Final Fantasy X/X-2 HD Remaster - Skills

The Overdrive sets, Sphere Grid abilities and support skills of Final Fantasy X, plus the Dresspheres that replace fixed jobs in Final Fantasy X-2.
of 23 entries · updated 2026-09-15
Name Type Description Tree Source
Sphere Grid System Final Fantasy X's character growth board. Progression System Unlocked after the opening sequence in Final Fantasy X
Key Spheres and Lock Spheres System Lock Spheres gate the Sphere Grid's branches and Key Spheres are used to open them, which is how the grid throttles access to other characters' regions. Progression System Found as battle drops and chest rewards; the Expert grid is chosen at the start of a new game
Tidus' Swordplay Overdrives Overdrive Tidus charges his Overdrive by acting - attacking, defending or evading - and uses it for sword combinations that scale from a single strong strike to Blitz Ace, the multi-hit finisher tied to his blitzball past. Overdrive (Tidus) Learned through repeated Overdrive use in Final Fantasy X
Wakka's Slots Overdrives Overdrive A slot-machine style overdrive: Element Reels hit enemy weaknesses, Attack Reels land up to three physical hits, Status Reels inflict status effects and Aurochs Reels mixes all three. Overdrive (Wakka) Learned through repeated Overdrive use in Final Fantasy X
Auron's Bushido Overdrives Overdrive Auron's gauge fills as he takes damage, and his Overdrives trade between single heavy strikes, multi-target damage and the armour-crushing Banishing Blade, which is one of the best debuff tools in the game. Overdrive (Auron) Learned through repeated Overdrive use in Final Fantasy X
Lulu's Fury Overdrive Lulu's gauge fills whenever she casts a spell, and Fury lets her unleash the same spell repeatedly against every enemy on the field. Overdrive (Lulu) Learned after casting enough Black Magic in Final Fantasy X
Kimahri's Ronso Rage Overdrive Kimahri has no fixed Overdrive list: he learns enemy skills with Lancet and then spends his Overdrive gauge to cast them, from Jump and Fire Breath to the late-game Mighty Guard and Nova. Overdrive (Kimahri) Learned with Lancet from specific fiends in Final Fantasy X
Rikku's Mix Overdrive Mix combines two consumable items into a custom effect chosen from hundreds of recipes, covering full-party healing, massive single-target damage, stat buffs and even instant death. Overdrive (Rikku) Available once Rikku joins the party in Final Fantasy X
Yuna's Grand Summon Overdrive Yuna's gauge fills by healing and buffing the party, and Grand Summon brings an aeon into battle with a completely full Overdrive meter, letting it fire its ultimate attack immediately. Overdrive (Yuna) Learned after repeated summoning in Final Fantasy X
Lancet Skill Kimahri's signature ability drains HP and MP from a target and, from specific fiends, teaches him a Ronso Rage skill. Ronso Skills On Kimahri's starting Sphere Grid path in Final Fantasy X
White Magic (Yuna) Magic Yuna's healing and support line, running from Cure and Esuna through Life, Full-Life and Auto-Life to the Nul spells and Holy. White Magic Sphere Grid, Yuna's region in Final Fantasy X
Black Magic (Lulu) Magic Lulu's elemental attack line, covering Fire, Blizzard, Thunder and Water tiers plus the non-elemental Flare and Ultima. Black Magic Sphere Grid, Lulu's region in Final Fantasy X
Time Magic (Haste and Quick Hit) Magic The turn-order manipulation line: Haste and Hastega accelerate the party's place in the CTB queue while Slow and Stop push enemies back. Time Magic Sphere Grid, Tidus' region in Final Fantasy X
Break Abilities Skill Armor Break, Mental Break, Power Break and Magic Break reduce an enemy's stats for the rest of the battle. Status Skills Sphere Grid, Auron's region in Final Fantasy X
Dressphere Change System Final Fantasy X-2's replacement for fixed jobs: each of the three girls equips a Dressphere that defines her abilities, stats and outfit, and can change sphere mid-battle at the cost of a turn. Dresspheres (Final Fantasy X-2) Core system of Final Fantasy X-2, available from the start
Garment Grid System The grid that holds a character's Dresspheres and links them through gates. Dresspheres (Final Fantasy X-2) Core system of Final Fantasy X-2
Gunner Dressphere The balanced starting sphere, built on pistols and the Rapid Fire and Trigger Happy command sets. Dresspheres (Final Fantasy X-2) Available from the start of Final Fantasy X-2
Warrior Dressphere The straightforward physical sphere, with the Swordplay command set, Break abilities and the multi-hit Flamberge. Dresspheres (Final Fantasy X-2) Found early in Final Fantasy X-2's story
Dark Knight Dressphere A high-risk physical sphere whose attacks cost the user HP in exchange for damage that outpaces anything else in the early game, capped by the Darkness and Charon abilities. Dresspheres (Final Fantasy X-2) Unlocked through Garment Grid exploration in Final Fantasy X-2
Samurai Dressphere A defensive physical sphere built around guarding and countering. Dresspheres (Final Fantasy X-2) Unlocked through Garment Grid exploration in Final Fantasy X-2
Gun Mage Dressphere X-2's Blue Mage equivalent: it shoots magic bullets and learns enemy abilities after being hit by them, building up a wide support and attack kit over the course of the game. Dresspheres (Final Fantasy X-2) Unlocked through Garment Grid exploration in Final Fantasy X-2
Songstress Dressphere A support sphere tied to Lenne's songs, using dance and song to inflict status effects across the whole battlefield. Dresspheres (Final Fantasy X-2) Available from the start of Final Fantasy X-2
Mascot Dressphere The three girls' ultimate sphere, dressing each of them as a Moogle, a Cactuar or a Tonberry, with the party's strongest healing and damage abilities locked behind it. Dresspheres (Final Fantasy X-2) Rewarded for completing most of Final Fantasy X-2's side content
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