Thunder Plains | Lightning dodging challenge Rin's travel agency Cactuar stone circles |
| Macalania Woods and Lake | Forest / Lake Region | A frozen, crystal-lit forest leading to Macalania Temple and the frozen lake beyond it. | Macalania | Macalania Woods paths and the butterfly hunt Macalania Temple and Cloister of Trials Lake Macalania and the Celestial Mirror upgrade spot |
| Bikanel Island and Home | Desert Region | A vast desert hiding the Al Bhed's travelling home settlement and their salvage operations. | Bikanel | Sanubia Desert Home (Al Bhed settlement) The Cactuar Village side quest |
| Bevelle | Capital City | Yevon's capital, built in tiers of stone and machina around the temple where summoners are ordained. | Bevelle | Bevelle Temple The Via Purifico prison Yevon's palace and the wedding hall |
| Calm Lands | Open Plateau | A wide, empty plateau where High Summoners are said to have fought Sin, now a hub for the Monster Arena, chocobo training, the Remiem Temple road and several hidden Celestial Weapons. | Calm Lands | Monster Arena Chocobo training course Remiem Temple road and the Caladbolg gorge Cavern of the Stolen Fayth entrance |
| Cavern of the Stolen Fayth | Optional Dungeon | A cave beneath the Calm Lands where Yojimbo's Fayth was hidden after being stolen from a temple. | Calm Lands | Yojimbo's chamber The Phantom boss Masamune, Auron's Celestial Weapon |
| Remiem Temple | Optional Temple | A ruined temple across a chocobo-only path in the Calm Lands, home to Belgemine's aeon duels and the Celestial Mirror that unlocks every Celestial Weapon upgrade. | Calm Lands | Belgemine's aeon duels The Celestial Mirror Chocobo racing down from the temple |
| Mt. Gagazet | Mountain Pass | A snow-covered mountain sacred to the Ronso, whose peak is lined with the frozen faces of the Fayth and the wall of dead summoners who came before. | Gagazet | Ronso trial and Kelk Ronso's judgement The Fayth Scar Seymour Flux boss arena |
| Zanarkand Ruins | Ruined City | The real Zanarkand, destroyed a thousand years ago at the end of the Machina War, its dome still holding Yunalesca and the Fayth that dream the city Tidus came from. | Zanarkand | Zanarkand Dome interior Yunalesca's chamber The trial against Yunalesca |
| Inside Sin | Final Dungeon | The city of dying dreams carried inside Sin's shell, where the pyreflies of the dead and the remains of the real Zanarkand are held. | Sin | The sea of sorrow (pyrefly currents) Jecht's final arena Yu Yevon's chamber |
| Omega Ruins | Optional Dungeon | The hardest optional dungeon in the game, reachable only by airship search on an unnamed island. | Unknown | Omega Weapon boss Sphere and item farming spots Chests of rare equipment |
| The Farplane | Otherworld | The realm the dead pass into when a summoner performs the Sending, visible through the gateway at Guadosalam as images of the people visitors remember. | Guadosalam | The gateway at Guadosalam Pyreflies and the Sending Vegnagun's chamber beneath the Farplane (Final Fantasy X-2) |
| Chateau Leblanc | Dungeon / Base (Final Fantasy X-2) | The Leblanc Syndicate's headquarters, a gaudy mansion that the sphere hunters break into and out of during X-2's story. | Lake Macalania area | Leblanc's quarters Trap-laden corridors Leblanc Syndicate boss fights |
| The Celsius | Base / Airship (Final Fantasy X-2) | The Al Bhed airship that serves as X-2's hub: the party is dropped into any region on the map from here, and the ship houses sphere research, the crew and the mission board that structures the sequel's chapters. | Spira (all regions) | Bridge and pilot's seat Cabin for the party's dresspheres and gear Mission board and chapter structure |
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